More READ_LE_* -> MemoryReadStream conversion + minor cleanup

svn-id: r23089
This commit is contained in:
Sven Hesse 2006-06-13 17:02:53 +00:00
parent 61c5281454
commit a709eb05b7
5 changed files with 133 additions and 189 deletions

View File

@ -102,7 +102,6 @@ Mult::Mult(GobEngine *vm) : _vm(vm) {
_animDataAllocated = 0;
_dataPtr = 0;
for (i = 0; i < 10; i++) {
_staticLoaded[i] = 0;
_animLoaded[i] = 0;

View File

@ -217,7 +217,6 @@ public:
char _animDataAllocated;
char *_dataPtr;
int16 _staticLoaded[10];
int16 _animLoaded[10];
int16 _sndSlotsCount;
@ -227,6 +226,8 @@ public:
Mult_SndKey *_sndKeys;
int8 *_orderArray;
int8 _staticCount;
int8 _animCount;
void zeroMultData(void);
void checkFreeMult(void);

View File

@ -23,6 +23,7 @@
#include "common/stdafx.h"
#include "common/endian.h"
#include "common/stream.h"
#include "gob/gob.h"
#include "gob/mult.h"
@ -40,23 +41,18 @@ Mult_v1::Mult_v1(GobEngine *vm) : Mult(vm) {
}
void Mult_v1::loadMult(int16 resId) {
char animCount;
char staticCount;
int16 palIndex;
int16 i, j;
_sndSlotsCount = 0;
_frameStart = 0;
_multData = _vm->_game->loadExtData(resId, 0, 0);
_dataPtr = _multData;
Common::MemoryReadStream data((byte *) _multData, 4294967295U);
staticCount = _dataPtr[0];
animCount = _dataPtr[1];
_dataPtr += 2;
staticCount++;
animCount++;
_staticCount = data.readSByte() + 1;
_animCount = data.readSByte() + 1;
for (i = 0; i < staticCount; i++, _dataPtr += 14) {
for (i = 0; i < _staticCount; i++, data.seek(14, SEEK_CUR)) {
_staticIndices[i] = _vm->_scenery->loadStatic(1);
if (_staticIndices[i] >= 100) {
@ -67,7 +63,7 @@ void Mult_v1::loadMult(int16 resId) {
}
}
for (i = 0; i < animCount; i++, _dataPtr += 14) {
for (i = 0; i < _animCount; i++, data.seek(14, SEEK_CUR)) {
_animIndices[i] = _vm->_scenery->loadAnim(1);
if (_animIndices[i] >= 100) {
@ -78,98 +74,80 @@ void Mult_v1::loadMult(int16 resId) {
}
}
_frameRate = READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_staticKeysCount = READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_frameRate = data.readSint16LE();
_staticKeysCount = data.readSint16LE();
_staticKeys = new Mult_StaticKey[_staticKeysCount];
for (i = 0; i < _staticKeysCount; i++, _dataPtr += 4) {
_staticKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
_staticKeys[i].layer = (int16)READ_LE_UINT16(_dataPtr + 2);
for (i = 0; i < _staticKeysCount; i++) {
_staticKeys[i].frame = data.readSint16LE();
_staticKeys[i].layer = data.readSint16LE();
}
for (j = 0; j < 4; j++) {
_animKeysCount[j] = READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_animKeysCount[j] = data.readSint16LE();
_animKeys[j] = new Mult_AnimKey[_animKeysCount[j]];
for (i = 0; i < _animKeysCount[j]; i++, _dataPtr += 10) {
_animKeys[j][i].frame = (int16)READ_LE_UINT16(_dataPtr);
_animKeys[j][i].layer = (int16)READ_LE_UINT16(_dataPtr + 2);
_animKeys[j][i].posX = (int16)READ_LE_UINT16(_dataPtr + 4);
_animKeys[j][i].posY = (int16)READ_LE_UINT16(_dataPtr + 6);
_animKeys[j][i].order = (int16)READ_LE_UINT16(_dataPtr + 8);
for (i = 0; i < _animKeysCount[j]; i++) {
_animKeys[j][i].frame = data.readSint16LE();
_animKeys[j][i].layer = data.readSint16LE();
_animKeys[j][i].posX = data.readSint16LE();
_animKeys[j][i].posY = data.readSint16LE();
_animKeys[j][i].order = data.readSint16LE();
}
}
for (palIndex = 0; palIndex < 5; palIndex++) {
for (i = 0; i < 16; i++) {
_fadePal[palIndex][i].red = _dataPtr[0];
_fadePal[palIndex][i].green = _dataPtr[1];
_fadePal[palIndex][i].blue = _dataPtr[2];
_dataPtr += 3;
_fadePal[palIndex][i].red = data.readByte();
_fadePal[palIndex][i].green = data.readByte();
_fadePal[palIndex][i].blue = data.readByte();
}
}
_palFadeKeysCount = READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_palFadeKeysCount = data.readSint16LE();
_palFadeKeys = new Mult_PalFadeKey[_palFadeKeysCount];
for (i = 0; i < _palFadeKeysCount; i++, _dataPtr += 7) {
_palFadeKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
_palFadeKeys[i].fade = (int16)READ_LE_UINT16(_dataPtr + 2);
