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FULLPIPE: Add basic logic to sceneHandler04_stopSound(). This completes scene04
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@ -879,6 +879,8 @@ void sceneHandler04_showCoin() {
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}
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void sceneHandler04_stopSound() {
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g_vars->scene04_soundPlaying = 0;
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warning("STUB: sceneHandler04_stopSound()");
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}
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@ -1018,6 +1020,10 @@ void sceneHandler04_liftBottle() {
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void sceneHandler04_startSounds(const char *snd1, const char *snd2, const char *snd3) {
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warning("STUB: sceneHandler04_startSounds()");
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// playFile(snd1);
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// playFile(snd2);
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// playFile(snd3);
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}
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void sceneHandler04_goClock() {
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