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ZVISION: Add universe scope of puzzles to reference table.
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@ -446,6 +446,8 @@ void ScriptManager::do_changeLocation() {
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cleanScriptScope(room);
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cleanScriptScope(world);
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addPuzzlesToReferenceTable(universe);
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// Parse into puzzles and controls
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Common::String fileName = Common::String::format("%c%c%c%c.scr", _nextLocation.world, _nextLocation.room, _nextLocation.node, _nextLocation.view);
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parseScrFile(fileName, nodeview);
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