HYPNO: Move the engine options into the MetaEngine subclass

This commit is contained in:
Cameron Cawley 2022-11-03 20:59:49 +00:00 committed by Eugene Sandulenko
parent 328c2333c9
commit a7cfc03df0
4 changed files with 100 additions and 68 deletions

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@ -1 +1 @@
engines/hypno/detection.cpp
engines/hypno/metaengine.cpp

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@ -20,15 +20,9 @@
*/
#include "base/plugins.h"
#include "common/translation.h"
#include "engines/advancedDetector.h"
#include "hypno/hypno.h"
#define GAMEOPTION_ORIGINAL_CHEATS GUIO_GAMEOPTIONS1
#define GAMEOPTION_INFINITE_HEALTH GUIO_GAMEOPTIONS2
#define GAMEOPTION_INFINITE_AMMO GUIO_GAMEOPTIONS3
#define GAMEOPTION_UNLOCK_ALL_LEVELS GUIO_GAMEOPTIONS4
#define GAMEOPTION_RESTORED_CONTENT GUIO_GAMEOPTIONS5
#include "hypno/detection.h"
static const DebugChannelDef debugFlagList[] = {
{Hypno::kHypnoDebugMedia, "media", "Media debug channel"},
@ -251,65 +245,6 @@ static const ADGameDescription gameDescriptions[] = {
AD_TABLE_END_MARKER
};
static const ADExtraGuiOptionsMap optionsList[] = {
{
GAMEOPTION_ORIGINAL_CHEATS,
{
_s("Enable original cheats"),
_s("Allow cheats using the C key."),
"cheats",
true,
0,
0
}
},
{
GAMEOPTION_INFINITE_HEALTH,
{
_s("Enable infinite health cheat"),
_s("Player health will never decrease (except for game over scenes)."),
"infiniteHealth",
false,
0,
0
}
},
{
GAMEOPTION_INFINITE_AMMO,
{
_s("Enable infinite ammo cheat"),
_s("Player ammo will never decrease."),
"infiniteAmmo",
false,
0,
0
}
},
{
GAMEOPTION_UNLOCK_ALL_LEVELS,
{
_s("Unlock all levels"),
_s("All levels will be available to play."),
"unlockAllLevels",
false,
0,
0
}
},
{
GAMEOPTION_RESTORED_CONTENT,
{
_s("Enable restored content"),
_s("Add additional content that is not enabled the original implementation."),
"restored",
true,
0,
0
}
},
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};
} // End of namespace Hypno
static const char *const directoryGlobs[] = {
@ -328,7 +263,7 @@ static const char *const directoryGlobs[] = {
class HypnoMetaEngineDetection : public AdvancedMetaEngineDetection {
public:
HypnoMetaEngineDetection() : AdvancedMetaEngineDetection(Hypno::gameDescriptions, sizeof(ADGameDescription), Hypno::hypnoGames, Hypno::optionsList) {
HypnoMetaEngineDetection() : AdvancedMetaEngineDetection(Hypno::gameDescriptions, sizeof(ADGameDescription), Hypno::hypnoGames) {
_guiOptions = GUIO6(GUIO_NOMIDI, GAMEOPTION_ORIGINAL_CHEATS, GAMEOPTION_INFINITE_HEALTH, GAMEOPTION_INFINITE_AMMO, GAMEOPTION_UNLOCK_ALL_LEVELS, GAMEOPTION_RESTORED_CONTENT);
_maxScanDepth = 3;
_directoryGlobs = directoryGlobs;

31
engines/hypno/detection.h Normal file
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@ -0,0 +1,31 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef HYPNO_DETECTION_H
#define HYPNO_DETECTION_H
#define GAMEOPTION_ORIGINAL_CHEATS GUIO_GAMEOPTIONS1
#define GAMEOPTION_INFINITE_HEALTH GUIO_GAMEOPTIONS2
#define GAMEOPTION_INFINITE_AMMO GUIO_GAMEOPTIONS3
#define GAMEOPTION_UNLOCK_ALL_LEVELS GUIO_GAMEOPTIONS4
#define GAMEOPTION_RESTORED_CONTENT GUIO_GAMEOPTIONS5
#endif

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@ -21,7 +21,69 @@
#include "engines/advancedDetector.h"
#include "common/translation.h"
#include "hypno/hypno.h"
#include "hypno/detection.h"
static const ADExtraGuiOptionsMap optionsList[] = {
{
GAMEOPTION_ORIGINAL_CHEATS,
{
_s("Enable original cheats"),
_s("Allow cheats using the C key."),
"cheats",
true,
0,
0
}
},
{
GAMEOPTION_INFINITE_HEALTH,
{
_s("Enable infinite health cheat"),
_s("Player health will never decrease (except for game over scenes)."),
"infiniteHealth",
false,
0,
0
}
},
{
GAMEOPTION_INFINITE_AMMO,
{
_s("Enable infinite ammo cheat"),
_s("Player ammo will never decrease."),
"infiniteAmmo",
false,
0,
0
}
},
{
GAMEOPTION_UNLOCK_ALL_LEVELS,
{
_s("Unlock all levels"),
_s("All levels will be available to play."),
"unlockAllLevels",
false,
0,
0
}
},
{
GAMEOPTION_RESTORED_CONTENT,
{
_s("Enable restored content"),
_s("Add additional content that is not enabled the original implementation."),
"restored",
true,
0,
0
}
},
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};
class HypnoMetaEngine : public AdvancedMetaEngine {
public:
@ -29,6 +91,10 @@ public:
return "hypno";
}
const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override {
return optionsList;
}
Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
};