FULLPIPE: Add basic logic to sceneHandler04_stopSound(). This completes scene04

This commit is contained in:
Eugene Sandulenko 2013-12-14 14:56:56 +02:00
parent 625ce270da
commit a917e9d6fe

View File

@ -879,6 +879,8 @@ void sceneHandler04_showCoin() {
}
void sceneHandler04_stopSound() {
g_vars->scene04_soundPlaying = 0;
warning("STUB: sceneHandler04_stopSound()");
}
@ -1018,6 +1020,10 @@ void sceneHandler04_liftBottle() {
void sceneHandler04_startSounds(const char *snd1, const char *snd2, const char *snd3) {
warning("STUB: sceneHandler04_startSounds()");
// playFile(snd1);
// playFile(snd2);
// playFile(snd3);
}
void sceneHandler04_goClock() {