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CHEWY: Remove unused defines and add brackets to empty loops
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917fb1a3d3
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@ -26,13 +26,12 @@
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/main.h"
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#include "chewy/ngsdefs.h"
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#include "chewy/sound.h"
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#include "chewy/text.h"
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namespace Chewy {
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#define MAX_DIALOG_DATA_SIZE 6 * 3 * 6
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bool AtsTxtHeader::load(Common::SeekableReadStream *src) {
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_txtNr = src->readUint16LE();
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_aMov = src->readSint16LE();
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@ -1004,7 +1003,7 @@ void Atdsys::print_aad(int16 scrX, int16 scrY) {
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} else {
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if (_ssr->_next == false) {
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++_aadv._strNr;
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while (*_aadv._ptr++ != ATDS_END_TEXT);
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while (*_aadv._ptr++ != ATDS_END_TEXT) {}
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int16 tmp_person = _aadv._strHeader->_akPerson;
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int16 tmp_str_nr = _aadv._strNr;
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@ -1243,7 +1242,7 @@ void Atdsys::ads_search_block(int16 blockNr, char **ptr) {
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*ptr = start_ptr;
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} else {
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start_ptr += 2 + sizeof(AadStrHeader);
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while (*start_ptr++ != ATDS_END_BLOCK);
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while (*start_ptr++ != ATDS_END_BLOCK) {}
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if (start_ptr[0] == ATDS_END &&
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start_ptr[1] == ATDS_END) {
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ende = true;
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@ -1262,7 +1261,7 @@ void Atdsys::ads_search_item(int16 itemNr, char **blkAdr) {
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*blkAdr = start_ptr + 1;
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} else {
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start_ptr += 1 + sizeof(AadStrHeader);
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while (*start_ptr++ != ATDS_END_ENTRY);
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while (*start_ptr++ != ATDS_END_ENTRY) {}
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if (*start_ptr == ATDS_END_BLOCK) {
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ende = true;
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*blkAdr = nullptr;
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@ -324,7 +324,6 @@ private:
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int16 _atdsPoolOff[MAX_HANDLE] = { 0 };
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char *_atsMem = nullptr;
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uint8 *_ats_sheader = nullptr;
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char *_atds_id_ptr = nullptr;
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AadVar _aadv;
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AtsVar _atsv;
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AdsVar _adsv;
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@ -190,7 +190,7 @@ void load_room_music(int16 room_nr) {
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_G(sndPlayer)->setLoopMode(lp_mode);
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if (ttp_index != _G(currentSong)) {
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_G(sndPlayer)->stopMod();
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while (_G(sndPlayer)->musicPlaying());
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while (_G(sndPlayer)->musicPlaying()) {}
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memset(_G(Ci).MusicSlot, 0, MUSIC_SLOT_SIZE);
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_G(mem)->file->selectPoolItem(_G(music_handle), _G(EndOfPool) - ttp_index);
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_G(mem)->file->load_tmf(_G(music_handle), (TmfHeader *)_G(Ci).MusicSlot);
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@ -31,7 +31,6 @@
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namespace Chewy {
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#define AUSGANG_CHECK_PIX 8
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#define SCROLL_LEFT 120
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#define SCROLL_RIGHT SCREEN_WIDTH-SCROLL_LEFT
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#define SCROLL_UP 80
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@ -33,11 +33,6 @@
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namespace Chewy {
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//#define NEW_VIDEO_CODE 1
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#define STERNE_ANI 17
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#define TUER_ZU_ANI 3
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void play_scene_ani(int16 nr, int16 mode) {
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#define ROOM_1_1 101
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#define ROOM_1_2 102
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@ -859,7 +854,7 @@ void flic_cut(int16 nr) {
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_G(sndPlayer)->fadeOut(0);
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_G(out)->ausblenden(1);
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_G(out)->cls();
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while (_G(sndPlayer)->musicPlaying());
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while (_G(sndPlayer)->musicPlaying()) {}
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_G(sndPlayer)->setLoopMode(_G(gameState).soundLoopMode);
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break;
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@ -879,7 +874,7 @@ void flic_cut(int16 nr) {
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_G(sndPlayer)->fadeOut(0);
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_G(out)->ausblenden(1);
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_G(out)->cls();
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while (_G(sndPlayer)->musicPlaying() && !SHOULD_QUIT);
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while (_G(sndPlayer)->musicPlaying() && !SHOULD_QUIT) {}
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break;
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case FCUT_065:
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@ -20,11 +20,10 @@
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*/
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#include "audio/audiostream.h"
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#include "audio/decoders/raw.h"
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#include "chewy/chewy.h"
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#include "chewy/sound_player.h"
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#include "chewy/globals.h"
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#include "chewy/ngshext.h"
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#include "chewy/ngsdefs.h"
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#include "chewy/sound_player.h"
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#include "chewy/sound.h"
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namespace Chewy {
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@ -183,12 +182,10 @@ void SoundPlayer::initMixMode() {
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}
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void SoundPlayer::playMod(TmfHeader *th) {
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char *tmp;
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int16 i;
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ActiveSong = th;
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tmp = (char *)ActiveSong;
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char *tmp = (char *)ActiveSong;
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tmp += sizeof(TmfHeader);
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for (i = 0; i < 128; i++) {
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for (int16 i = 0; i < 128; i++) {
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Patterns[i] = tmp;
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tmp += 1024;
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}
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@ -275,8 +272,7 @@ int16 SoundPlayer::musicPlaying() {
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}
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void SoundPlayer::initNoteTable(uint16 sfreq) {
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float TimerFreq;
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TimerFreq = 7093789.2f;
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float TimerFreq = 7093789.2f;
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for (int j = 0; j < 16; j++) {
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for (int i = 0; i < 48; i++)
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RealFreq[(j * 48) + i] = (uint16)(TimerFreq / (float)(FreqTable[(j * 48) + i] << 1));
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