HUGO: Add splash screen in H2 and H3 Win

svn-id: r54902
This commit is contained in:
Arnaud Boutonné 2010-12-13 21:08:52 +00:00
parent 0082f8ec8b
commit a90fdce46d
3 changed files with 14 additions and 2 deletions

View File

@ -258,7 +258,6 @@ Common::Error HugoEngine::run() {
/* Use Windows-looking mouse cursor */
CursorMan.replaceCursorPalette(stdMouseCursorPalette, 1, ARRAYSIZE(stdMouseCursorPalette) / 4);
CursorMan.replaceCursor(stdMouseCursor, stdMousrCursorWidth, stdMousrCursorHeight, 1, 1, 0);
CursorMan.showMouse(true);
initStatus(); // Initialize game status
initConfig(INSTALL); // Initialize user's config
@ -347,11 +346,11 @@ void HugoEngine::runMachine() {
switch (gameStatus.viewState) {
case V_IDLE: // Not processing state machine
CursorMan.showMouse(false);
_intro->preNewGame(); // Any processing before New Game selected
break;
case V_INTROINIT: // Initialization before intro begins
_intro->introInit();
CursorMan.showMouse(false);
gameStatus.viewState = V_INTRO;
break;
case V_INTRO: // Do any game-dependant preamble

View File

@ -34,6 +34,7 @@
#include "hugo/hugo.h"
#include "hugo/intro.h"
#include "hugo/display.h"
namespace Hugo {
@ -48,6 +49,11 @@ void intro_v2w::preNewGame() {
}
void intro_v2w::introInit() {
_vm->_file->readBackground(_vm->_numScreens - 1); // display splash screen
_vm->_screen->displayBackground();
g_system->updateScreen();
g_system->delayMillis(3000);
}
bool intro_v2w::introPlay() {

View File

@ -53,6 +53,13 @@ void intro_v3w::preNewGame() {
* Hugo 3 - show map and set up for introPlay()
*/
void intro_v3w::introInit() {
_vm->_file->readBackground(_vm->_numScreens - 1); // display splash screen
_vm->_screen->displayBackground();
g_system->updateScreen();
g_system->delayMillis(3000);
//#if STORY
_vm->_file->readBackground(22); // display screen MAP_3w
_vm->_screen->displayBackground();