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Don't tracke time we take for loading (it should be less than a second anyway)
svn-id: r27795
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a6210289f5
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a826001176
@ -200,8 +200,6 @@ bool ScummEngine::loadState(int slot, bool compat) {
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_engineStartTime = _system->getMillis() / 1000;
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}
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_dialogStartTime = _system->getMillis() / 1000;
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// Due to a bug in scummvm up to and including 0.3.0, save games could be saved
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// in the V8/V9 format but were tagged with a V7 mark. Ouch. So we just pretend V7 == V8 here
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if (hdr.ver == VER(7))
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@ -213,7 +211,7 @@ bool ScummEngine::loadState(int slot, bool compat) {
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// state for temporary state saves - such as certain cutscenes in DOTT,
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// FOA, Sam and Max, etc.
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//
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// Thusly, we should probably not stop music when restoring from one of
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// Thus, we should probably not stop music when restoring from one of
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// these saves. This change stops the Mole Man theme from going quiet in
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// Sam & Max when Doug tells you about the Ball of Twine, as mentioned in
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// patch #886058.
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@ -378,9 +376,6 @@ bool ScummEngine::loadState(int slot, bool compat) {
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_sound->pauseSounds(false);
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_engineStartTime += _system->getMillis() / 1000 - _dialogStartTime;
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_dialogStartTime = 0;
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return true;
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}
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