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COMMON: Fix documentation for grabOverlay().
It takes a surface now, not a buffer.
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@ -1230,7 +1230,8 @@ public:
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virtual void clearOverlay() = 0;
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/**
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* Copy the content of the overlay into a buffer provided by the caller.
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* Copy the content of the overlay into a surface provided by the
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* caller.
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*
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* This is only used to implement fake alpha blending.
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*/
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