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SCI: Move engine/detection common enums to new header.
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46
engines/sci/detection_defines.h
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46
engines/sci/detection_defines.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SCI_DETECTION_DEFINES_H
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#define SCI_DETECTION_DEFINES_H
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namespace Sci {
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// GUI-options, primarily used by detection_tables.h
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#define GAMEOPTION_PREFER_DIGITAL_SFX GUIO_GAMEOPTIONS1
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#define GAMEOPTION_ORIGINAL_SAVELOAD GUIO_GAMEOPTIONS2
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#define GAMEOPTION_MIDI_MODE GUIO_GAMEOPTIONS3
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#define GAMEOPTION_JONES_CDAUDIO GUIO_GAMEOPTIONS4
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#define GAMEOPTION_KQ6_WINDOWS_CURSORS GUIO_GAMEOPTIONS5
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#define GAMEOPTION_SQ4_SILVER_CURSORS GUIO_GAMEOPTIONS6
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#define GAMEOPTION_EGA_UNDITHER GUIO_GAMEOPTIONS7
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// HIGH_RESOLUTION_GRAPHICS availability is checked for in SciEngine::run()
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#define GAMEOPTION_HIGH_RESOLUTION_GRAPHICS GUIO_GAMEOPTIONS8
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#define GAMEOPTION_ENABLE_BLACK_LINED_VIDEO GUIO_GAMEOPTIONS9
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#define GAMEOPTION_HQ_VIDEO GUIO_GAMEOPTIONS10
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#define GAMEOPTION_ENABLE_CENSORING GUIO_GAMEOPTIONS11
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#define GAMEOPTION_LARRYSCALE GUIO_GAMEOPTIONS12
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#define GAMEOPTION_UPSCALE_VIDEOS GUIO_GAMEOPTIONS13
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} // End of namespace Sci
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#endif
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131
engines/sci/detection_enums.h
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131
engines/sci/detection_enums.h
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@ -0,0 +1,131 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SCI_DETECTION_ENUMS_H
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#define SCI_DETECTION_ENUMS_H
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namespace Sci {
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enum SciGameId {
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GID_ASTROCHICKEN,
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GID_CAMELOT,
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GID_CASTLEBRAIN,
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GID_CHEST,
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GID_CHRISTMAS1988,
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GID_CHRISTMAS1990,
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GID_CHRISTMAS1992,
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GID_CNICK_KQ,
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GID_CNICK_LAURABOW,
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GID_CNICK_LONGBOW,
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GID_CNICK_LSL,
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GID_CNICK_SQ,
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GID_ECOQUEST,
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GID_ECOQUEST2,
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GID_FAIRYTALES,
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GID_FREDDYPHARKAS,
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GID_FUNSEEKER,
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GID_GK1DEMO, // We have a separate ID for GK1 demo, because it's actually a completely different game (SCI1.1 vs SCI2/SCI2.1)
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GID_GK1,
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GID_GK2,
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GID_HOYLE1,
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GID_HOYLE2,
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GID_HOYLE3,
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GID_HOYLE4,
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GID_HOYLE5,
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GID_ICEMAN,
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GID_INNDEMO,
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GID_ISLANDBRAIN,
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GID_JONES,
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GID_KQ1,
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GID_KQ4,
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GID_KQ5,
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GID_KQ6,
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GID_KQ7,
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GID_KQUESTIONS,
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GID_LAURABOW,
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GID_LAURABOW2,
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GID_LIGHTHOUSE,
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GID_LONGBOW,
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GID_LSL1,
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GID_LSL2,
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GID_LSL3,
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GID_LSL5,
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GID_LSL6,
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GID_LSL6HIRES, // We have a separate ID for LSL6 SCI32, because it's actually a completely different game
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GID_LSL7,
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GID_MOTHERGOOSE, // this one is the SCI0 version
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GID_MOTHERGOOSE256, // this one handles SCI1 and SCI1.1 variants, at least those 2 share a bit in common
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GID_MOTHERGOOSEHIRES, // this one is the SCI2.1 hires version, completely different from the other ones
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GID_MSASTROCHICKEN,
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GID_PEPPER,
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GID_PHANTASMAGORIA,
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GID_PHANTASMAGORIA2,
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GID_PQ1,
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GID_PQ2,
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GID_PQ3,
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GID_PQ4,
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GID_PQ4DEMO, // We have a separate ID for PQ4 demo, because it's actually a completely different game (SCI1.1 vs SCI2/SCI2.1)
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GID_PQSWAT,
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GID_QFG1,
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GID_QFG1VGA,
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GID_QFG2,
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GID_QFG3,
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GID_QFG4,
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GID_QFG4DEMO, // We have a separate ID for QFG4 demo, because it's actually a completely different game (SCI1.1 vs SCI2/SCI2.1)
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GID_RAMA,
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GID_SHIVERS,
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//GID_SHIVERS2, // Not SCI
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GID_SLATER,
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GID_SQ1,
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GID_SQ3,
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GID_SQ4,
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GID_SQ5,
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GID_SQ6,
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GID_TORIN,
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GID_FANMADE
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};
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/**
