Changed some references from LureEngine to the global g_engine (e.g. calls to shouldQuit()), to minimize places where LureEngine is referenced

svn-id: r44290
This commit is contained in:
Filippos Karapetis 2009-09-24 06:53:03 +00:00
parent f6cdfde2f7
commit a70351e5ea
6 changed files with 19 additions and 29 deletions

View File

@ -138,12 +138,11 @@ void Mouse::setPosition(int newX, int newY) {
void Mouse::waitForRelease() {
Events &e = Events::getReference();
LureEngine &engine = LureEngine::getReference();
do {
while (e.pollEvent() && !engine.shouldQuit()) ;
while (e.pollEvent() && !g_engine->shouldQuit()) ;
g_system->delayMillis(20);
} while (!engine.shouldQuit() && (lButton() || rButton() || mButton()));
} while (!g_engine->shouldQuit() && (lButton() || rButton() || mButton()));
}
/*--------------------------------------------------------------------------*/
@ -207,11 +206,10 @@ void Events::waitForPress() {
bool Events::interruptableDelay(uint32 milliseconds) {
Events &events = Events::getReference();
LureEngine &engine = LureEngine::getReference();
uint32 delayCtr = g_system->getMillis() + milliseconds;
while (g_system->getMillis() < delayCtr) {
if (engine.shouldQuit()) return true;
if (g_engine->shouldQuit()) return true;
if (events.pollEvent()) {
if (((events.type() == Common::EVENT_KEYDOWN) && (events.event().kbd.ascii != 0)) ||

View File

@ -109,7 +109,6 @@ bool FightsManager::isFighting() {
}
void FightsManager::fightLoop() {
LureEngine &engine = LureEngine::getReference();
Resources &res = Resources::getReference();
Game &game = Game::getReference();
Room &room = Room::getReference();
@ -117,7 +116,7 @@ void FightsManager::fightLoop() {
uint32 timerVal = g_system->getMillis();
// Loop for the duration of the battle
while (!engine.shouldQuit() && (playerFight.fwhits != GENERAL_MAGIC_ID)) {
while (!g_engine->shouldQuit() && (playerFight.fwhits != GENERAL_MAGIC_ID)) {
checkEvents();
if (g_system->getMillis() > timerVal + GAME_FRAME_DELAY) {
@ -185,7 +184,6 @@ const KeyMapping keyList[] = {
{Common::KEYCODE_INVALID, 0}};
void FightsManager::checkEvents() {
LureEngine &engine = LureEngine::getReference();
Game &game = Game::getReference();
Events &events = Events::getReference();
Mouse &mouse = Mouse::getReference();
@ -198,7 +196,7 @@ void FightsManager::checkEvents() {
if (events.type() == Common::EVENT_KEYDOWN) {
switch (events.event().kbd.keycode) {
case Common::KEYCODE_ESCAPE:
engine.quitGame();
g_engine->quitGame();
return;
case Common::KEYCODE_d:

View File

@ -151,7 +151,7 @@ void Game::execute() {
bool initialRestart = true;
while (!engine.shouldQuit()) {
while (!g_engine->shouldQuit()) {
if ((_state & GS_RESTART) != 0) {
res.reset();
@ -171,7 +171,7 @@ void Game::execute() {
mouse.cursorOn();
// Main game loop
while (!engine.shouldQuit() && ((_state & GS_RESTART) == 0)) {
while (!g_engine->shouldQuit() && ((_state & GS_RESTART) == 0)) {
// If time for next frame, allow everything to update
if (system.getMillis() > timerVal + GAME_FRAME_DELAY) {
timerVal = system.getMillis();
@ -898,7 +898,7 @@ void Game::doShowCredits() {
void Game::doQuit() {
Sound.pause();
if (getYN())
LureEngine::getReference().quitGame();
g_engine->quitGame();
Sound.resume();
}
@ -983,7 +983,6 @@ bool Game::getYN() {
Events &events = Events::getReference();
Screen &screen = Screen::getReference();
Resources &res = Resources::getReference();
LureEngine &engine = LureEngine::getReference();
Common::Language l = LureEngine::getReference().getLanguage();
Common::KeyCode y = Common::KEYCODE_y;
@ -1025,7 +1024,7 @@ bool Game::getYN() {
}
g_system->delayMillis(10);
} while (!engine.shouldQuit() && !breakFlag);
} while (!g_engine->shouldQuit() && !breakFlag);
screen.update();
if (!vKbdFlag)

