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WINTERMUTE: Fix order of arguments in sprite rotation
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@ -268,7 +268,7 @@ bool BaseSubFrame::draw(int x, int y, BaseObject *registerOwner, float zoomX, fl
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Common::Point origin(x, y);
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Common::Point newOrigin;
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Rect32 oldRect1 = getRect();
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Common::Rect oldRect(oldRect1.top, oldRect1.left, oldRect1.bottom, oldRect1.right);
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Common::Rect oldRect(oldRect1.left, oldRect1.top, oldRect1.right, oldRect1.bottom);
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Common::Point newHotspot;
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Graphics::TransformStruct transform = Graphics::TransformStruct(zoomX, zoomY, (uint32)rotate, _hotspotX, _hotspotY, blendMode, alpha, _mirrorX, _mirrorY, 0, 0);
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Rect32 newRect = Graphics::TransformTools::newRect(oldRect, transform, &newHotspot);
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