Use Common::Keycode and enums in interface buttons

This commit is contained in:
Filippos Karapetis 2015-12-24 19:12:02 +02:00
parent 19303c49cf
commit a5553b3197
7 changed files with 61 additions and 79 deletions

View File

@ -335,16 +335,16 @@ void DisplayMan::setUpScreens() {
// It's very convenient to have those shortcut, so I added them
// for all versions. (Strangerke)
uint16 y = _vm->_utils->vgaScaleY(173) - _vm->_utils->svgaCord(2);
moveButtonList->push_back(e->createButton( 1, y, 0, 't', moveImages[0], moveImages[1]));
moveButtonList->push_back(e->createButton( 33, y, 1, 'm', moveImages[2], moveImages[3]));
moveButtonList->push_back(e->createButton( 65, y, 2, 'o', moveImages[4], moveImages[5]));
moveButtonList->push_back(e->createButton( 97, y, 3, 'c', moveImages[6], moveImages[7]));
moveButtonList->push_back(e->createButton(129, y, 4, 'l', moveImages[8], moveImages[9]));
moveButtonList->push_back(e->createButton(161, y, 5, 'i', moveImages[12], moveImages[13]));
moveButtonList->push_back(e->createButton(193, y, 6, VKEY_LTARROW, moveImages[14], moveImages[15]));
moveButtonList->push_back(e->createButton(225, y, 7, VKEY_UPARROW, moveImages[16], moveImages[17]));
moveButtonList->push_back(e->createButton(257, y, 8, VKEY_RTARROW, moveImages[18], moveImages[19]));
moveButtonList->push_back(e->createButton(289, y, 9, 'p', moveImages[10], moveImages[11]));
moveButtonList->push_back(e->createButton( 1, y, 0, Common::KEYCODE_t, moveImages[0], moveImages[1]));
moveButtonList->push_back(e->createButton( 33, y, 1, Common::KEYCODE_m, moveImages[2], moveImages[3]));
moveButtonList->push_back(e->createButton( 65, y, 2, Common::KEYCODE_o, moveImages[4], moveImages[5]));
moveButtonList->push_back(e->createButton( 97, y, 3, Common::KEYCODE_c, moveImages[6], moveImages[7]));
moveButtonList->push_back(e->createButton(129, y, 4, Common::KEYCODE_l, moveImages[8], moveImages[9]));
moveButtonList->push_back(e->createButton(161, y, 5, Common::KEYCODE_i, moveImages[12], moveImages[13]));
moveButtonList->push_back(e->createButton(193, y, 6, Common::KEYCODE_LEFT, moveImages[14], moveImages[15]));
moveButtonList->push_back(e->createButton(225, y, 7, Common::KEYCODE_UP, moveImages[16], moveImages[17]));
moveButtonList->push_back(e->createButton(257, y, 8, Common::KEYCODE_RIGHT, moveImages[18], moveImages[19]));
moveButtonList->push_back(e->createButton(289, y, 9, Common::KEYCODE_p, moveImages[10], moveImages[11]));
// TODO: The INV file is not present in the Amiga version
Common::File *invFile = _vm->_resource->openDataFile("P:Inv");
@ -355,18 +355,18 @@ void DisplayMan::setUpScreens() {
for (int imgIdx = 0; imgIdx < 6; imgIdx++)
_vm->_invImages[imgIdx] = new Image(invFile, _vm);
}
invButtonList->push_back(e->createButton( 24, y, 0, 'm', invImages[0], invImages[1]));
invButtonList->push_back(e->createButton( 56, y, 1, 'g', invImages[2], invImages[3]));
invButtonList->push_back(e->createButton( 94, y, 2, 'u', invImages[4], invImages[5]));
invButtonList->push_back(e->createButton(126, y, 3, 'l', moveImages[8], moveImages[9]));
invButtonList->push_back(e->createButton(164, y, 4, VKEY_LTARROW, moveImages[14], moveImages[15]));
invButtonList->push_back(e->createButton(196, y, 5, VKEY_RTARROW, moveImages[18], moveImages[19]));
invButtonList->push_back(e->createButton( 24, y, 0, Common::KEYCODE_ESCAPE, invImages[0], invImages[1]));
invButtonList->push_back(e->createButton( 56, y, 1, Common::KEYCODE_g, invImages[2], invImages[3]));
invButtonList->push_back(e->createButton( 94, y, 2, Common::KEYCODE_u, invImages[4], invImages[5]));
invButtonList->push_back(e->createButton(126, y, 3, Common::KEYCODE_l, moveImages[8], moveImages[9]));
invButtonList->push_back(e->createButton(164, y, 4, Common::KEYCODE_LEFT, moveImages[14], moveImages[15]));
invButtonList->push_back(e->createButton(196, y, 5, Common::KEYCODE_RIGHT, moveImages[18], moveImages[19]));
// The windows version has 2 extra buttons for breadcrumb trail
// CHECKME: the game is really hard to play without those, maybe we could add something to enable that.
if (_vm->getPlatform() == Common::kPlatformWindows) {
invButtonList->push_back(e->createButton(234, y, 6, 'b', invImages[6], invImages[7]));
invButtonList->push_back(e->createButton(266, y, 7, 'f', invImages[8], invImages[9]));
invButtonList->push_back(e->createButton(234, y, 6, Common::KEYCODE_b, invImages[6], invImages[7]));
invButtonList->push_back(e->createButton(266, y, 7, Common::KEYCODE_f, invImages[8], invImages[9]));
}
delete invFile;