_palFadeKeys[i].palIndex = (int16)READ_LE_UINT16(_dataPtr + 4);
_palFadeKeys[i].flag = *(_dataPtr + 6);
for (i = 0; i < _palFadeKeysCount; i++) {
_palFadeKeys[i].frame = data.readSint16LE();
_palFadeKeys[i].fade = data.readSint16LE();
_palFadeKeys[i].palIndex = data.readSint16LE();
_palFadeKeys[i].flag = data.readSByte();
}
_palKeysCount = READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_palKeysCount = data.readSint16LE();
_palKeys = new Mult_PalKey[_palKeysCount];
for (i = 0; i < _palKeysCount; i++, _dataPtr += 80) {
_palKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
_palKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2);
_palKeys[i].rates[0] = (int16)READ_LE_UINT16(_dataPtr + 4);
_palKeys[i].rates[1] = (int16)READ_LE_UINT16(_dataPtr + 6);
_palKeys[i].rates[2] = (int16)READ_LE_UINT16(_dataPtr + 8);
_palKeys[i].rates[3] = (int16)READ_LE_UINT16(_dataPtr + 10);
_palKeys[i].unknown0 = (int16)READ_LE_UINT16(_dataPtr + 12);
_palKeys[i].unknown1 = (int16)READ_LE_UINT16(_dataPtr + 14);
memcpy(_palKeys[i].subst, _dataPtr + 16, 64);
for (i = 0; i < _palKeysCount; i++) {
_palKeys[i].frame = data.readSint16LE();
_palKeys[i].cmd = data.readSint16LE();
_palKeys[i].rates[0] = data.readSint16LE();
_palKeys[i].rates[1] = data.readSint16LE();
_palKeys[i].rates[2] = data.readSint16LE();
_palKeys[i].rates[3] = data.readSint16LE();
_palKeys[i].unknown0 = data.readSint16LE();
_palKeys[i].unknown1 = data.readSint16LE();
data.read(_palKeys[i].subst, 64);
}
_textKeysCount = READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_textKeysCount = data.readSint16LE();
_textKeys = new Mult_TextKey[_textKeysCount];
for (i = 0; i < _textKeysCount; i++, _dataPtr += 28) {
_textKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
_textKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2);
for (i = 0; i < _textKeysCount; i++) {
_textKeys[i].frame = data.readSint16LE();
_textKeys[i].cmd = data.readSint16LE();
for (int k = 0; k < 9; ++k)
_textKeys[i].unknown0[k] = (int16)READ_LE_UINT16(_dataPtr + 4 + (k * 2));
_textKeys[i].index = (int16)READ_LE_UINT16(_dataPtr + 22);
_textKeys[i].unknown1[0] = (int16)READ_LE_UINT16(_dataPtr + 24);
_textKeys[i].unknown1[1] = (int16)READ_LE_UINT16(_dataPtr + 26);
_textKeys[i].unknown0[k] = data.readSint16LE();
_textKeys[i].index = data.readSint16LE();
_textKeys[i].unknown1[0] = data.readSint16LE();
_textKeys[i].unknown1[1] = data.readSint16LE();
}
_sndKeysCount = READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_sndKeysCount = data.readSint16LE();
_sndKeys = new Mult_SndKey[_sndKeysCount];
for (i = 0; i < _sndKeysCount; i++) {
_sndKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
_sndKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2);
_sndKeys[i].freq = (int16)READ_LE_UINT16(_dataPtr + 4);
_sndKeys[i].channel = (int16)READ_LE_UINT16(_dataPtr + 6);
_sndKeys[i].repCount = (int16)READ_LE_UINT16(_dataPtr + 8);
_sndKeys[i].resId = (int16)READ_LE_UINT16(_dataPtr + 10);
_sndKeys[i].soundIndex = (int16)READ_LE_UINT16(_dataPtr + 12);
_sndKeys[i].frame = data.readSint16LE();
_sndKeys[i].cmd = data.readSint16LE();
_sndKeys[i].freq = data.readSint16LE();
_sndKeys[i].channel = data.readSint16LE();
_sndKeys[i].repCount = data.readSint16LE();
_sndKeys[i].soundIndex = -1;
_sndKeys[i].resId = -1;
_dataPtr += 36;
data.seek(26, SEEK_CUR);
switch (_sndKeys[i].cmd) {
case 1:
case 4:
@ -933,24 +911,16 @@ void Mult_v1::playSound(Snd::SoundDesc * soundDesc, int16 repCount, int16 freq,
void Mult_v1::freeMultKeys(void) {
int i;
char animCount;
char staticCount;
_dataPtr = _multData;
staticCount = _dataPtr[0];
animCount = _dataPtr[1];
delete[] _multData;
delete[] _dataPtr;
staticCount++;
animCount++;
for (i = 0; i < staticCount; i++) {
for (i = 0; i < _staticCount; i++) {
if (_staticLoaded[i] != 0)
_vm->_scenery->freeStatic(_staticIndices[i]);
}
for (i = 0; i < animCount; i++) {
for (i = 0; i < _animCount; i++) {
if (_animLoaded[i] != 0)
_vm->_scenery->freeAnim(_animIndices[i]);
}

