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https://github.com/libretro/scummvm.git
synced 2024-12-14 05:38:56 +00:00
Changed some references from LureEngine to the global g_engine (e.g. calls to shouldQuit()), to minimize places where LureEngine is referenced
svn-id: r44290
This commit is contained in:
parent
f6cdfde2f7
commit
a70351e5ea
@ -138,12 +138,11 @@ void Mouse::setPosition(int newX, int newY) {
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void Mouse::waitForRelease() {
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Events &e = Events::getReference();
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LureEngine &engine = LureEngine::getReference();
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do {
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while (e.pollEvent() && !engine.shouldQuit()) ;
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while (e.pollEvent() && !g_engine->shouldQuit()) ;
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g_system->delayMillis(20);
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} while (!engine.shouldQuit() && (lButton() || rButton() || mButton()));
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} while (!g_engine->shouldQuit() && (lButton() || rButton() || mButton()));
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}
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/*--------------------------------------------------------------------------*/
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@ -207,11 +206,10 @@ void Events::waitForPress() {
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bool Events::interruptableDelay(uint32 milliseconds) {
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Events &events = Events::getReference();
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LureEngine &engine = LureEngine::getReference();
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uint32 delayCtr = g_system->getMillis() + milliseconds;
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while (g_system->getMillis() < delayCtr) {
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if (engine.shouldQuit()) return true;
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if (g_engine->shouldQuit()) return true;
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if (events.pollEvent()) {
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if (((events.type() == Common::EVENT_KEYDOWN) && (events.event().kbd.ascii != 0)) ||
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@ -109,7 +109,6 @@ bool FightsManager::isFighting() {
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}
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void FightsManager::fightLoop() {
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LureEngine &engine = LureEngine::getReference();
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Resources &res = Resources::getReference();
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Game &game = Game::getReference();
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Room &room = Room::getReference();
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@ -117,7 +116,7 @@ void FightsManager::fightLoop() {
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uint32 timerVal = g_system->getMillis();
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// Loop for the duration of the battle
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while (!engine.shouldQuit() && (playerFight.fwhits != GENERAL_MAGIC_ID)) {
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while (!g_engine->shouldQuit() && (playerFight.fwhits != GENERAL_MAGIC_ID)) {
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checkEvents();
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if (g_system->getMillis() > timerVal + GAME_FRAME_DELAY) {
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@ -185,7 +184,6 @@ const KeyMapping keyList[] = {
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{Common::KEYCODE_INVALID, 0}};
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void FightsManager::checkEvents() {
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LureEngine &engine = LureEngine::getReference();
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Game &game = Game::getReference();
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Events &events = Events::getReference();
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Mouse &mouse = Mouse::getReference();
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@ -198,7 +196,7 @@ void FightsManager::checkEvents() {
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if (events.type() == Common::EVENT_KEYDOWN) {
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switch (events.event().kbd.keycode) {
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case Common::KEYCODE_ESCAPE:
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engine.quitGame();
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g_engine->quitGame();
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return;
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case Common::KEYCODE_d:
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@ -151,7 +151,7 @@ void Game::execute() {
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bool initialRestart = true;
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while (!engine.shouldQuit()) {
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while (!g_engine->shouldQuit()) {
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if ((_state & GS_RESTART) != 0) {
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res.reset();
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@ -171,7 +171,7 @@ void Game::execute() {
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mouse.cursorOn();
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// Main game loop
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while (!engine.shouldQuit() && ((_state & GS_RESTART) == 0)) {
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while (!g_engine->shouldQuit() && ((_state & GS_RESTART) == 0)) {
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// If time for next frame, allow everything to update
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if (system.getMillis() > timerVal + GAME_FRAME_DELAY) {
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timerVal = system.getMillis();
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@ -898,7 +898,7 @@ void Game::doShowCredits() {
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void Game::doQuit() {
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Sound.pause();
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if (getYN())
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LureEngine::getReference().quitGame();
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g_engine->quitGame();
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Sound.resume();
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}
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@ -983,7 +983,6 @@ bool Game::getYN() {
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Events &events = Events::getReference();
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Screen &screen = Screen::getReference();
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Resources &res = Resources::getReference();
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LureEngine &engine = LureEngine::getReference();
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Common::Language l = LureEngine::getReference().getLanguage();
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Common::KeyCode y = Common::KEYCODE_y;
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@ -1025,7 +1024,7 @@ bool Game::getYN() {
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}
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g_system->delayMillis(10);
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} while (!engine.shouldQuit() && !breakFlag);
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} while (!g_engine->shouldQuit() && !breakFlag);
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screen.update();
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if (!vKbdFlag)
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@ -116,7 +116,6 @@ Menu &Menu::getReference() {
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uint8 Menu::execute() {
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OSystem &system = *g_system;
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LureEngine &engine = LureEngine::getReference();
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Mouse &mouse = Mouse::getReference();
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Events &events = Events::getReference();
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Screen &screen = Screen::getReference();
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@ -131,7 +130,7 @@ uint8 Menu::execute() {
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while (mouse.lButton() || mouse.rButton()) {
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while (events.pollEvent()) {
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if (engine.shouldQuit()) return MENUITEM_NONE;