View File

@ -77,19 +77,6 @@ enum Monitors {
//kMonitorLevers = 82
};
enum MainButtons {
kButtonPickup,
kButtonUse,
kButtonOpen,
kButtonClose,
kButtonLook,
kButtonInventory,
kButtonLeft,
kButtonForward,
kButtonRight,
kButtonMap
};
enum AltButtons {
kButtonMainDisplay,
kButtonSaveLoad,
@ -505,24 +492,9 @@ void LabEngine::mainGameLoop() {
_anim->diffNextFrame();
if (_followingCrumbs) {
int result = followCrumbs();
if (result != 0) {
uint16 code = 0;
switch (result) {
case VKEY_UPARROW:
code = kButtonForward;
break;
case VKEY_LTARROW:
code = kButtonLeft;
break;
case VKEY_RTARROW:
code = kButtonRight;
break;
default:
break;
}
MainButton code = followCrumbs();
if (code == kButtonForward || code == kButtonLeft || code == kButtonRight) {
gotMessage = true;
mayShowCrumbIndicator();
_graphics->screenUpdate();
@ -1100,18 +1072,18 @@ void LabEngine::go() {
_music->freeMusic();
}
int LabEngine::followCrumbs() {
MainButton LabEngine::followCrumbs() {
// kDirectionNorth, kDirectionSouth, kDirectionEast, kDirectionWest
int movement[4][4] = {
{ VKEY_UPARROW, VKEY_RTARROW, VKEY_RTARROW, VKEY_LTARROW },
{ VKEY_RTARROW, VKEY_UPARROW, VKEY_LTARROW, VKEY_RTARROW },
{ VKEY_LTARROW, VKEY_RTARROW, VKEY_UPARROW, VKEY_RTARROW },
{ VKEY_RTARROW, VKEY_LTARROW, VKEY_RTARROW, VKEY_UPARROW }
MainButton movement[4][4] = {
{ kButtonForward, kButtonRight, kButtonRight, kButtonLeft },
{ kButtonRight, kButtonForward, kButtonLeft, kButtonRight },
{ kButtonLeft, kButtonRight, kButtonForward, kButtonRight },
{ kButtonRight, kButtonLeft, kButtonRight, kButtonForward }
};
if (_isCrumbWaiting) {
if (_system->getMillis() <= _crumbTimestamp)
return 0;
return kButtonNone;
_isCrumbWaiting = false;
}
@ -1125,10 +1097,10 @@ int LabEngine::followCrumbs() {
_breadCrumbs[0]._roomNum = 0;
_droppingCrumbs = false;
_followingCrumbs = false;
return 0;
return kButtonNone;
}
int exitDir;
Direction exitDir;
// which direction is last crumb
if (_breadCrumbs[_numCrumbs]._direction == kDirectionEast)
exitDir = kDirectionWest;
@ -1139,7 +1111,7 @@ int LabEngine::followCrumbs() {
else
exitDir = kDirectionNorth;
int moveDir = movement[_direction][exitDir];
MainButton moveDir = movement[_direction][exitDir];
if (_numCrumbs == 0) {
_isCrumbTurning = false;
@ -1147,7 +1119,7 @@ int LabEngine::followCrumbs() {
_droppingCrumbs = false;
_followingCrumbs = false;
} else {
_isCrumbTurning = (moveDir != VKEY_UPARROW);
_isCrumbTurning = (moveDir != kButtonForward);
_isCrumbWaiting = true;
int theDelay = (_followCrumbsFast ? 1000 / 4 : 1000);

