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Added a FIXME to this workaround (it might be to broad -- research needed)
svn-id: r25804
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@ -625,6 +625,9 @@ void ScummEngine_v5::o5_chainScript() {
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// called via chainScript by script 32, and in there Local[5] is defined
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// to the actor ID of the opposing soldier. So, we copy that value over
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// to the Local[5] variable of script 33.
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// FIXME: This workaround is meant for Indy3 VGA, but we make no checks
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// to exclude the EGA/Mac/FM-TOWNS versions. Maybe we should check those
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// (by looking for GF_OLD256 && !platform=FM-TOWNS
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if (_game.id == GID_INDY3 && vm.slot[cur].number == 32 && script == 33) {
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vars[5] = vm.localvar[cur][5];
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}
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