From a4f40bb841893b79d1e489d634f3df39e29f3033 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Mon, 23 Jan 2006 20:53:30 +0000 Subject: [PATCH] oops svn-id: r20154 --- scumm/gfx.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp index babf6ca610b..961b76fbb03 100644 --- a/scumm/gfx.cpp +++ b/scumm/gfx.cpp @@ -3153,7 +3153,7 @@ void ScummEngine::dissolveEffect(int width, int height) { // Speed up the effect for CD Loom since it uses it so often. I don't // think the original had any delay at all, so on modern hardware it // wasn't even noticeable. - if (_gameId == GID_LOOM && (_version == 3)) + if (_gameId == GID_LOOM && (_version == 4)) blits_before_refresh *= 2; for (i = 0; i < w * h; i++) { @@ -3280,7 +3280,7 @@ void ScummEngine::scrollEffect(int dir) { void ScummEngine::unkScreenEffect6() { // CD Loom (but not EGA Loom!) uses a more fine-grained dissolve - if (_gameId == GID_LOOM && (_version == 3)) + if (_gameId == GID_LOOM && (_version == 4)) dissolveEffect(1, 1); else dissolveEffect(8, 4);