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SWORD1: Switch to the new play time counting of the Engine class.
svn-id: r53924
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parent
447ca7ea69
commit
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@ -1118,8 +1118,7 @@ void Control::saveGameToFile(uint8 slot) {
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outf->writeUint32BE(saveDate);
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outf->writeUint16BE(saveTime);
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uint32 currentTime = _system->getMillis() / 1000;
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outf->writeUint32BE(currentTime - SwordEngine::_systemVars.engineStartTime);
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outf->writeUint32BE(g_engine->getTotalPlayTime() / 1000);
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_objMan->saveLiveList(liveBuf);
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for (cnt = 0; cnt < TOTAL_SECTIONS; cnt++)
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@ -1181,10 +1180,9 @@ bool Control::restoreGameFromFile(uint8 slot) {
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inf->readUint16BE(); // save time
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if (saveVersion < 2) { // Before version 2 we didn't had play time feature
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SwordEngine::_systemVars.engineStartTime = _system->getMillis() / 1000; // Start counting
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g_engine->setTotalPlayTime(0);
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} else {
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uint32 currentTime = _system->getMillis() / 1000;
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SwordEngine::_systemVars.engineStartTime = currentTime - inf->readUint32BE(); // Engine start time
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g_engine->setTotalPlayTime(inf->readUint32BE() * 1000);
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}
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_restoreBuf = (uint8*)malloc(
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@ -309,12 +309,9 @@ SaveStateDescriptor SwordMetaEngine::querySaveMetaInfos(const char *target, int
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desc.setSaveTime(hour, minutes);
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if (versionSave > 1) {
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minutes = playTime / 60;
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hour = minutes / 60;
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minutes %= 60;
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desc.setPlayTime(hour, minutes);
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desc.setPlayTime(playTime * 1000);
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} else { //We have no playtime data
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desc.setPlayTime(0, 0);
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desc.setPlayTime(0);
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}
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delete in;
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@ -563,7 +563,7 @@ void SwordEngine::checkCdFiles() { // check if we're running from cd, hdd or wha
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Common::Error SwordEngine::go() {
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_control->checkForOldSaveGames();
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SwordEngine::_systemVars.engineStartTime = _system->getMillis() / 1000;
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setTotalPlayTime(0);
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uint16 startPos = ConfMan.getInt("boot_param");
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_control->readSavegameDescriptions();
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@ -74,7 +74,6 @@ struct SystemVars {
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uint8 showText;
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uint8 language;
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bool isDemo;
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uint32 engineStartTime; // Used for playtime
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Common::Platform platform;
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};
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