From a7becf8ae1c6ff1727f349d114db37a1e9965453 Mon Sep 17 00:00:00 2001 From: Vincent Hamm Date: Fri, 19 Apr 2002 14:01:07 +0000 Subject: [PATCH] Added _proc_special_palette used in flashlight to savegame data. Yeah, it does break old saves... svn-id: r4008 --- saveload.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/saveload.cpp b/saveload.cpp index b6751167448..8993b34a535 100644 --- a/saveload.cpp +++ b/saveload.cpp @@ -466,6 +466,7 @@ void Scumm::saveOrLoad(Serializer * s) MKARRAY(Scumm, gfxUsageBits[0], sleUint32, 200), MKLINE(Scumm, gdi._transparency, sleByte), MKARRAY(Scumm, _currentPalette[0], sleByte, 768), + /* virtscr */ MKARRAY(Scumm, charset._buffer[0], sleByte, 256), @@ -565,6 +566,7 @@ void Scumm::saveOrLoad(Serializer * s) MKARRAY(Scumm, gfxUsageBits[0], sleUint32, 200), MKLINE(Scumm, gdi._transparency, sleByte), MKARRAY(Scumm, _currentPalette[0], sleByte, 768), + MKARRAY(Scumm, _proc_special_palette[0], sleByte, 256), /* virtscr */ MKARRAY(Scumm, charset._buffer[0], sleByte, 256),