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https://github.com/libretro/scummvm.git
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COMPOSER: Support reading V1 buttons.
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parent
bdc24b6565
commit
a6acf42e74
@ -322,7 +322,7 @@ void ComposerEngine::loadLibrary(uint id) {
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for (uint i = 0; i < buttonResources.size(); i++) {
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uint16 buttonId = buttonResources[i];
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Common::SeekableReadStream *stream = library._archive->getResource(ID_BUTN, buttonId);
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Button button(stream, buttonId);
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Button button(stream, buttonId, getGameType());
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bool inserted = false;
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for (Common::List<Button>::iterator b = newLib._buttons.begin(); b != newLib._buttons.end(); b++) {
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@ -409,22 +409,32 @@ Common::SeekableReadStream *ComposerEngine::getResource(uint32 tag, uint16 id) {
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error("No loaded library contains '%s' %04x", tag2str(tag), id);
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}
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Button::Button(Common::SeekableReadStream *stream, uint16 id) {
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Button::Button(Common::SeekableReadStream *stream, uint16 id, uint gameType) {
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_id = id;
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_type = stream->readUint16LE();
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_active = (_type & 0x8000) ? true : false;
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_type &= 0xfff;
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debug(9, "button: type %d, active %d", _type, _active);
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debug(9, "button %d: type %d, active %d", id, _type, _active);
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_zorder = stream->readUint16LE();
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_scriptId = stream->readUint16LE();
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_scriptIdRollOn = stream->readUint16LE();
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_scriptIdRollOff = stream->readUint16LE();
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uint16 flags = 0;
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uint16 size = 4;
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if (gameType == GType_ComposerV1) {
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flags = stream->readUint16LE();
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_zorder = 0;
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_scriptId = stream->readUint16LE();
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_scriptIdRollOn = 0;
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_scriptIdRollOff = 0;
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} else {
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_zorder = stream->readUint16LE();
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_scriptId = stream->readUint16LE();
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_scriptIdRollOn = stream->readUint16LE();
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_scriptIdRollOff = stream->readUint16LE();
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stream->skip(4);
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stream->skip(4);
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uint16 size = stream->readUint16LE();
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size = stream->readUint16LE();
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}
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switch (_type) {
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case kButtonRect:
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@ -435,17 +445,23 @@ Button::Button(Common::SeekableReadStream *stream, uint16 id) {
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_rect.top = stream->readSint16LE();
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_rect.right = stream->readSint16LE();
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_rect.bottom = stream->readSint16LE();
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debug(9, "button: (%d, %d, %d, %d)", _rect.left, _rect.top, _rect.right, _rect.bottom);
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break;
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case kButtonSprites:
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if (gameType == GType_ComposerV1)
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error("encountered kButtonSprites in V1 data");
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for (uint i = 0; i < size; i++) {
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_spriteIds.push_back(stream->readSint16LE());
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_spriteIds.push_back(stream->readUint16LE());
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}
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break;
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default:
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error("unknown button type %d", _type);
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}
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if (flags & 0x40) {
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_scriptIdRollOn = stream->readUint16LE();
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_scriptIdRollOff = stream->readUint16LE();
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}
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delete stream;
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}
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@ -68,7 +68,7 @@ enum {
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class Button {
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public:
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Button() { }
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Button(Common::SeekableReadStream *stream, uint16 id);
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Button(Common::SeekableReadStream *stream, uint16 id, uint gameType);
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bool contains(const Common::Point &pos) const;
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