SCI: kAnimate now delays a bit if needed (fixes typing in intro of lsl5, kq6 sierra logo and much more)

svn-id: r45093
This commit is contained in:
Martin Kiewitz 2009-10-14 21:45:16 +00:00
parent bc49c6e63e
commit a7e51b8276
2 changed files with 12 additions and 0 deletions

View File

@ -933,6 +933,16 @@ reg_t kAnimate(EngineState *s, int argc, reg_t *argv) {
process_sound_events(s);
s->_gui->animate(castListReference, cycle, argc, argv);
// Do some speed throttling to calm down games that rely on counting cycles
uint32 curTime = g_system->getMillis();
uint32 duration = curTime - s->_lastAnimateTime;
if (duration < 50) {
g_system->delayMillis(50-duration);
}
s->_lastAnimateTime = curTime;
return s->r_acc;
}

View File

@ -218,6 +218,8 @@ public:
uint32 game_start_time; /**< The time at which the interpreter was started */
uint32 last_wait_time; /**< The last time the game invoked Wait() */
uint32 _lastAnimateTime; /**< last time kAnimate was invoked */
/* Kernel File IO stuff */
Common::Array<FileHandle> _fileHandles; /**< Array of file handles. Dynamically increased if required. */