Don't tracke time we take for loading (it should be less than a second anyway)

svn-id: r27795
This commit is contained in:
Max Horn 2007-06-30 18:09:17 +00:00
parent a6210289f5
commit a826001176

View File

@ -200,8 +200,6 @@ bool ScummEngine::loadState(int slot, bool compat) {
_engineStartTime = _system->getMillis() / 1000;
}
_dialogStartTime = _system->getMillis() / 1000;
// Due to a bug in scummvm up to and including 0.3.0, save games could be saved
// in the V8/V9 format but were tagged with a V7 mark. Ouch. So we just pretend V7 == V8 here
if (hdr.ver == VER(7))
@ -213,7 +211,7 @@ bool ScummEngine::loadState(int slot, bool compat) {
// state for temporary state saves - such as certain cutscenes in DOTT,
// FOA, Sam and Max, etc.
//
// Thusly, we should probably not stop music when restoring from one of
// Thus, we should probably not stop music when restoring from one of
// these saves. This change stops the Mole Man theme from going quiet in
// Sam & Max when Doug tells you about the Ball of Twine, as mentioned in
// patch #886058.
@ -378,9 +376,6 @@ bool ScummEngine::loadState(int slot, bool compat) {
_sound->pauseSounds(false);
_engineStartTime += _system->getMillis() / 1000 - _dialogStartTime;
_dialogStartTime = 0;
return true;
}