CGE2: Add some comment concerning the fallback detection in CGE2

This commit is contained in:
Strangerke 2014-09-18 21:54:35 +02:00
parent 0b81ffedd4
commit a78b2c867d

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@ -126,6 +126,8 @@ static ADGameDescription s_fallbackDesc = {
GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF)
};
// This fallback detection looks identical to the one used for CGE. In fact, the difference resides
// in the ResourceManager which handles a different archive format. The rest of the detection is identical.
const ADGameDescription *CGE2MetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
ADFilePropertiesMap filesProps;