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Fixed an endian-related issue, making Woodruff controlable on big-endian machines.
It still breaks when switching screens and object videos are mispositioned, though. svn-id: r32310
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@ -113,7 +113,7 @@ void Map_v4::loadMapObjects(const char *avjFile) {
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}
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if (_widthByte == 4)
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_mapWidth = (int16) READ_VARO_UINT16(68);
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_mapWidth = VAR(17);
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_passWidth = _mapWidth;
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