Added Lost in Time. The title screen doesn't show and the wobble-effect isn't there, but the game is (partly?) playable.

svn-id: r28414
This commit is contained in:
Sven Hesse 2007-08-02 19:07:47 +00:00
parent c1d7fa0433
commit a865457d73
3 changed files with 17 additions and 3 deletions

View File

@ -49,9 +49,10 @@ static const PlainGameDescriptor gobGames[] = {
{"gob1cd", "Gobliiins CD"},
{"gob2", "Gobliins 2"},
{"gob2cd", "Gobliins 2 CD"},
{"bargon", "Bargon Attack"},
{"ween", "Ween: The Prophecy"},
{"bargon", "Bargon Attack"},
{"ajworld", "A.J's World of Discovery"},
{"lost", "Lost in Time"},
{"gob3", "Goblins Quest 3"},
{"gob3cd", "Goblins Quest 3 CD"},
{"inca2", "Inca II: Wiracocha"},
@ -861,6 +862,19 @@ static const GOBGameDescription gameDescriptions[] = {
kFeaturesAdlib,
"intro"
},
{
{
"lost",
"",
AD_ENTRY1s("intro.stk", "7b7f48490dedc8a7cb999388e2fadbe3", 3930674),
EN_USA,
kPlatformPC,
Common::ADGF_NO_FLAGS
},
kGameTypeGob3,
kFeaturesAdlib,
"intro"
},
{
{
"gob3",

View File

@ -1378,7 +1378,7 @@ void Inter_v2::o2_initScreen() {
_vm->_global->_fakeVideoMode = videoMode;
// Some versions require this
if (videoMode == 0xD)
if ((videoMode == 0xD) || (videoMode == 0x10))
videoMode = _vm->_mode;
if ((videoMode == _vm->_global->_videoMode) && (width == -1))

View File

@ -594,7 +594,7 @@ void Inter_v3::setupOpcodes() {
{NULL, ""},
{NULL, ""},
{NULL, ""},
OPCODE(o2_handleGoblins),
{NULL, ""},
/* 28 */
{NULL, ""},
{NULL, ""},