diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp index babf6ca610b..961b76fbb03 100644 --- a/scumm/gfx.cpp +++ b/scumm/gfx.cpp @@ -3153,7 +3153,7 @@ void ScummEngine::dissolveEffect(int width, int height) { // Speed up the effect for CD Loom since it uses it so often. I don't // think the original had any delay at all, so on modern hardware it // wasn't even noticeable. - if (_gameId == GID_LOOM && (_version == 3)) + if (_gameId == GID_LOOM && (_version == 4)) blits_before_refresh *= 2; for (i = 0; i < w * h; i++) { @@ -3280,7 +3280,7 @@ void ScummEngine::scrollEffect(int dir) { void ScummEngine::unkScreenEffect6() { // CD Loom (but not EGA Loom!) uses a more fine-grained dissolve - if (_gameId == GID_LOOM && (_version == 3)) + if (_gameId == GID_LOOM && (_version == 4)) dissolveEffect(1, 1); else dissolveEffect(8, 4);