View File

@ -46,11 +46,6 @@ enum MessageClasses {
kMessageDeltaMove
};
#define VKEY_UPARROW 273
#define VKEY_DNARROW 274
#define VKEY_RTARROW 275
#define VKEY_LTARROW 276
struct IntuiMessage {
uint32 _msgClass;
uint16 _code; // KeyCode or Button Id
@ -61,7 +56,7 @@ struct IntuiMessage {
struct Button {
uint16 _x, _y, _buttonId;
uint16 _keyEquiv; // if not zero, a key that activates button
Common::KeyCode _keyEquiv; // if not zero, a key that activates button
bool _isEnabled;
Image *_image, *_altImage;
};
@ -95,7 +90,7 @@ private:
* Checks whether or not the coords fall within one of the buttons in a list
* of buttons.
*/
Button *checkNumButtonHit(ButtonList *buttonList, uint16 key);
Button *checkNumButtonHit(ButtonList *buttonList, Common::KeyCode key);
/**
* Make a key press have the right case for a button KeyEquiv value.
@ -106,7 +101,7 @@ public:
EventManager (LabEngine *vm);
void attachButtonList(ButtonList *buttonList);
Button *createButton(uint16 x, uint16 y, uint16 id, uint16 key, Image *image, Image *altImage);
Button *createButton(uint16 x, uint16 y, uint16 id, Common::KeyCode key, Image *image, Image *altImage);
void toggleButton(Button *button, uint16 penColor, bool enable);
/**

View File

@ -39,7 +39,7 @@
namespace Lab {
Button *EventManager::createButton(uint16 x, uint16 y, uint16 id, uint16 key, Image *image, Image *altImage) {
Button *EventManager::createButton(uint16 x, uint16 y, uint16 id, Common::KeyCode key, Image *image, Image *altImage) {
Button *button = new Button();
if (button) {
@ -92,7 +92,7 @@ uint16 EventManager::makeButtonKeyEquiv(uint16 key) {
return key;
}
Button *EventManager::checkNumButtonHit(ButtonList *buttonList, uint16 key) {
Button *EventManager::checkNumButtonHit(ButtonList *buttonList, Common::KeyCode key) {
uint16 gkey = key - '0';
if (!buttonList)
@ -100,9 +100,10 @@ Button *EventManager::checkNumButtonHit(ButtonList *buttonList, uint16 key) {
for (ButtonList::iterator buttonItr = buttonList->begin(); buttonItr != buttonList->end(); ++buttonItr) {
Button *button = *buttonItr;
if (((gkey - 1 == button->_buttonId) || ((gkey == 0) && (button->_buttonId == 9))
|| ((button->_keyEquiv != 0) && (makeButtonKeyEquiv(key) == button->_keyEquiv)))
&& button->_isEnabled) {
if (!button->_isEnabled)
continue;
if ((gkey - 1 == button->_buttonId) || (gkey == 0 && button->_buttonId == 9) || (button->_keyEquiv != Common::KEYCODE_INVALID && key == button->_keyEquiv)) {
button->_altImage->drawImage(button->_x, button->_y);
_vm->_system->delayMillis(80);
button->_image->drawImage(button->_x, button->_y);