View File

@ -23,6 +23,7 @@
#include "common/stdafx.h"
#include "common/endian.h"
#include "common/stream.h"
#include "gob/gob.h"
#include "gob/mult.h"
@ -91,11 +92,10 @@ void Mult_v2::loadMult(int16 resId) {
_multData2->frameStart = 0;
extData = _vm->_game->loadExtData(resId, 0, 0);
_dataPtr = extData;
Common::MemoryReadStream data((byte *) extData, 4294967295U);
_multData2->staticCount = staticCount = _dataPtr[0];
_multData2->animCount = animCount = _dataPtr[1];
_dataPtr += 2;
_multData2->staticCount = staticCount = data.readSByte();
_multData2->animCount = animCount = data.readSByte();
staticCount++;
animCount++;
@ -103,38 +103,32 @@ void Mult_v2::loadMult(int16 resId) {
staticCount &= 0x7F;
debugC(7, DEBUG_GRAPHICS, "statics: %u, anims: %u, hb: %u", staticCount, animCount, hbstaticCount);
for (i = 0; i < staticCount; i++, _dataPtr += 14) {
for (i = 0; i < staticCount; i++, data.seek(14, SEEK_CUR)) {
_multData2->staticIndices[i] = _vm->_scenery->loadStatic(1);
if (_multData2->staticIndices[i] >= 100) {
_multData2->staticIndices[i] -= 100;
_multData2->staticLoaded[i] = 1;
} else {
} else
_multData2->staticLoaded[i] = 0;
}
}
for (i = 0; i < animCount; i++, _dataPtr += 14) {
for (i = 0; i < animCount; i++, data.seek(14, SEEK_CUR)) {
_multData2->animIndices[i] = _vm->_scenery->loadAnim(1);
if (_multData2->animIndices[i] >= 100) {
_multData2->animIndices[i] -= 100;
_multData2->animLoaded[i] = 1;
} else {
} else
_multData2->animLoaded[i] = 0;
}
}
_multData2->frameRate = READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_multData2->staticKeysCount = READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_multData2->frameRate = data.readSint16LE();
_multData2->staticKeysCount = data.readSint16LE();
_multData2->staticKeys = new Mult_StaticKey[_multData2->staticKeysCount];
for (i = 0; i < _multData2->staticKeysCount; i++, _dataPtr += 4) {
_multData2->staticKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
_multData2->staticKeys[i].layer = (int16)READ_LE_UINT16(_dataPtr + 2);
for (i = 0; i < _multData2->staticKeysCount; i++) {
_multData2->staticKeys[i].frame = data.readSint16LE();
_multData2->staticKeys[i].layer = data.readSint16LE();
}
for (i = 0; i < 4; i++) {
@ -148,89 +142,71 @@ void Mult_v2::loadMult(int16 resId) {
}
_multData2->animKeysFrames[i] = -1;
_multData2->animKeysCount[i] = READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_multData2->animKeysCount[i] = data.readSint16LE();
_multData2->animKeys[i] = new Mult_AnimKey[_multData2->animKeysCount[i]];
for (j = 0; j < _multData2->animKeysCount[i]; j++, _dataPtr += 10) {
_multData2->animKeys[i][j].frame = (int16)READ_LE_UINT16(_dataPtr);
_multData2->animKeys[i][j].layer = (int16)READ_LE_UINT16(_dataPtr + 2);
_multData2->animKeys[i][j].posX = (int16)READ_LE_UINT16(_dataPtr + 4);
_multData2->animKeys[i][j].posY = (int16)READ_LE_UINT16(_dataPtr + 6);
_multData2->animKeys[i][j].order = (int16)READ_LE_UINT16(_dataPtr + 8);
for (j = 0; j < _multData2->animKeysCount[i]; j++) {
_multData2->animKeys[i][j].frame = data.readSint16LE();
_multData2->animKeys[i][j].layer = data.readSint16LE();
_multData2->animKeys[i][j].posX = data.readSint16LE();
_multData2->animKeys[i][j].posY = data.readSint16LE();
_multData2->animKeys[i][j].order = data.readSint16LE();
}
}
for (palIndex = 0; palIndex < 5; palIndex++) {
for (i = 0; i < 16; i++) {
