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oops
svn-id: r20154
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@ -3153,7 +3153,7 @@ void ScummEngine::dissolveEffect(int width, int height) {
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// Speed up the effect for CD Loom since it uses it so often. I don't
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// think the original had any delay at all, so on modern hardware it
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// wasn't even noticeable.
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if (_gameId == GID_LOOM && (_version == 3))
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if (_gameId == GID_LOOM && (_version == 4))
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blits_before_refresh *= 2;
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for (i = 0; i < w * h; i++) {
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@ -3280,7 +3280,7 @@ void ScummEngine::scrollEffect(int dir) {
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void ScummEngine::unkScreenEffect6() {
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// CD Loom (but not EGA Loom!) uses a more fine-grained dissolve
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if (_gameId == GID_LOOM && (_version == 3))
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if (_gameId == GID_LOOM && (_version == 4))
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dissolveEffect(1, 1);
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else
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dissolveEffect(8, 4);
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