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Don't include windows.h & direct.h on WinCE (and Symbian?)
svn-id: r45996
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@ -22,7 +22,7 @@
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* $Id$
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*/
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#if defined(WIN32)
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#if defined(WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
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#include <windows.h>
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#include <direct.h>
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// winnt.h defines ARRAYSIZE, but we want our own one...
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@ -213,7 +213,7 @@ void GUIErrorMessage(const Common::String msg) {
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}
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void Engine::checkCD() {
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#if defined (WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
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#if defined(WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
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// It is a known bug under Windows that games that play CD audio cause
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// ScummVM to crash if the data files are read from the same CD. Check
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// if this appears to be the case and issue a warning.
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