View File

@ -116,7 +116,6 @@ Menu &Menu::getReference() {
uint8 Menu::execute() {
OSystem &system = *g_system;
LureEngine &engine = LureEngine::getReference();
Mouse &mouse = Mouse::getReference();
Events &events = Events::getReference();
Screen &screen = Screen::getReference();
@ -131,7 +130,7 @@ uint8 Menu::execute() {
while (mouse.lButton() || mouse.rButton()) {
while (events.pollEvent()) {
if (engine.shouldQuit()) return MENUITEM_NONE;
if (g_engine->shouldQuit()) return MENUITEM_NONE;
if (mouse.y() < MENUBAR_Y_SIZE) {
MenuRecord *p = getMenuAt(mouse.x());
@ -468,7 +467,6 @@ Action PopupMenu::Show(int numEntries, Action *actions) {
uint16 PopupMenu::Show(int numEntries, const char *actions[]) {
if (numEntries == 0) return 0xffff;
LureEngine &engine = LureEngine::getReference();
Events &e = Events::getReference();
Mouse &mouse = Mouse::getReference();
OSystem &system = *g_system;
@ -547,7 +545,7 @@ uint16 PopupMenu::Show(int numEntries, const char *actions[]) {
}
while (e.pollEvent()) {
if (engine.shouldQuit()) {
if (g_engine->shouldQuit()) {
selectedIndex = 0xffff;
goto bail_out;

View File

@ -192,7 +192,6 @@ void Script::addSound(uint16 soundIndex, uint16 v2, uint16 v3) {
}
void Script::endgameSequence(uint16 v1, uint16 v2, uint16 v3) {
LureEngine &engine = LureEngine::getReference();
Screen &screen = Screen::getReference();
Mouse &mouse = Mouse::getReference();
Events &events = Events::getReference();
@ -222,7 +221,7 @@ void Script::endgameSequence(uint16 v1, uint16 v2, uint16 v3) {
anim->show();
if (!events.interruptableDelay(30000)) {
// No key yet pressed, so keep waiting
while (Sound.musicInterface_CheckPlaying(6) && !engine.shouldQuit()) {
while (Sound.musicInterface_CheckPlaying(6) && !g_engine->shouldQuit()) {
if (events.interruptableDelay(20))
break;
}
@ -230,7 +229,7 @@ void Script::endgameSequence(uint16 v1, uint16 v2, uint16 v3) {
delete anim;
screen.paletteFadeOut();
engine.quitGame();
g_engine->quitGame();
}
// Setup the pig fight in the cave

View File

@ -506,7 +506,6 @@ Surface *Surface::getScreen(uint16 resourceId) {
bool Surface::getString(Common::String &line, int maxSize, bool isNumeric, bool varLength, int16 x, int16 y) {
OSystem &system = *g_system;
LureEngine &engine = LureEngine::getReference();
Mouse &mouse = Mouse::getReference();
Events &events = Events::getReference();
Screen &screen = Screen::getReference();
@ -534,7 +533,7 @@ bool Surface::getString(Common::String &line, int maxSize, bool isNumeric, bool
// Loop until the input string changes
refreshFlag = false;
while (!refreshFlag && !abortFlag) {
abortFlag = engine.shouldQuit();
abortFlag = g_engine->shouldQuit();
if (abortFlag) break;
while (events.pollEvent()) {
@ -976,7 +975,7 @@ bool SaveRestoreDialog::show(bool saveDialog) {
// Provide highlighting of lines to select a save slot
while (!abortFlag && !(mouse.lButton() && (selectedLine != -1))
&& !mouse.rButton() && !mouse.mButton()) {
abortFlag = engine.shouldQuit();
abortFlag = g_engine->shouldQuit();
if (abortFlag) break;
while (events.pollEvent()) {
@ -1179,7 +1178,7 @@ bool RestartRestoreDialog::show() {
// Event loop for making selection
bool buttonPressed = false;
while (!engine.shouldQuit()) {
while (!g_engine->shouldQuit()) {
// Handle events
while (events.pollEvent()) {
if ((events.type() == Common::EVENT_LBUTTONDOWN) && (highlightedButton != -1)) {
@ -1231,7 +1230,7 @@ bool RestartRestoreDialog::show() {
Sound.killSounds();
if (!restartFlag && !engine.shouldQuit()) {
if (!restartFlag && !g_engine->shouldQuit()) {
// Need to show Restore game dialog
if (!SaveRestoreDialog::show(false))
// User cancelled, so fall back on Restart
@ -1299,7 +1298,6 @@ CopyProtectionDialog::CopyProtectionDialog() {
bool CopyProtectionDialog::show() {
Screen &screen = Screen::getReference();
Events &events = Events::getReference();
LureEngine &engine = LureEngine::getReference();
screen.setPaletteEmpty();
Palette p(COPY_PROTECTION_RESOURCE_ID - 1);
@ -1350,7 +1348,7 @@ bool CopyProtectionDialog::show() {
// Clear any prior try
_charIndex = 0;
while (!engine.shouldQuit()) {
while (!g_engine->shouldQuit()) {
while (events.pollEvent() && (_charIndex < 4)) {
if (events.type() == Common::EVENT_KEYDOWN) {
if ((events.event().kbd.keycode == Common::KEYCODE_BACKSPACE) && (_charIndex > 0)) {
@ -1384,7 +1382,7 @@ bool CopyProtectionDialog::show() {
break;
}
if (engine.shouldQuit())
if (g_engine->shouldQuit())
return false;
// At this point, two page numbers have been entered - validate them