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Started to rename our tools to be more consistent
svn-id: r16286
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README
66
README
@ -826,10 +826,10 @@ affect the encoding time and resulting filesize.
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7.6.3) Compressing MONSTER.SOU with MP3:
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------ ---------------------------------
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You need LAME, and our extract util from the scummvm-tools package to perform
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this task, and ScummVM must be compiled with MAD support.
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You need LAME, and our compress_scumm_sou util from the scummvm-tools package
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to perform this task, and ScummVM must be compiled with MAD support.
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extract monster.sou
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compress_scumm_sou monster.sou
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Eventually you will have a much smaller monster.so3 file, copy this file
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to your game directory. You can safely remove the monster.sou file.
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@ -839,7 +839,7 @@ to your game directory. You can safely remove the monster.sou file.
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------ ----------------------------------------
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As above, but ScummVM must be compiled with OGG support. Run:
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extract --vorbis monster.sou
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compress_scumm_sou --vorbis monster.sou
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This should produce a smaller monster.sog file, which you should copy to your
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game directory. Ogg encoding may take a considerable longer amount of time
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@ -850,7 +850,7 @@ than MP3, so have a good book handy.
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------ ----------------------------------------
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As above, but ScummVM must be compiled with Flac support. Run:
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extract --flac --best -b 1152 monster.sou
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compress_scumm_sou --flac --best -b 1152 monster.sou
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This should produce a smaller monster.sof file, which you should copy to your
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game directory. Remember that the quality is always the same, varying encoder
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@ -862,58 +862,60 @@ to read the encoder documentation before you use other values.
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7.6.6) Compressing sfx/speech in Simon the Sorcerer 1 and 2
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------ ----------------------------------------------------
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Use our simon2mp3 util from the scummvm-tools package to perform this task.
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You can choose between multiple target formats, but note that you can only use
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each if ScummVM was compiled with the respective decoder support enabled.
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Use our compress_simon util from the scummvm-tools package to perform this
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task. You can choose between multiple target formats, but note that you can
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only use each if ScummVM was compiled with the respective decoder support
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enabled.
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simon2mp3 effects (For simon1acorn)
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simon2mp3 simon (For simon1acorn)
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simon2mp3 effects.voc (For simon1talkie)
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simon2mp3 simon.voc (For simon1talkie)
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simon2mp3 simon.wav (For simon1win)
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simon2mp3 simon2.voc (For simon2talkie)
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simon2mp3 simon2.wav (For simon2win)
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simon2mp3 mac (For simon2mac)
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compress_simon effects (For simon1acorn)
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compress_simon simon (For simon1acorn)
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compress_simon effects.voc (For simon1talkie)
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compress_simon simon.voc (For simon1talkie)
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compress_simon simon.wav (For simon1win)
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compress_simon simon2.voc (For simon2talkie)
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compress_simon simon2.wav (For simon2win)
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compress_simon mac (For simon2mac)
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For Ogg Vorbis add --vorbis to the options, i.e.
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simon2mp3 --vorbis
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compress_simon --vorbis
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For Flac add --flac and optional parameters, i.e.
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simon2mp3 --flac --best -b 1152
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compress_simon --flac --best -b 1152
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Eventually you will have a much smaller *.mp3, *.ogg or *.fla file, copy this
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file to your game dir. You can safely remove the old file.
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7.6.7) Compressing speech/music in Broken Sword 1
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------ ------------------------------------------
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The sword1mp3 tool from the scummvm-tools package can encode music and speech
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to MP3 as well as Ogg Vorbis.
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The compress_sword1 tool from the scummvm-tools package can encode music and
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speech to MP3 as well as Ogg Vorbis.
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Easiest way to encode the files is simply copying the executable into your
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BS1 directory (together with the lame encoder) and run it from there.
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This way, it'll automatically encode everything to MP3.
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Afterwards, you can manually remove the SPEECH?.CLU files and the wave music
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files.
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Running "sword1mp3 --vorbis" will compress the files using Ogg Vorbis instead
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of MP3.
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Running "compress_sword1 --vorbis" will compress the files using Ogg Vorbis
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instead of MP3.
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Use "sword1mp3 --help" to get a full list of the options.
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Use "compress_sword1 --help" to get a full list of the options.
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7.6.8) Compressing speech/music in Broken Sword 2
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------ ------------------------------------------
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Use our sword2mp3 util from the scummvm-tools package to perform this task.
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You can choose between multiple target formats, but note that you can only use
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each if ScummVM was compiled with the respective decoder support enabled.
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Use our compress_sword2 util from the scummvm-tools package to perform this
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task. You can choose between multiple target formats, but note that you can
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only use each if ScummVM was compiled with the respective decoder support
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enabled.
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sword2mp3 speech1.clu
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sword2mp3 music1.clu
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compress_sword2 speech1.clu
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compress_sword2 music1.clu
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For Ogg Vorbis add --vorbis to the options, i.e.
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sword2mp3 --vorbis
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compress_sword2 --vorbis
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Eventually you will have a much smaller *.cl3 or *.clg file, copy this file to
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your game dir. You can safely remove the old file.
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@ -921,9 +923,9 @@ your game dir. You can safely remove the old file.
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It is possible to use Flac compression by adding the --flac option. However,
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the resulting *.clf file will actually be larger than the original.
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Please note that sword2mp3 will only work with the four speech/music files in
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Broken Sword 2. It will not work with any of the other *.clu files, nor will it
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work with the speech files from Broken Sword 1.
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Please note that compress_sword2 will only work with the four speech/music
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files in Broken Sword 2. It will not work with any of the other *.clu files,
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nor will it work with the speech files from Broken Sword 1.
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7.7) Output sample rate:
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