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Reset _distaff after drawing distaff image in PCE version of Loom.
svn-id: r45434
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@ -1391,6 +1391,10 @@ void ScummEngine::drawVerbBitmap(int verb, int x, int y) {
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_gdi->drawBitmap(imptr, vs, tmp, ydiff, imgw * 8, imgh * 8, i, 1, Gdi::dbAllowMaskOr | Gdi::dbObjectMode);
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}
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if (_game.id == GID_LOOM && _game.platform == Common::kPlatformPCEngine) {
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_gdi->_distaff = false;
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}
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vst->curRect.right = vst->curRect.left + imgw * 8;
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vst->curRect.bottom = vst->curRect.top + imgh * 8;
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vst->oldRect = vst->curRect;
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