_multData2->fadePal[palIndex][i].red = _dataPtr[0];
_multData2->fadePal[palIndex][i].green = _dataPtr[1];
_multData2->fadePal[palIndex][i].blue = _dataPtr[2];
_dataPtr += 3;
_multData2->fadePal[palIndex][i].red = data.readByte();
_multData2->fadePal[palIndex][i].green = data.readByte();
_multData2->fadePal[palIndex][i].blue = data.readByte();
}
}
_multData2->palFadeKeysCount = READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_multData2->palFadeKeysCount = data.readSint16LE();
_multData2->palFadeKeys = new Mult_PalFadeKey[_multData2->palFadeKeysCount];
for (i = 0; i < _multData2->palFadeKeysCount; i++, _dataPtr += 7) {
_multData2->palFadeKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
_multData2->palFadeKeys[i].fade = (int16)READ_LE_UINT16(_dataPtr + 2);
_multData2->palFadeKeys[i].palIndex = (int16)READ_LE_UINT16(_dataPtr + 4);
_multData2->palFadeKeys[i].flag = *(_dataPtr + 6);
for (i = 0; i < _multData2->palFadeKeysCount; i++) {
_multData2->palFadeKeys[i].frame = data.readSint16LE();
_multData2->palFadeKeys[i].fade = data.readSint16LE();
_multData2->palFadeKeys[i].palIndex = data.readSint16LE();
_multData2->palFadeKeys[i].flag = data.readSByte();
}
_multData2->palKeysCount = READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_multData2->palKeysCount = data.readSint16LE();
_multData2->palKeys = new Mult_PalKey[_multData2->palKeysCount];
for (i = 0; i < _multData2->palKeysCount; i++, _dataPtr += 80) {
_multData2->palKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
_multData2->palKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2);
_multData2->palKeys[i].rates[0] = (int16)READ_LE_UINT16(_dataPtr + 4);
_multData2->palKeys[i].rates[1] = (int16)READ_LE_UINT16(_dataPtr + 6);
_multData2->palKeys[i].rates[2] = (int16)READ_LE_UINT16(_dataPtr + 8);
_multData2->palKeys[i].rates[3] = (int16)READ_LE_UINT16(_dataPtr + 10);
_multData2->palKeys[i].unknown0 = (int16)READ_LE_UINT16(_dataPtr + 12);
_multData2->palKeys[i].unknown1 = (int16)READ_LE_UINT16(_dataPtr + 14);
memcpy(_multData2->palKeys[i].subst, _dataPtr + 16, 64);
for (i = 0; i < _multData2->palKeysCount; i++) {
_multData2->palKeys[i].frame = data.readSint16LE();
_multData2->palKeys[i].cmd = data.readSint16LE();
_multData2->palKeys[i].rates[0] = data.readSint16LE();
_multData2->palKeys[i].rates[1] = data.readSint16LE();
_multData2->palKeys[i].rates[2] = data.readSint16LE();
_multData2->palKeys[i].rates[3] = data.readSint16LE();
_multData2->palKeys[i].unknown0 = data.readSint16LE();
_multData2->palKeys[i].unknown1 = data.readSint16LE();
data.read(_multData2->palKeys[i].subst, 64);
}
_multData2->textKeysCount = READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_multData2->textKeysCount = data.readSint16LE();
_multData2->textKeys = new Mult_TextKey[_multData2->textKeysCount];
for (i = 0; i < _multData2->textKeysCount; i++, _dataPtr += 4) {
_multData2->textKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
_multData2->textKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2);
for (i = 0; i < _multData2->textKeysCount; i++) {
_multData2->textKeys[i].frame = data.readSint16LE();
_multData2->textKeys[i].cmd = data.readSint16LE();
if (!hbstaticCount)
_dataPtr += 24;
data.seek(24, SEEK_CUR);
}
_multData2->sndKeysCount = READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_multData2->sndKeys = new Mult_SndKey[_multData2->sndKeysCount];
