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FULLPIPE: Added more debug output
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@ -1500,6 +1500,8 @@ MessageQueue *MovGraph2::doWalkTo(StaticANIObject *obj, int xpos, int ypos, int
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PicAniInfo picAniInfo;
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Common::Point point;
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debug(0, "MovGraph2::doWalkTo(%d, %d, %d, %d, %d)", obj->_id, xpos, ypos, fuzzyMatch, staticsId);
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int idx = getItemIndexByGameObjectId(obj->_id);
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if (idx < 0)
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@ -3127,11 +3129,11 @@ bool MovGraphReact::pointInRegion(int x, int y) {
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}
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}
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int startWalkTo(int objId, int objKey, int x, int y, int a5) {
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MctlCompound *mc = getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId);
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int startWalkTo(int objId, int objKey, int x, int y, int fuzzyMatch) {
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MctlCompound *mc = getCurrSceneSc2MotionController();
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if (mc)
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return (mc->method34(g_fp->_currentScene->getStaticANIObject1ById(objId, objKey), x, y, a5, 0) != 0);
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return (mc->method34(g_fp->_currentScene->getStaticANIObject1ById(objId, objKey), x, y, fuzzyMatch, 0) != 0);
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return 0;
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}
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