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if (g_engine->shouldQuit()) return MENUITEM_NONE;
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if (mouse.y() < MENUBAR_Y_SIZE) {
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MenuRecord *p = getMenuAt(mouse.x());
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@ -468,7 +467,6 @@ Action PopupMenu::Show(int numEntries, Action *actions) {
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uint16 PopupMenu::Show(int numEntries, const char *actions[]) {
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if (numEntries == 0) return 0xffff;
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LureEngine &engine = LureEngine::getReference();
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Events &e = Events::getReference();
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Mouse &mouse = Mouse::getReference();
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OSystem &system = *g_system;
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@ -547,7 +545,7 @@ uint16 PopupMenu::Show(int numEntries, const char *actions[]) {
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}
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while (e.pollEvent()) {
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if (engine.shouldQuit()) {
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if (g_engine->shouldQuit()) {
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selectedIndex = 0xffff;
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goto bail_out;
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@ -192,7 +192,6 @@ void Script::addSound(uint16 soundIndex, uint16 v2, uint16 v3) {
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}
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void Script::endgameSequence(uint16 v1, uint16 v2, uint16 v3) {
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LureEngine &engine = LureEngine::getReference();
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Screen &screen = Screen::getReference();
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Mouse &mouse = Mouse::getReference();
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Events &events = Events::getReference();
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@ -222,7 +221,7 @@ void Script::endgameSequence(uint16 v1, uint16 v2, uint16 v3) {
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anim->show();
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if (!events.interruptableDelay(30000)) {
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// No key yet pressed, so keep waiting
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while (Sound.musicInterface_CheckPlaying(6) && !engine.shouldQuit()) {
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while (Sound.musicInterface_CheckPlaying(6) && !g_engine->shouldQuit()) {
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if (events.interruptableDelay(20))
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break;
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}
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@ -230,7 +229,7 @@ void Script::endgameSequence(uint16 v1, uint16 v2, uint16 v3) {
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delete anim;
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screen.paletteFadeOut();
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engine.quitGame();
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g_engine->quitGame();
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}
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// Setup the pig fight in the cave
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@ -506,7 +506,6 @@ Surface *Surface::getScreen(uint16 resourceId) {
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bool Surface::getString(Common::String &line, int maxSize, bool isNumeric, bool varLength, int16 x, int16 y) {
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OSystem &system = *g_system;
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LureEngine &engine = LureEngine::getReference();
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Mouse &mouse = Mouse::getReference();
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Events &events = Events::getReference();
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Screen &screen = Screen::getReference();
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@ -534,7 +533,7 @@ bool Surface::getString(Common::String &line, int maxSize, bool isNumeric, bool
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// Loop until the input string changes
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refreshFlag = false;
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while (!refreshFlag && !abortFlag) {
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abortFlag = engine.shouldQuit();
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abortFlag = g_engine->shouldQuit();
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if (abortFlag) break;
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while (events.pollEvent()) {
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@ -976,7 +975,7 @@ bool SaveRestoreDialog::show(bool saveDialog) {
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// Provide highlighting of lines to select a save slot
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while (!abortFlag && !(mouse.lButton() && (selectedLine != -1))
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&& !mouse.rButton() && !mouse.mButton()) {
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abortFlag = engine.shouldQuit();
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abortFlag = g_engine->shouldQuit();
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if (abortFlag) break;
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while (events.pollEvent()) {
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@ -1179,7 +1178,7 @@ bool RestartRestoreDialog::show() {
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// Event loop for making selection
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bool buttonPressed = false;
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while (!engine.shouldQuit()) {
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while (!g_engine->shouldQuit()) {
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// Handle events
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while (events.pollEvent()) {
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if ((events.type() == Common::EVENT_LBUTTONDOWN) && (highlightedButton != -1)) {
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@ -1231,7 +1230,7 @@ bool RestartRestoreDialog::show() {
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Sound.killSounds();
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if (!restartFlag && !engine.shouldQuit()) {
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if (!restartFlag && !g_engine->shouldQuit()) {
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// Need to show Restore game dialog
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if (!SaveRestoreDialog::show(false))
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// User cancelled, so fall back on Restart
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@ -1299,7 +1298,6 @@ CopyProtectionDialog::CopyProtectionDialog() {
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bool CopyProtectionDialog::show() {
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Screen &screen = Screen::getReference();
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Events &events = Events::getReference();
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LureEngine &engine = LureEngine::getReference();
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screen.setPaletteEmpty();
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Palette p(COPY_PROTECTION_RESOURCE_ID - 1);
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@ -1350,7 +1348,7 @@ bool CopyProtectionDialog::show() {
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// Clear any prior try
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_charIndex = 0;
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while (!engine.shouldQuit()) {
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while (!g_engine->shouldQuit()) {
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while (events.pollEvent() && (_charIndex < 4)) {
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if (events.type() == Common::EVENT_KEYDOWN) {
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if ((events.event().kbd.keycode == Common::KEYCODE_BACKSPACE) && (_charIndex > 0)) {
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@ -1384,7 +1382,7 @@ bool CopyProtectionDialog::show() {
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break;
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}
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if (engine.shouldQuit())
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if (g_engine->shouldQuit())
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return false;
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// At this point, two page numbers have been entered - validate them
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