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HDB: Add drawNebula(), drawRocketsAndSelections()
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@ -951,11 +951,77 @@ void Menu::controlsDraw() {
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}
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void Menu::drawNebula() {
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warning("STUB: Menu: drawNebula");
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// draw nebula
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_nebulaGfx[_nebulaWhich]->draw(_nebulaX, _nebulaY);
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_nebulaY += _nebulaYVel;
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if (_nebulaY > kScreenHeight + (kScreenHeight / 2)) {
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_nebulaWhich = g_hdb->_rnd->getRandomNumber(kNebulaCount);
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_nebulaX = g_hdb->_rnd->getRandomNumber(kScreenWidth) + 10;
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_nebulaY = -11 * 8;
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_nebulaYVel = g_hdb->_rnd->getRandomNumber(4) + 1;
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if (_nebulaWhich > 4) // galaxy?
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_nebulaYVel = 1;
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}
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//
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// draw the falling stars
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//
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int i;
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for (i = 0; i < kMaxStars; i++) {
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_fStars[i].y += _fStars[i].speed;
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if (_fStars[i].y > kScreenHeight) {
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_fStars[i].y = (g_hdb->_rnd->getRandomNumber(30) + 30) * -1;
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_fStars[i].speed = g_hdb->_rnd->getRandomNumber(5) + 1;
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}
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if (_fStars[i].delay-- < 1) {
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_fStars[i].delay = 5;
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_fStars[i].anim = (_fStars[i].anim + 1) % 3;
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}
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_star[_fStars[i].anim]->drawMasked(_fStars[i].x, _fStars[i].y);
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}
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}
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void Menu::drawRocketAndSelections() {
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warning("STUB: Menu: drawRocketAndSelections");
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g_hdb->_gfx->draw3DStars();
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drawNebula();
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// top-down/up scrolling stuff
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switch (_nextScreen) {
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case 0: _optionsGfx->drawMasked(centerPic(_optionsGfx), _oBannerY); break;
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case 1: _modeLoadGfx->drawMasked(centerPic(_modeLoadGfx), _oBannerY); break;
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case 2: _newGfx->drawMasked(centerPic(_newGfx), _oBannerY); break;
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}
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// menu items
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_newGfx->drawMasked(_optionsScrollX, kMenuY);
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_modeLoadGfx->drawMasked(_optionsScrollX, kMenuY + kMLoadY);
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_optionsGfx->drawMasked(_optionsScrollX, kMenuY + kMOptionsY);
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_quitGfx->drawMasked(_optionsScrollX, kMenuY + kMQuitY);
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if (g_hdb->_map->isLoaded() || _saveGames[5].seconds)
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_resumeGfx->drawMasked(_optionsScrollX, kMenuY + kMResumeY);
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// draw rocket
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_rocketMain->drawMasked(_rocketX, _rocketY);
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_rocketSecond->drawMasked(_rocketX + 40, _rocketY + kMRocketYBottom);
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// exhaust
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if (_rocketEx < 5) {
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_rocketEx1->drawMasked(kMRocketX + kMRocketEXHX, _rocketY + kMRocketYBottom);
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_rocketEx2->drawMasked(kMRocketX + kMRocketEXHX2, _rocketY + kMRocketYBottom);
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} else if (_rocketEx >= 5 && _rocketEx < 10) {
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_rocketEx2->drawMasked(kMRocketX + kMRocketEXHX, _rocketY + kMRocketYBottom);
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_rocketEx1->drawMasked(kMRocketX + kMRocketEXHX2, _rocketY + kMRocketYBottom);
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} else {
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_rocketEx = 0;
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_rocketEx1->drawMasked(kMRocketX + kMRocketEXHX, _rocketY + kMRocketYBottom);
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_rocketEx2->drawMasked(kMRocketX + kMRocketEXHX2, _rocketY + kMRocketYBottom);
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}
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_rocketEx++;
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// title logo
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_titleLogo->drawMasked(centerPic(_titleLogo), _rocketY + kMTitleY);
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}
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void Menu::drawSlider(int x, int y, int offset) {
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