View File

@ -97,6 +97,20 @@ enum Direction {
kDirectionWest
};
enum MainButton {
kButtonNone = -1,
kButtonPickup,
kButtonUse,
kButtonOpen,
kButtonClose,
kButtonLook,
kButtonInventory,
kButtonLeft,
kButtonForward,
kButtonRight,
kButtonMap
};
class LabEngine : public Engine {
private:
bool _interfaceOff;
@ -346,7 +360,7 @@ private:
/**
* New code to allow quick(er) return navigation in game.
*/
int followCrumbs();
MainButton followCrumbs();
void freeMapData();
void freeScreens();
bool fromCrumbs(uint32 tmpClass, uint16 code, uint16 qualifier, Common::Point tmpPos,

View File

@ -75,9 +75,9 @@ void LabEngine::loadMapData() {
_imgPath = new Image(mapImages, this);
_imgBridge = new Image(mapImages, this);
_mapButtonList.push_back(_event->createButton( 8, _utils->vgaScaleY(105), 0, VKEY_LTARROW, new Image(mapImages, this), new Image(mapImages, this))); // back
_mapButtonList.push_back(_event->createButton( 55, _utils->vgaScaleY(105), 1, VKEY_UPARROW, new Image(mapImages, this), new Image(mapImages, this))); // up
_mapButtonList.push_back(_event->createButton(101, _utils->vgaScaleY(105), 2, VKEY_DNARROW, new Image(mapImages, this), new Image(mapImages, this))); // down
_mapButtonList.push_back(_event->createButton( 8, _utils->vgaScaleY(105), 0, Common::KEYCODE_ESCAPE, new Image(mapImages, this), new Image(mapImages, this))); // back
_mapButtonList.push_back(_event->createButton( 55, _utils->vgaScaleY(105), 1, Common::KEYCODE_UP, new Image(mapImages, this), new Image(mapImages, this))); // up
_mapButtonList.push_back(_event->createButton(101, _utils->vgaScaleY(105), 2, Common::KEYCODE_DOWN, new Image(mapImages, this), new Image(mapImages, this))); // down
delete mapImages;

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@ -128,9 +128,9 @@ void LabEngine::loadJournalData() {
_journalTextTitle = _resource->getText("Lab:Rooms/jt");
Common::File *journalFile = _resource->openDataFile("P:JImage");
_journalButtonList.push_back(_event->createButton( 80, _utils->vgaScaleY(162) + _utils->svgaCord(1), 0, VKEY_LTARROW, new Image(journalFile, this), new Image(journalFile, this))); // back
_journalButtonList.push_back(_event->createButton(194, _utils->vgaScaleY(162) + _utils->svgaCord(1), 2, 0, new Image(journalFile, this), new Image(journalFile, this))); // cancel
_journalButtonList.push_back(_event->createButton(144, _utils->vgaScaleY(164) - _utils->svgaCord(1), 1, VKEY_RTARROW, new Image(journalFile, this), new Image(journalFile, this))); // forward
_journalButtonList.push_back(_event->createButton( 80, _utils->vgaScaleY(162) + _utils->svgaCord(1), 0, Common::KEYCODE_LEFT, new Image(journalFile, this), new Image(journalFile, this))); // back
_journalButtonList.push_back(_event->createButton(194, _utils->vgaScaleY(162) + _utils->svgaCord(1), 2, Common::KEYCODE_ESCAPE, new Image(journalFile, this), new Image(journalFile, this))); // cancel
_journalButtonList.push_back(_event->createButton(144, _utils->vgaScaleY(164) - _utils->svgaCord(1), 1, Common::KEYCODE_RIGHT, new Image(journalFile, this), new Image(journalFile, this))); // forward
delete journalFile;
_anim->_noPalChange = true;