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Added Lost in Time. The title screen doesn't show and the wobble-effect isn't there, but the game is (partly?) playable.
svn-id: r28414
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parent
c1d7fa0433
commit
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@ -49,9 +49,10 @@ static const PlainGameDescriptor gobGames[] = {
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{"gob1cd", "Gobliiins CD"},
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{"gob2", "Gobliins 2"},
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{"gob2cd", "Gobliins 2 CD"},
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{"bargon", "Bargon Attack"},
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{"ween", "Ween: The Prophecy"},
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{"bargon", "Bargon Attack"},
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{"ajworld", "A.J's World of Discovery"},
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{"lost", "Lost in Time"},
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{"gob3", "Goblins Quest 3"},
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{"gob3cd", "Goblins Quest 3 CD"},
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{"inca2", "Inca II: Wiracocha"},
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@ -861,6 +862,19 @@ static const GOBGameDescription gameDescriptions[] = {
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kFeaturesAdlib,
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"intro"
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},
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{
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{
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"lost",
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"",
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AD_ENTRY1s("intro.stk", "7b7f48490dedc8a7cb999388e2fadbe3", 3930674),
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EN_USA,
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kPlatformPC,
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Common::ADGF_NO_FLAGS
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},
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kGameTypeGob3,
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kFeaturesAdlib,
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"intro"
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},
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{
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{
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"gob3",
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@ -1378,7 +1378,7 @@ void Inter_v2::o2_initScreen() {
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_vm->_global->_fakeVideoMode = videoMode;
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// Some versions require this
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if (videoMode == 0xD)
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if ((videoMode == 0xD) || (videoMode == 0x10))
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videoMode = _vm->_mode;
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if ((videoMode == _vm->_global->_videoMode) && (width == -1))
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@ -594,7 +594,7 @@ void Inter_v3::setupOpcodes() {
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{NULL, ""},
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{NULL, ""},
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{NULL, ""},
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OPCODE(o2_handleGoblins),
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{NULL, ""},
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/* 28 */
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{NULL, ""},
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{NULL, ""},
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