svn-id: r20154
This commit is contained in:
Max Horn 2006-01-23 20:53:30 +00:00
parent ec476b1fd0
commit a4f40bb841

View File

@ -3153,7 +3153,7 @@ void ScummEngine::dissolveEffect(int width, int height) {
// Speed up the effect for CD Loom since it uses it so often. I don't
// think the original had any delay at all, so on modern hardware it
// wasn't even noticeable.
if (_gameId == GID_LOOM && (_version == 3))
if (_gameId == GID_LOOM && (_version == 4))
blits_before_refresh *= 2;
for (i = 0; i < w * h; i++) {
@ -3280,7 +3280,7 @@ void ScummEngine::scrollEffect(int dir) {
void ScummEngine::unkScreenEffect6() {
// CD Loom (but not EGA Loom!) uses a more fine-grained dissolve
if (_gameId == GID_LOOM && (_version == 3))
if (_gameId == GID_LOOM && (_version == 4))
dissolveEffect(1, 1);
else
dissolveEffect(8, 4);