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SCUMM: Do not try to show original save/load screen in C64 demo
Fixes bug #10116
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@ -485,7 +485,7 @@ void ScummEngine_v2::processKeyboard(Common::KeyState lastKeyHit) {
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// On Alt-F5 prepare savegame for the original save/load dialog.
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if (lastKeyHit.keycode == Common::KEYCODE_F5 && lastKeyHit.hasFlags(Common::KBD_ALT)) {
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prepareSavegame();
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if (_game.id == GID_MANIAC && _game.version == 0) {
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if (_game.id == GID_MANIAC && _game.version == 0 && !(_game.features & GF_DEMO)) {
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runScript(2, 0, 0, 0);
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}
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if (_game.id == GID_MANIAC &&_game.platform == Common::kPlatformNES) {
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