_multData2->sndKeysCount = data.readSint16LE();
warning("SoundKeyCount: %d", _multData2->sndKeysCount);
_multData2->sndKeys = new Mult_SndKey[_multData2->sndKeysCount];
for (i = 0; i < _multData2->sndKeysCount; i++) {
_multData2->sndKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
_multData2->sndKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2);
_multData2->sndKeys[i].freq = (int16)READ_LE_UINT16(_dataPtr + 4);
_multData2->sndKeys[i].channel = (int16)READ_LE_UINT16(_dataPtr + 6);
_multData2->sndKeys[i].repCount = (int16)READ_LE_UINT16(_dataPtr + 8);
/* _multData2->sndKeys[i].resId = (int16)READ_LE_UINT16(_dataPtr + 10);
_multData2->sndKeys[i].soundIndex = (int16)READ_LE_UINT16(_dataPtr + 12);*/
_multData2->sndKeys[i].frame = data.readSint16LE();
_multData2->sndKeys[i].cmd = data.readSint16LE();
_multData2->sndKeys[i].freq = data.readSint16LE();
_multData2->sndKeys[i].channel = data.readSint16LE();
_multData2->sndKeys[i].repCount = data.readSint16LE();
_multData2->sndKeys[i].soundIndex = -1;
_multData2->sndKeys[i].resId = -1;
_dataPtr += 12;
data.seek(2, SEEK_CUR);
if (!hbstaticCount)
_dataPtr += 24;
data.seek(24, SEEK_CUR);
switch (_multData2->sndKeys[i].cmd) {
case 1:
@ -264,30 +240,28 @@ void Mult_v2::loadMult(int16 resId) {
_multData2->execPtr = _vm->_global->_inter_execPtr;
_vm->_global->_inter_execPtr += size * 2;
if (_vm->_game->_totFileData[0x29] >= 51) {
size = (int16)READ_LE_UINT16(_dataPtr);
size = data.readSint16LE();
_multData2->somepointer10 = new char[size * 20];
memcpy(_multData2->somepointer09 /*???*/, _dataPtr+2, size * 20);
_dataPtr += size * 20 + 2;
// data.read(_multData2->somepointer09 /*???*/, size * 20);
data.read(_multData2->somepointer10, size * 20);
size = _vm->_inter->load16();
if (size > 0) {
_multData2->somepointer09 = new char[size * 14];
memcpy(_multData2->somepointer09, _vm->_global->_inter_execPtr, size * 14);
_vm->_global->_inter_execPtr += size * 14;
_dataPtr += 2;
data.seek(2, SEEK_CUR);
for (i = 0; i < 4; i++) {
_multData2->someKeysCount[i] = (int16)READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_multData2->someKeysCount[i] = data.readSint16LE();
_multData2->someKeys[i] = new Mult_SomeKey[_multData2->someKeysCount[i]];
for (j = 0; j < _multData2->someKeysCount[i]; j++) {
_multData2->someKeys[i][j].frame = (int16)READ_LE_UINT16(_dataPtr);
_multData2->someKeys[i][j].field_2 = (int16)READ_LE_UINT16(_dataPtr + 2);
_multData2->someKeys[i][j].field_4 = (int16)READ_LE_UINT16(_dataPtr + 4);
_multData2->someKeys[i][j].field_6 = (int16)READ_LE_UINT16(_dataPtr + 6);
_multData2->someKeys[i][j].field_8 = (int16)READ_LE_UINT16(_dataPtr + 8);
_multData2->someKeys[i][j].field_A = (int16)READ_LE_UINT16(_dataPtr + 10);
_multData2->someKeys[i][j].field_C = (int16)READ_LE_UINT16(_dataPtr + 12);
_multData2->someKeys[i][j].field_E = (int16)READ_LE_UINT16(_dataPtr + 14);
_dataPtr += 16;
_multData2->someKeys[i][j].frame = data.readSint16LE();
_multData2->someKeys[i][j].field_2 = data.readSint16LE();
_multData2->someKeys[i][j].field_4 = data.readSint16LE();
_multData2->someKeys[i][j].field_6 = data.readSint16LE();
_multData2->someKeys[i][j].field_8 = data.readSint16LE();
_multData2->someKeys[i][j].field_A = data.readSint16LE();
_multData2->someKeys[i][j].field_C = data.readSint16LE();
_multData2->someKeys[i][j].field_E = data.readSint16LE();
}
}
}

