NGI: Rename guard defines

This commit is contained in:
Eugene Sandulenko 2020-10-04 00:02:37 +02:00
parent 3cadfbeaf7
commit a70a5cb5b3
23 changed files with 67 additions and 67 deletions

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@ -20,8 +20,8 @@
*
*/
#ifndef FULLPIPE_ANIHANDLER_H
#define FULLPIPE_ANIHANDLER_H
#ifndef NGI_ANIHANDLER_H
#define NGI_ANIHANDLER_H
namespace NGI {
@ -115,4 +115,4 @@ public:
} // End of namespace NGI
#endif /* FULLPIPE_ANIHANDLER_H */
#endif /* NGI_ANIHANDLER_H */

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@ -20,8 +20,8 @@
*
*/
#ifndef FULLPIPE_BEHAVIOR_H
#define FULLPIPE_BEHAVIOR_H
#ifndef NGI_BEHAVIOR_H
#define NGI_BEHAVIOR_H
namespace NGI {
@ -86,4 +86,4 @@ class BehaviorManager : public CObject {
} // End of namespace NGI
#endif /* FULLPIPE_BEHAVIOR_H */
#endif /* NGI_BEHAVIOR_H */

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@ -20,8 +20,8 @@
*
*/
#ifndef FULLPIPE_CONSOLE_H
#define FULLPIPE_CONSOLE_H
#ifndef NGI_CONSOLE_H
#define NGI_CONSOLE_H
#include "gui/debugger.h"
@ -41,4 +41,4 @@ private:
} // End of namespace NGI
#endif /* FULLPIPE_CONSOLE_H */
#endif /* NGI_CONSOLE_H */

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@ -20,8 +20,8 @@
*
*/
#ifndef FULLPIPE_CONSTANTS_H
#define FULLPIPE_CONSTANTS_H
#ifndef NGI_CONSTANTS_H
#define NGI_CONSTANTS_H
namespace NGI {
@ -1734,4 +1734,4 @@ namespace NGI {
} // End of namespace NGI
#endif /* FULLPIPE_CONSTANTS_H */
#endif /* NGI_CONSTANTS_H */

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@ -20,8 +20,8 @@
*
*/
#ifndef FULLPIPE_FLOATERS_H
#define FULLPIPE_FLOATERS_H
#ifndef NGI_FLOATERS_H
#define NGI_FLOATERS_H
#include "common/array.h"
#include "common/ptr.h"
@ -73,4 +73,4 @@ public:
} // End of namespace NGI
#endif /* FULLPIPE_FLOATERS_H */
#endif /* NGI_FLOATERS_H */

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@ -20,8 +20,8 @@
*
*/
#ifndef FULLPIPE_GAMELOADER_H
#define FULLPIPE_GAMELOADER_H
#ifndef NGI_GAMELOADER_H
#define NGI_GAMELOADER_H
#include "common/ptr.h"
#include "engines/savestate.h"
@ -32,7 +32,7 @@
namespace NGI {
#define FULLPIPE_SAVEGAME_VERSION 2
#define NGI_SAVEGAME_VERSION 2
class SceneTag;
class MctlCompound;
@ -153,4 +153,4 @@ MctlCompound *getCurrSceneSc2MotionController();
} // End of namespace NGI
#endif /* FULLPIPE_GAMELOADER_H */
#endif /* NGI_GAMELOADER_H */

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@ -20,8 +20,8 @@
*
*/
#ifndef FULLPIPE_GFX_H
#define FULLPIPE_GFX_H
#ifndef NGI_GFX_H
#define NGI_GFX_H
#include "common/ptr.h"
@ -240,4 +240,4 @@ class Shadows : public CObject {
} // End of namespace NGI
#endif /* FULLPIPE_GFX_H */
#endif /* NGI_GFX_H */

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@ -20,8 +20,8 @@
*
*/
#ifndef FULLPIPE_INPUT_H
#define FULLPIPE_INPUT_H
#ifndef NGI_INPUT_H
#define NGI_INPUT_H
namespace NGI {
@ -73,4 +73,4 @@ class InputController {
} // End of namespace NGI
#endif /* FULLPIPE_INPUT_H */
#endif /* NGI_INPUT_H */

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@ -20,8 +20,8 @@
*
*/
#ifndef FULLPIPE_INTERACTION_H
#define FULLPIPE_INTERACTION_H
#ifndef NGI_INTERACTION_H
#define NGI_INTERACTION_H
#include "ngi/utils.h"
@ -99,4 +99,4 @@ struct EntranceInfo {
} // End of namespace NGI
#endif /* FULLPIPE_INTERACTION_H */
#endif /* NGI_INTERACTION_H */

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@ -20,8 +20,8 @@
*
*/
#ifndef FULLPIPE_INVENTORY_H
#define FULLPIPE_INVENTORY_H
#ifndef NGI_INVENTORY_H
#define NGI_INVENTORY_H
namespace NGI {
@ -131,4 +131,4 @@ class Inventory2 : public Inventory {
} // End of namespace NGI
#endif /* FULLPIPE_INVENTORY_H */
#endif /* NGI_INVENTORY_H */

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@ -20,8 +20,8 @@
*
*/
#ifndef FULLPIPE_MESSAGEQUEUE_H
#define FULLPIPE_MESSAGEQUEUE_H
#ifndef NGI_MESSAGEQUEUE_H
#define NGI_MESSAGEQUEUE_H
#include "ngi/utils.h"
#include "ngi/inventory.h"
@ -204,4 +204,4 @@ void postExCommand(int parentId, int keyCode, int x, int y, int f20, int f16);
} // End of namespace NGI
#endif /* FULLPIPE_MESSAGEQUEUE_H */
#endif /* NGI_MESSAGEQUEUE_H */

