mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 14:18:37 +00:00
NEVERHOOD: Add missing door sound effects (bug #13224)
This was done by trial-and-error, but it sounds right when comparing it to the playthrough referenced in the bug report.
This commit is contained in:
parent
cbc014caa2
commit
a58f0009b2
@ -222,6 +222,7 @@ Scene1608::Scene1608(NeverhoodEngine *vm, Module *parentModule, int which)
|
||||
}
|
||||
} else if (which == 0) {
|
||||
// Klaymen entering from the left
|
||||
playSound(0, calcHash("fxDoorOpen23"));
|
||||
_vm->gameState().which = 0;
|
||||
setRectList(0x004B47D0);
|
||||
insertKlaymen<KmScene1608>(0, 438);
|
||||
@ -426,7 +427,7 @@ uint32 Scene1608::hmLowerFloor(int messageNum, const MessageParam ¶m, Entity
|
||||
_klaymen->setVisible(false);
|
||||
showMouse(false);
|
||||
_sprite1->setVisible(false);
|
||||
//sendMessage(_asDoor, NM_KLAYMEN_CLOSE_DOOR, 0); // Play sound?
|
||||
playSound(0, calcHash("fxDoorClose23"));
|
||||
_countdown1 = 28;
|
||||
}
|
||||
break;
|
||||
|
Loading…
Reference in New Issue
Block a user