ACCESS: Adding missing comma

This commit is contained in:
Eugene Sandulenko 2015-11-27 23:02:30 +01:00
parent 401518a3dc
commit a6ca2ec6d0

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@ -74,7 +74,7 @@ bool Resources::load(Common::String &errorMessage) {
// Load in the data for the game
load(f);
return true;
}
@ -147,7 +147,7 @@ uint Resources::findEntry(byte gameId, byte discType, byte demoType, Common::Lan
Common::String Resources::readString(Common::SeekableReadStream &s) {
Common::String result;
char c;
while ((c = s.readByte()) != 0)
result += c;
@ -180,14 +180,14 @@ const byte INITIAL_PALETTE[18 * 3] = {
const char *const GENERAL_MESSAGES[] = {
"LOOKING THERE REVEALS NOTHING OF INTEREST.", // LOOK_MESSAGE
"THAT DOESN'T OPEN.", // OPEN_MESSAGE
"THAT WON'T MOVE." // MOVE_MESSAGE
"THAT WON'T MOVE.", // MOVE_MESSAGE
"YOU CAN'T TAKE THAT.", // GET_MESSAGE
"THAT DOESN'T SEEM TO WORK.", // USE_MESSAGE
"YOU CAN'T CLIMB THAT.", // GO_MESSAGE
"THERE SEEMS TO BE NO RESPONSE.", // TALK_MESSAGE
"THIS OBJECT REQUIRES NO HINTS", // HELP_MESSAGE
"THIS OBJECT REQUIRES NO HINTS", // HELP_MESSAGE
"THAT DOESN'T SEEM TO WORK.", // USE_MESSAGE
"THAT DOESN'T SEEM TO WORK." // USE_MESSAGE
};
const int INVCOORDS[][4] = {