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clenaup
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@ -108,16 +108,7 @@ bool Imuse::startSound(const char *soundName, int volGroupId, int hookId, int vo
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bits = _sound->getBits(track->soundHandle);
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channels = _sound->getChannels(track->soundHandle);
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freq = _sound->getFreq(track->soundHandle);
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/*
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if (soundId == kTalkSoundID) {
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if (_vm->_actorToPrintStrFor != 0xFF && _vm->_actorToPrintStrFor != 0) {
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Actor *a = _vm->derefActor(_vm->_actorToPrintStrFor, "Imuse::startSound");
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freq = (freq * a->talkFrequency) / 256;
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track->pan = a->talkPan;
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track->vol = a->talkVolume * 1000;
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}
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}
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*/
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assert(bits == 8 || bits == 12 || bits == 16);
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assert(channels == 1 || channels == 2);
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assert(0 < freq && freq <= 65535);
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@ -5,4 +5,4 @@ The major changes made from the original version of Lua 3.1 are:
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* Revamped the way function calls and returns are handled in order to
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facilitate implementing Residual/GrimE's cooperative multithreading model.
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* Added several internal functions which implement this multithreading.
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* Added save/reastore whole Lua state.
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* Added save/reastore Lua state.
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@ -4,6 +4,5 @@ The changes made from the original version of TinyGL 0.4 are:
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* Changed files extensions from *.c to *.cpp to compile as C++.
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* Included only files needed by Residual.
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* Changed includes paths in source files.
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* Added needed type cast after malloc funcs and one fix for proper
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compile.
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* Added needed type cast and fixes for proper compile.
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* Added 't/T' prefix to prevent OpenGl names duplication.
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