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MADS: Fix spare screen background changes for TextView showing quotes
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6201ddf63e
commit
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@ -434,7 +434,6 @@ void TextView::execute(MADSEngine *vm, const Common::String &resName) {
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TextView::TextView(MADSEngine *vm) : MenuView(vm) {
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_animating = false;
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_panSpeed = 0;
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Common::fill(&_spareScreens[0], &_spareScreens[10], 0);
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_spareScreen = nullptr;
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_scrollCount = 0;
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_lineY = -1;
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@ -449,7 +448,6 @@ TextView::TextView(MADSEngine *vm) : MenuView(vm) {
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}
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TextView::~TextView() {
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delete _spareScreen;
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}
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void TextView::load() {
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@ -570,11 +568,17 @@ void TextView::processCommand() {
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// Sets a secondary background number that can be later switched in with a PAGE command
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paramP = commandStr + 6;
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int spareIndex = commandStr[5] - '0';
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if ((spareIndex >= 0) && (spareIndex <= 9)) {
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int screenId = getParameter(¶mP);
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assert(spareIndex < 4);
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int screenId = getParameter(¶mP);
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_spareScreens[spareIndex] = screenId;
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}
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// Load the spare background
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SceneInfo *sceneInfo = SceneInfo::init(_vm);
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sceneInfo->_width = MADS_SCREEN_WIDTH;
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sceneInfo->_height = MADS_SCENE_HEIGHT;
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_spareScreens[spareIndex].setSize(MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT);
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sceneInfo->loadMadsV1Background(screenId, "", SCENEFLAG_TRANSLATE,
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_spareScreens[spareIndex]);
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delete sceneInfo;
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} else if (!strncmp(commandStr, "PAGE", 4)) {
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// Signals to change to a previous specified secondary background
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@ -582,10 +586,8 @@ void TextView::processCommand() {
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int spareIndex = getParameter(¶mP);
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// Only allow background switches if one isn't currently in progress
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if (!_spareScreen && (_spareScreens[spareIndex] != 0)) {
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_spareScreen = new MSurface(MADS_SCREEN_WIDTH, MADS_SCREEN_HEIGHT);
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//_spareScreen->loadBackground(_spareScreens[spareIndex], &_bgSpare);
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if (!_spareScreen && _spareScreens[spareIndex].getPixels() != nullptr) {
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_spareScreen = &_spareScreens[spareIndex];
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_translationX = 0;
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}
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@ -667,24 +669,23 @@ void TextView::doFrame() {
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// If a screen transition is in progress and it's time for another column, handle it
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if (_spareScreen) {
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byte *srcP = _spareScreen->getBasePtr(_translationX, 0);
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byte *destP = scene._backgroundSurface.getBasePtr(_translationX, 0);
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byte *bgP = scene._backgroundSurface.getBasePtr(_translationX, 0);
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byte *screenP = (byte *)_vm->_screen.getBasePtr(_translationX, 0);
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for (int y = 0; y < MADS_SCENE_HEIGHT; ++y, srcP += _spareScreen->w,
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destP += MADS_SCREEN_WIDTH) {
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*destP = *srcP;
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for (int y = 0; y < MADS_SCENE_HEIGHT; ++y, srcP += MADS_SCREEN_WIDTH,
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bgP += MADS_SCREEN_WIDTH, screenP += MADS_SCREEN_WIDTH) {
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*bgP = *srcP;
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*screenP = *srcP;
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}
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if (++_translationX >= MADS_SCREEN_WIDTH) {
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// Surface transition is complete
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/*
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delete _spareScreen;
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_spareScreen = nullptr;
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// Flag the column of the screen is modified
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_vm->_screen.copyRectToScreen(Common::Rect(_translationX, 0,
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_translationX + 1, MADS_SCENE_HEIGHT));
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// _vm->_palette->deleteRange(_bgCurrent);
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delete _bgCurrent;
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_bgCurrent = _bgSpare;
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_bgSpare = nullptr;
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*/
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// Keep moving the column to copy to the right
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if (++_translationX == MADS_SCREEN_WIDTH) {
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// Surface transition is complete
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_spareScreen = nullptr;
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}
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}
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@ -166,7 +166,7 @@ private:
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Common::Array<TextLine> _textLines;
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Common::Point _pan;
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int _panSpeed;
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int _spareScreens[10];
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MSurface _spareScreens[4];
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int _scrollCount;
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int _lineY;
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uint32 _scrollTimeout;
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@ -333,7 +333,7 @@ void SceneInfo::loadMadsV1Background(int sceneId, const Common::String &resName,
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// Get the ART resource
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if (sceneFlag) {
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resourceName = Resources::formatName(RESPREFIX_RM, _artFileNum, ".ART");
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resourceName = Resources::formatName(RESPREFIX_RM, sceneId, ".ART");
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} else {
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resourceName = "*" + Resources::formatResource(resName, resName);
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}
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@ -346,9 +346,27 @@ void SceneInfo::loadMadsV1Background(int sceneId, const Common::String &resName,
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assert(_width == bgSurface.w && _height == bgSurface.h);
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stream = artResource.getItemStream(1);
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stream->read(bgSurface.getPixels(), bgSurface.w * bgSurface.h);
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delete stream;
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if (flags & SCENEFLAG_TRANSLATE) {
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// Load in the palette and translate it
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Common::SeekableReadStream *palStream = artResource.getItemStream(0);
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Common::Array<RGB6> palette;
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palStream->skip(4); // Skip width and height
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int numColors = palStream->readUint16LE();
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assert(numColors <= 252);
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palette.resize(numColors);
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for (int i = 0; i < numColors; ++i)
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palette[i].load(palStream);
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delete palStream;
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// Translate the surface
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_vm->_palette->_paletteUsage.process(palette, 0);
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bgSurface.translate(palette);
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}
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// Close the ART file
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delete stream;
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artFile.close();
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}
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@ -55,7 +55,8 @@ class SpriteSlot;
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enum {
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SCENEFLAG_DITHER = 0x01, // Dither to 16 colors
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SCENEFLAG_LOAD_SHADOW = 0x10 // Load hard shadows
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SCENEFLAG_LOAD_SHADOW = 0x10, // Load hard shadows
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SCENEFLAG_TRANSLATE = 0x10000 // Translate palette of loaded background
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};
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class VerbInit {
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