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@ -20,8 +20,8 @@
*
*/
#ifndef FULLPIPE_MODAL_H
#define FULLPIPE_MODAL_H
#ifndef NGI_MODAL_H
#define NGI_MODAL_H
#include "video/avi_decoder.h"
@ -351,4 +351,4 @@ class ModalDemo : public BaseModalObject {
} // End of namespace NGI
#endif /* FULLPIPE_MODAL_H */
#endif /* NGI_MODAL_H */

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@ -20,8 +20,8 @@
*
*/
#ifndef FULLPIPE_MOTION_H
#define FULLPIPE_MOTION_H
#ifndef NGI_MOTION_H
#define NGI_MOTION_H
#include "ngi/anihandler.h"
@ -413,4 +413,4 @@ public:
} // End of namespace NGI
#endif /* FULLPIPE_MOTION_H */
#endif /* NGI_MOTION_H */

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@ -20,8 +20,8 @@
*
*/
#ifndef FULLPIPE_FULLPIPE_H
#define FULLPIPE_FULLPIPE_H
#ifndef NGI_FULLPIPE_H
#define NGI_FULLPIPE_H
#include "audio/mixer.h"
#include "common/scummsys.h"
@ -385,4 +385,4 @@ extern Vars *g_vars;
} // End of namespace NGI
#endif /* FULLPIPE_FULLPIPE_H */
#endif /* NGI_FULLPIPE_H */

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@ -20,8 +20,8 @@
*
*/
#ifndef FULLPIPE_NGIARCHIVE_H
#define FULLPIPE_NGIARCHIVE_H
#ifndef NGI_NGIARCHIVE_H
#define NGI_NGIARCHIVE_H
#include "common/ptr.h"
#include "common/str.h"

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@ -22,8 +22,8 @@
// This file is used in order to avoid usage of constants in Russian accross the code
#ifndef FULLPIPE_OBJECTNAMES_H
#define FULLPIPE_OBJECTNAMES_H
#ifndef NGI_OBJECTNAMES_H
#define NGI_OBJECTNAMES_H
namespace NGI {
@ -257,4 +257,4 @@ namespace NGI {
} // End of namespace NGI
#endif /* FULLPIPE_OBJECTNAMES_H */
#endif /* NGI_OBJECTNAMES_H */

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@ -20,8 +20,8 @@
*
*/
#ifndef FULLPIPE_OBJECTS_H
#define FULLPIPE_OBJECTS_H
#ifndef NGI_OBJECTS_H
#define NGI_OBJECTS_H
#include "common/ptr.h"
#include "ngi/utils.h"
@ -102,4 +102,4 @@ class GameVar : public CObject {
} // End of namespace NGI
#endif /* FULLPIPE_OBJECTS_H */
#endif /* NGI_OBJECTS_H */

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@ -20,8 +20,8 @@
*
*/
#ifndef FULLPIPE_SCENE_H
#define FULLPIPE_SCENE_H
#ifndef NGI_SCENE_H
#define NGI_SCENE_H
#include "common/ptr.h"
#include "ngi/gfx.h"
@ -117,4 +117,4 @@ class SceneTagList : public Common::List<SceneTag>, public CObject {
} // End of namespace NGI
#endif /* FULLPIPE_SCENE_H */
#endif /* NGI_SCENE_H */

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@ -20,8 +20,8 @@
*
*/
#ifndef FULLPIPE_SCENES_H
#define FULLPIPE_SCENES_H
#ifndef NGI_SCENES_H
#define NGI_SCENES_H
namespace NGI {
@ -687,4 +687,4 @@ struct Ring {
} // End of namespace NGI
#endif /* FULLPIPE_SCENES_H */
#endif /* NGI_SCENES_H */

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@ -20,8 +20,8 @@
*
*/
#ifndef FULLPIPE_SOUND_H
#define FULLPIPE_SOUND_H
#ifndef NGI_SOUND_H
#define NGI_SOUND_H
#include "common/array.h"
#include "common/ptr.h"
@ -75,4 +75,4 @@ class SoundList : public CObject {
} // End of namespace NGI
#endif /* FULLPIPE_SOUND_H */
#endif /* NGI_SOUND_H */

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@ -130,7 +130,7 @@ bool GameLoader::writeSavegame(Scene *sc, const char *fname, const Common::Strin
FullpipeSavegameHeader header2;
strcpy(header2.id, "SVMCR");
header2.version = FULLPIPE_SAVEGAME_VERSION;
header2.version = NGI_SAVEGAME_VERSION;
TimeDate curTime;
g_system->getTimeAndDate(curTime);

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@ -20,8 +20,8 @@
*
*/
#ifndef FULLPIPE_STATICS_H
#define FULLPIPE_STATICS_H
#ifndef NGI_STATICS_H
#define NGI_STATICS_H
#include "ngi/gfx.h"
@ -265,4 +265,4 @@ public:
} // End of namespace NGI
#endif /* FULLPIPE_STATICS_H */
#endif /* NGI_STATICS_H */

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@ -20,8 +20,8 @@
*
*/
#ifndef FULLPIPE_UTILS_H
#define FULLPIPE_UTILS_H
#ifndef NGI_UTILS_H
#define NGI_UTILS_H
#include "common/hash-ptr.h"
#include "common/hash-str.h"
@ -197,4 +197,4 @@ byte *transCyrillic(const Common::String &str);
} // End of namespace NGI
#endif /* FULLPIPE_UTILS_H */
#endif /* NGI_UTILS_H */