FULLPIPE: Renames in scene29. This completes the scene

This commit is contained in:
Eugene Sandulenko 2014-04-08 19:01:28 +03:00
parent ede2b70f1d
commit a73bb7b3f6
3 changed files with 27 additions and 27 deletions

View File

@ -383,7 +383,7 @@ Vars::Vars() {
scene29_shooter2 = 0;
scene29_ass = 0;
scene29_manIsRiding = false;
scene29_var10 = false;
scene29_arcadeIsOn = false;
scene29_reachedFarRight = false;
scene29_rideBackEnabled = false;
scene29_shootCountdown = 0;

View File

@ -600,7 +600,7 @@ public:
BallChain scene29_flyingRedBalls;
BallChain scene29_greenBalls;
bool scene29_manIsRiding;
bool scene29_var10;
bool scene29_arcadeIsOn;
bool scene29_reachedFarRight;
bool scene29_rideBackEnabled;
int scene29_shootCountdown;

View File

@ -154,7 +154,7 @@ void scene29_initScene(Scene *sc) {
g_vars->scene29_bearders.push_back(wb);
g_vars->scene29_manIsRiding = false;
g_vars->scene29_var10 = false;
g_vars->scene29_arcadeIsOn = false;
g_vars->scene29_reachedFarRight = false;
g_vars->scene29_rideBackEnabled = false;
g_vars->scene29_shootCountdown = 0;
@ -432,8 +432,8 @@ void sceneHandler29_manBend() {
g_vars->scene29_manY = g_fp->_aniMan->_oy;
}
bool sceneHandler29_sub15(StaticANIObject *ani, int maxx) {
if (!g_vars->scene29_var10 || g_vars->scene29_manIsHit)
bool sceneHandler29_checkRedBallHit(StaticANIObject *ani, int maxx) {
if (!g_vars->scene29_arcadeIsOn || g_vars->scene29_manIsHit)
return false;
if ((ani->_ox >= g_vars->scene29_manX + 42 || ani->_ox <= g_vars->scene29_manX + 8)
@ -452,8 +452,8 @@ bool sceneHandler29_sub15(StaticANIObject *ani, int maxx) {
return true;
}
bool sceneHandler29_sub16(StaticANIObject *ani, int maxx) {
if (!g_vars->scene29_var10 || g_vars->scene29_manIsHit)
bool sceneHandler29_checkGreenBallHit(StaticANIObject *ani, int maxx) {
if (!g_vars->scene29_arcadeIsOn || g_vars->scene29_manIsHit)
return false;
if (ani->_ox >= g_vars->scene29_manX + 40) {
@ -518,7 +518,7 @@ void sceneHandler29_manHit() {
mq->addExCommandToEnd(ex);
g_vars->scene29_manIsRiding = false;
g_vars->scene29_var10 = false;
g_vars->scene29_arcadeIsOn = false;
g_vars->scene29_reachedFarRight = false;
g_vars->scene29_rideBackEnabled = false;
} else {
@ -559,7 +559,7 @@ void sceneHandler29_ballHitCheck() {
y = ball->ani->_oy;
if (x >= 186) {
if (sceneHandler29_sub16(ball->ani, x)) {
if (sceneHandler29_checkGreenBallHit(ball->ani, x)) {
newball = g_vars->scene29_balls.sub04(g_vars->scene29_balls.field_8, 0);
newball->ani = ball->ani;
@ -630,7 +630,7 @@ void sceneHandler29_ballHitCheck() {
y = ball->ani->_oy;
if (x >= 147) {
if (sceneHandler29_sub15(ball->ani, x)) {
if (sceneHandler29_checkRedBallHit(ball->ani, x)) {
newball = g_vars->scene29_redBalls.sub04(g_vars->scene29_redBalls.field_8, 0);
newball->ani = ball->ani;
@ -705,14 +705,14 @@ void sceneHandler29_manFromR() {
chainQueue(QU_SC29_MANFROM_R, 1);
g_vars->scene29_var10 = false;
g_vars->scene29_arcadeIsOn = false;
g_vars->scene29_rideBackEnabled = false;
}
int sceneHandler29_updateScreenCallback() {
int res;
res = g_fp->drawArcadeOverlay(g_vars->scene29_var10);
res = g_fp->drawArcadeOverlay(g_vars->scene29_arcadeIsOn);
if (!res)
g_fp->_updateScreenCallback = 0;
@ -726,7 +726,7 @@ void sceneHandler29_manToL() {
chainQueue(QU_SC29_MANTO_L, 1);
g_vars->scene29_var10 = true;
g_vars->scene29_arcadeIsOn = true;
g_vars->scene29_mgm.addItem(g_fp->_aniMan->_id);
@ -795,7 +795,7 @@ void sceneHandler29_clickPorter(ExCommand *cmd) {
}
}
void sceneHandler29_sub05() {
void sceneHandler29_shootersProcess() {
if (g_fp->_aniMan->_statics->_staticsId == ST_MAN29_RUNR) {
if (g_vars->scene29_manX > 1436) {
sceneHandler29_manFromR();
