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CGE2: Add some comment concerning the fallback detection in CGE2
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@ -126,6 +126,8 @@ static ADGameDescription s_fallbackDesc = {
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GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF)
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};
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// This fallback detection looks identical to the one used for CGE. In fact, the difference resides
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// in the ResourceManager which handles a different archive format. The rest of the detection is identical.
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const ADGameDescription *CGE2MetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
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ADFilePropertiesMap filesProps;
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