View File

@ -132,12 +132,12 @@ int16 Scenery::loadStatic(char search) {
ptr->layers[i].planes = new StaticPlane[ptr->layers[i].planeCount];
for (int j = 0; j < ptr->layers[i].planeCount; ++j) {
ptr->layers[i].planes[j].pictIndex = layerData.readByte();
ptr->layers[i].planes[j].pieceIndex = layerData.readByte();
ptr->layers[i].planes[j].drawOrder = layerData.readByte();
ptr->layers[i].planes[j].pictIndex = layerData.readSByte();
ptr->layers[i].planes[j].pieceIndex = layerData.readSByte();
ptr->layers[i].planes[j].drawOrder = layerData.readSByte();
ptr->layers[i].planes[j].destX = layerData.readSint16LE();
ptr->layers[i].planes[j].destY = layerData.readSint16LE();
ptr->layers[i].planes[j].transp = layerData.readByte();
ptr->layers[i].planes[j].transp = layerData.readSByte();
}
ptr->layers[i].backResId = (int16)READ_LE_UINT16(backsPtr);
@ -444,7 +444,7 @@ int16 Scenery::loadAnim(char search) {
ptr->layers[i].posY = layerData.readSint16LE();
ptr->layers[i].animDeltaX = layerData.readSint16LE();
ptr->layers[i].animDeltaY = layerData.readSint16LE();
ptr->layers[i].transp = layerData.readByte();
ptr->layers[i].transp = layerData.readSByte();
ptr->layers[i].framesCount = layerData.readSint16LE();
layerPos = layerData.pos();
@ -462,9 +462,9 @@ int16 Scenery::loadAnim(char search) {
for (j = 0; j < framesCount; j++) {
ptr->layers[i].frames[j].pictIndex = layerData.readByte();
ptr->layers[i].frames[j].pieceIndex = layerData.readByte();
ptr->layers[i].frames[j].destX = layerData.readByte();
ptr->layers[i].frames[j].destY = layerData.readByte();
ptr->layers[i].frames[j].notFinal = layerData.readByte();
ptr->layers[i].frames[j].destX = layerData.readSByte();
ptr->layers[i].frames[j].destY = layerData.readSByte();
ptr->layers[i].frames[j].notFinal = layerData.readSByte();
}
}