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when introducing a constant used throughout multiple files, best assign a *name* to it, else you're digging your own grave on the long run :-)
svn-id: r11941
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@ -773,11 +773,12 @@ void IMuseDigital::startSound(int sound) {
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for (l = 0; l < MAX_DIGITAL_CHANNELS; l++) {
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if (!_channel[l].used && !_channel[l].handle.isActive()) {
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byte *ptr, *s_ptr;
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if ((sound == 10000) && (_voiceBundleData)) {
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if ((sound == kTalkSoundID) && (_voiceBundleData)) {
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s_ptr = ptr = _voiceBundleData;
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} else if ((sound == 10000) && (_voiceVocData)) {
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} else if ((sound == kTalkSoundID) && (_voiceVocData)) {
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//
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} else if (sound != 10000) {
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s_ptr = ptr = 0;
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} else if (sound != kTalkSoundID) {
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ptr = _scumm->getResourceAddress(rtSound, sound);
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s_ptr = ptr;
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if (ptr == NULL) {
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@ -805,7 +806,7 @@ void IMuseDigital::startSound(int sound) {
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int32 size = 0;
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int t;
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if ((sound == 10000) && (_voiceVocData)) {
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if ((sound == kTalkSoundID) && (_voiceVocData)) {
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_channel[l].mixerSize = _voiceVocRate * 2;
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_channel[l].size = _voiceVocSize * 2;
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_channel[l].bits = 8;
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@ -897,7 +898,7 @@ void IMuseDigital::startSound(int sound) {
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break;
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}
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if ((sound == 10000) && (_voiceBundleData)) {
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if ((sound == kTalkSoundID) && (_voiceBundleData)) {
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if (_scumm->_actorToPrintStrFor != 0xFF && _scumm->_actorToPrintStrFor != 0) {
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Actor *a = _scumm->derefActor(_scumm->_actorToPrintStrFor, "playBundleSound");
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_channel[l].freq = (_channel[l].freq * a->talkFrequency) / 256;
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@ -1429,7 +1430,7 @@ void IMuseDigital::bundleMusicHandler() {
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}
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void IMuseDigital::playBundleSound(const char *sound) {
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byte *ptr = 0, *orig_ptr = 0;
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byte *ptr = 0;
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bool result;
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if (!_scumm->_mixer->isReady())
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@ -1469,9 +1470,9 @@ void IMuseDigital::playBundleSound(const char *sound) {
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}
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if (ptr) {
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stopSound(10000);
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stopSound(kTalkSoundID);
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setBundleVoice(ptr);
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startSound(10000);
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startSound(kTalkSoundID);
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free(ptr);
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}
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}
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@ -1079,8 +1079,8 @@ void ScummEngine_v8::o8_actorOps() {
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// setChannelPan() won't do anything.)
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if (_actorToPrintStrFor == a->number) {
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if (_sound->isSoundRunning(10000))
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_imuseDigital->parseScriptCmds(12, 0x700, 10000, a->talkPan, 0, 0, 0, 0);
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if (_sound->isSoundRunning(kTalkSoundID))
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_imuseDigital->parseScriptCmds(12, 0x700, kTalkSoundID, a->talkPan, 0, 0, 0, 0);
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}
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break;
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@ -407,7 +407,7 @@ void Sound::processSfxQueues() {
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act = _scumm->VAR(_scumm->VAR_TALK_ACTOR);
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if (_scumm->_imuseDigital) {
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finished = !isSoundRunning(10000);
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finished = !isSoundRunning(kTalkSoundID);
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} else {
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finished = !_talkChannelHandle.isActive();
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}
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@ -565,7 +565,7 @@ void Sound::startTalkSound(uint32 offset, uint32 b, int mode, PlayingSoundHandle
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void Sound::stopTalkSound() {
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if (_sfxMode & 2) {
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if (_scumm->_imuseDigital) {
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_scumm->_imuseDigital->stopSound(10000);
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_scumm->_imuseDigital->stopSound(kTalkSoundID);
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} else {
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_scumm->_mixer->stopHandle(_talkChannelHandle);
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}
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@ -822,7 +822,7 @@ void Sound::startSfxSound(File *file, int file_size, PlayingSoundHandle *handle,
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if (_scumm->_imuseDigital) {
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_scumm->_imuseDigital->setVocVoice(data, size, rate);
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_scumm->_imuseDigital->startSound(10000);
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_scumm->_imuseDigital->startSound(kTalkSoundID);
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free(data);
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} else {
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_scumm->_mixer->playRaw(handle, data, size, rate, SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_UNSIGNED, id);
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@ -32,6 +32,10 @@ class ScummEngine;
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struct MP3OffsetTable;
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enum {
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kTalkSoundID = 10000
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};
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class Sound {
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protected:
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int16 _soundQuePos, _soundQue[0x100];
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@ -164,9 +164,9 @@ void ScummEngine::CHARSET_1() {
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return;
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if ((_gameId == GID_CMI || _gameId == GID_DIG) && (_imuseDigital)
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&& _sound->isSoundRunning(10000)) {
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&& _sound->isSoundRunning(kTalkSoundID)) {
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// Keep the 'speech' flag in _sound->_sfxMode set as long as the
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// sound 10000 is playing.
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// sound kTalkSoundID is playing.
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_sound->_sfxMode |= 2;
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}
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