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ILLUSIONS: Fix clang warnings. Work on menu keyboard control
Fix some warnings while compiling with clang. Add up/down key support in game menus.
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@ -32,7 +32,7 @@ namespace Illusions {
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class IllusionsEngine_BBDOU;
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class BbdouSpecialCode;
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class Control;
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class TriggerFunction;
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struct TriggerFunction;
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struct InventoryItem {
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uint32 _objectId;
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@ -27,11 +27,11 @@
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namespace Illusions {
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class ActorType;
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struct ActorType;
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class Control;
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class FontResource;
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class Sequence;
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class TalkEntry;
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struct Sequence;
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struct TalkEntry;
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template<class T>
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class DictionaryHashMap {
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@ -61,7 +61,7 @@ void GameState::deleteReadStream() {
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}
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Common::WriteStream *GameState::newWriteStream() {
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if (!_writeBufferSize == 0 || !_writeBuffer) {
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if (_writeBufferSize == 0 || !_writeBuffer) {
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_writeBufferSize = calcWriteBufferSize();
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_writeBuffer = (byte*)malloc(_writeBufferSize);
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}
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@ -53,10 +53,8 @@ class BaseResourceReader;
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struct SurfInfo;
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class ActorItem;
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class ActorInstanceList;
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class ActorType;
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class BackgroundItem;
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struct ActorType;
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class BackgroundInstanceList;
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class BackgroundResource;
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class Camera;
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@ -72,7 +70,7 @@ class ScreenText;
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class ScriptOpcodes;
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class ScriptResource;
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class ScriptStack;
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class Sequence;
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struct Sequence;
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class SoundMan;
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class SpecialCode;
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class TalkInstanceList;
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@ -465,15 +465,22 @@ void BaseMenuSystem::update(Control *cursorControl) {
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handleClick(_activeMenu->_defaultMenuItemIndex, mousePos);
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} else if (_vm->_input->pollEvent(kEventUp)) {
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// TODO handleUpKey();
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if (_hoveredMenuItemIndex > 0) {
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setMouseCursorToMenuItem(--_hoveredMenuItemIndex);
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if (_hoveredMenuItemIndex == 1) {
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_hoveredMenuItemIndex = _activeMenu->getMenuItemsCount();
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} else {
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_hoveredMenuItemIndex--;
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}
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setMouseCursorToMenuItem(_hoveredMenuItemIndex);
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_hoveredMenuItemIndex2 = _hoveredMenuItemIndex;
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updateActorHoverBackground();
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}
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} else if (_vm->_input->pollEvent(kEventDown)) {
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// TODO handleDownKey();
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setMouseCursorToMenuItem(++_hoveredMenuItemIndex);
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if (_hoveredMenuItemIndex == _activeMenu->getMenuItemsCount()) {
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_hoveredMenuItemIndex = 1;
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} else {
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_hoveredMenuItemIndex++;
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}
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setMouseCursorToMenuItem(_hoveredMenuItemIndex);
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_hoveredMenuItemIndex2 = _hoveredMenuItemIndex;
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updateActorHoverBackground();
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}
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@ -315,7 +315,8 @@ int PathFinder::calcLineStatus(PathLine &sourceLine, PathLine &destRect, Common:
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return 2;
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int v15 = sourceDeltaX * delta1, v18 = sourceDeltaY * delta1;
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int v16, v17;
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int v16 = 0;
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int v17 = 0;
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if ((v15 >= 0 && delta2 >= 0) || (v15 < 0 && delta2 < 0)) {
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v16 = delta2 / 2;
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@ -284,7 +284,7 @@ void ScriptResource::load(Resource *resource) {
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Common::MemoryReadStream stream(_data, _dataSize, DisposeAfterUse::NO);
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uint32 objectMapOffs, sceneInfosOffs;
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uint32 objectMapOffs = 0, sceneInfosOffs = 0;
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_objectMapCount = 0;
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if (resource->_gameId == kGameIdBBDOU) {
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@ -311,7 +311,7 @@ void ScriptResource::load(Resource *resource) {
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uint32 propertiesOffs = stream.readUint32LE();
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uint32 blockCountersOffs = stream.readUint32LE();
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if (resource->_gameId == kGameIdDuckman)
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objectMapOffs = stream.readUint32LE();
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objectMapOffs = stream.readUint32LE(); //TODO Is this needed for BBDOU?
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uint32 codeTblOffs = stream.readUint32LE();
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debug(2, "ScriptResource::load() propertiesCount: %d; blockCountersCount: %d; _codeCount: %d; _sceneInfosCount: %d; _objectMapCount: %d",
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