From a9b9da5d7263c0c0cb9c1cc76a4351440d4d3a97 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Tue, 15 Jun 2010 10:20:44 +0000 Subject: [PATCH] Drascula: Fix bug #2826610. Bug #2826610: "DRASCULA: Graveyard GFX error". Actually it was fixed by previous commit. Added more responsiveness for this animation. svn-id: r49710 --- engines/drascula/animation.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/engines/drascula/animation.cpp b/engines/drascula/animation.cpp index 33607c2f15a..9f2ffe164ba 100644 --- a/engines/drascula/animation.cpp +++ b/engines/drascula/animation.cpp @@ -40,6 +40,7 @@ void DrasculaEngine::updateAnim(int y, int destX, int destY, int width, int heig } updateScreen(destX, destY, destX, destY, width, height, screenSurface); x += width; + updateEvents(); pause(delayVal); } } @@ -1961,6 +1962,7 @@ void DrasculaEngine::animation_36_2() { loadPic(974, extraSurface); } +// Use sickle on plant void DrasculaEngine::animation_7_2() { debug(4, "animation_7_2()");