@ -812,7 +812,7 @@ void sceneHandler29_sub05() {
}
void sceneHandler29_shootersEscape() {
if (g_vars->scene29_var10) {
if (g_vars->scene29_arcadeIsOn) {
g_vars->scene29_manX += 2;
g_fp->_aniMan->setOXY(g_vars->scene29_manX, g_vars->scene29_manY);
@ -845,7 +845,7 @@ void sceneHandler29_manRideBack() {
}
void sceneHandler29_shoot() {
if (g_vars->scene29_var10 && g_vars->scene29_manX < 1310) {
if (g_vars->scene29_arcadeIsOn && g_vars->scene29_manX < 1310) {
if (g_fp->_rnd->getRandomNumber(1) || g_vars->scene29_shooter1->_movement || g_vars->scene29_shooter1->_statics->_staticsId != ST_STR1_RIGHT) {
if (!g_vars->scene29_shooter2->_movement && g_vars->scene29_shooter2->_statics->_staticsId == ST_STR2_RIGHT) {
if (g_vars->scene29_shooter2->_flags & 4) {
@ -875,7 +875,7 @@ void sceneHandler29_animBearded() {
if (!ani->_movement && ani->_statics->_staticsId == (ST_BRDCMN_RIGHT | 0x4000)) {
x -= 4;
if (x - g_vars->scene29_manX < 100 || !g_vars->scene29_var10) {
if (x - g_vars->scene29_manX < 100 || !g_vars->scene29_arcadeIsOn) {
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC29_BRDOUT1), 0, 1);
mq->replaceKeyCode(-1, ani->_okeyCode);
@ -893,7 +893,7 @@ void sceneHandler29_animBearded() {
if (ani->_movement->_id == MV_BRDCMN_GOR) {
x -= 4;
if (g_vars->scene29_manX - x < 60 || x - g_vars->scene29_manX < -260 || !g_vars->scene29_var10) {
if (g_vars->scene29_manX - x < 60 || x - g_vars->scene29_manX < -260 || !g_vars->scene29_arcadeIsOn) {
ani->changeStatics2(ST_BRDCMN_RIGHT);
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC29_BRDOUT2), 0, 1);
@ -911,7 +911,7 @@ void sceneHandler29_animBearded() {
continue;
}
if (g_vars->scene29_var10 && g_vars->scene29_bearders[i]->wbcounter > 30) {
if (g_vars->scene29_arcadeIsOn && g_vars->scene29_bearders[i]->wbcounter > 30) {
int newx;
if (g_fp->_rnd->getRandomNumber(1))
@ -997,7 +997,7 @@ int sceneHandler29(ExCommand *cmd) {
case MSG_SC29_STOPRIDE:
g_vars->scene29_manIsRiding = false;
g_vars->scene29_var10 = false;
g_vars->scene29_arcadeIsOn = false;
g_vars->scene29_reachedFarRight = false;
g_vars->scene29_rideBackEnabled = false;
@ -1025,8 +1025,8 @@ int sceneHandler29(ExCommand *cmd) {
break;
case 29:
if (!g_vars->scene29_manIsRiding || g_vars->scene29_var10) {
if (!g_vars->scene29_var10) {
if (!g_vars->scene29_manIsRiding || g_vars->scene29_arcadeIsOn) {
if (!g_vars->scene29_arcadeIsOn) {
StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(g_fp->_sceneRect.left + cmd->_x, g_fp->_sceneRect.top + cmd->_y);
if (ani && ani == g_vars->scene29_porter) {
@ -1046,13 +1046,13 @@ int sceneHandler29(ExCommand *cmd) {
break;
case 107:
if (g_vars->scene29_var10)
if (g_vars->scene29_arcadeIsOn)
sceneHandler29_manBend();
break;
case 33:
if (g_vars->scene29_var10) {
if (g_vars->scene29_arcadeIsOn) {
if (g_vars->scene29_manX > g_fp->_sceneRect.right - 500)
g_fp->_currentScene->_x = g_fp->_sceneRect.right - g_vars->scene29_manX - 350;
@ -1079,8 +1079,8 @@ int sceneHandler29(ExCommand *cmd) {
if (g_vars->scene29_manIsRiding)
sceneHandler29_manFromL();
else if (g_vars->scene29_var10 && !g_fp->_aniMan->_movement)
sceneHandler29_sub05();
else if (g_vars->scene29_arcadeIsOn && !g_fp->_aniMan->_movement)
sceneHandler29_shootersProcess();
if (g_vars->scene29_reachedFarRight)
sceneHandler29_shootersEscape();
@ -1106,7 +1106,7 @@ int sceneHandler29(ExCommand *cmd) {
int scene29_updateCursor() {
g_fp->updateCursorCommon();
if (g_vars->scene29_var10) {
if (g_vars->scene29_arcadeIsOn) {
if (g_fp->_cursorId != PIC_CSR_DEFAULT_INV && g_fp->_cursorId != PIC_CSR_ITN_INV)
g_fp->_cursorId = -1;
} else if (g_vars->scene29_manIsRiding) {