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fix for the cannon scene
svn-id: r6339
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@ -1101,7 +1101,7 @@ void Scumm_v6::o6_putActorInRoom()
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if (!a)
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return;
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if (room == 0xFF) {
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if (room == 0xFF || room == 0x7FFFFFFF) {
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room = a->room;
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} else {
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if (a->visible && _currentRoom != room && _vars[VAR_TALK_ACTOR] == a->number) {
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