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* SCI versions
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* For more information, check here:
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* https://wiki.scummvm.org/index.php/Sierra_Game_Versions#SCI_Games
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*/
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enum SciVersion {
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SCI_VERSION_NONE,
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SCI_VERSION_0_EARLY, // KQ4 early, LSL2 early, XMAS card 1988
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SCI_VERSION_0_LATE, // KQ4, LSL2, LSL3, SQ3 etc
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SCI_VERSION_01, // KQ1 and multilingual games (S.old.*)
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SCI_VERSION_1_EGA_ONLY, // SCI 1 EGA with parser (i.e. QFG2 only)
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SCI_VERSION_1_EARLY, // KQ5 floppy, SQ4 floppy, XMAS card 1990, Fairy tales, Jones floppy
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SCI_VERSION_1_MIDDLE, // LSL1, Jones CD, LSL3 & SQ3 multilingual Amiga
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SCI_VERSION_1_LATE, // Dr. Brain 1, EcoQuest 1, Longbow, PQ3, SQ1, LSL5, KQ5 CD
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SCI_VERSION_1_1, // Dr. Brain 2, EcoQuest 1 CD, EcoQuest 2, KQ6, QFG3, SQ4CD, XMAS 1992 and many more
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SCI_VERSION_2, // GK1, PQ4 floppy, QFG4 floppy
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SCI_VERSION_2_1_EARLY, // GK2 demo, KQ7 1.4/1.51, LSL6 hires, PQ4CD, QFG4CD
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SCI_VERSION_2_1_MIDDLE, // GK2, Hoyle 5, KQ7 2.00b, MUMG Deluxe, Phantasmagoria 1, PQ:SWAT, Shivers 1, SQ6, Torin
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SCI_VERSION_2_1_LATE, // demos and Mac versions of LSL7, Lighthouse, RAMA
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SCI_VERSION_3 // LSL7, Lighthouse, RAMA, Phantasmagoria 2
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};
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} // End of namespace Sci
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#endif
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@ -29,6 +29,8 @@
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#include "common/random.h"
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#include "sci/engine/vm_types.h" // for Selector
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#include "sci/debug.h" // for DebugState
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#include "sci/detection_enums.h" // for shared enums between detection/engine
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#include "sci/detection_defines.h" // for shared defines between detection/engine
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struct ADGameDescription;
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@ -45,22 +47,6 @@ struct ADGameDescription;
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*/
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namespace Sci {
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// GUI-options, primarily used by detection_tables.h
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#define GAMEOPTION_PREFER_DIGITAL_SFX GUIO_GAMEOPTIONS1
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#define GAMEOPTION_ORIGINAL_SAVELOAD GUIO_GAMEOPTIONS2
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#define GAMEOPTION_MIDI_MODE GUIO_GAMEOPTIONS3
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#define GAMEOPTION_JONES_CDAUDIO GUIO_GAMEOPTIONS4
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#define GAMEOPTION_KQ6_WINDOWS_CURSORS GUIO_GAMEOPTIONS5
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#define GAMEOPTION_SQ4_SILVER_CURSORS GUIO_GAMEOPTIONS6
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#define GAMEOPTION_EGA_UNDITHER GUIO_GAMEOPTIONS7
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// HIGH_RESOLUTION_GRAPHICS availability is checked for in SciEngine::run()
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#define GAMEOPTION_HIGH_RESOLUTION_GRAPHICS GUIO_GAMEOPTIONS8
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#define GAMEOPTION_ENABLE_BLACK_LINED_VIDEO GUIO_GAMEOPTIONS9
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#define GAMEOPTION_HQ_VIDEO GUIO_GAMEOPTIONS10
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#define GAMEOPTION_ENABLE_CENSORING GUIO_GAMEOPTIONS11
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#define GAMEOPTION_LARRYSCALE GUIO_GAMEOPTIONS12
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#define GAMEOPTION_UPSCALE_VIDEOS GUIO_GAMEOPTIONS13
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struct EngineState;
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class Vocabulary;
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class ResourceManager;
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@ -134,106 +120,6 @@ enum kDebugLevels {
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kDebugLevelGame = 1 << 25
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};
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enum SciGameId {
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GID_ASTROCHICKEN,
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GID_CAMELOT,
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GID_CASTLEBRAIN,
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GID_CHEST,
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GID_CHRISTMAS1988,
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GID_CHRISTMAS1990,
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GID_CHRISTMAS1992,
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GID_CNICK_KQ,
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GID_CNICK_LAURABOW,
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GID_CNICK_LONGBOW,
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GID_CNICK_LSL,
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GID_CNICK_SQ,
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GID_ECOQUEST,
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GID_ECOQUEST2,
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GID_FAIRYTALES,
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GID_FREDDYPHARKAS,
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GID_FUNSEEKER,
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GID_GK1DEMO, // We have a separate ID for GK1 demo, because it's actually a completely different game (SCI1.1 vs SCI2/SCI2.1)
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GID_GK1,
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GID_GK2,
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GID_HOYLE1,
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GID_HOYLE2,
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GID_HOYLE3,
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GID_HOYLE4,
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GID_HOYLE5,
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GID_ICEMAN,
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GID_INNDEMO,
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GID_ISLANDBRAIN,
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GID_JONES,
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GID_KQ1,
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GID_KQ4,
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GID_KQ5,
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GID_KQ6,
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GID_KQ7,
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GID_KQUESTIONS,
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GID_LAURABOW,
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GID_LAURABOW2,
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GID_LIGHTHOUSE,
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GID_LONGBOW,
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GID_LSL1,
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GID_LSL2,
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GID_LSL3,
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GID_LSL5,
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GID_LSL6,
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GID_LSL6HIRES, // We have a separate ID for LSL6 SCI32, because it's actually a completely different game
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GID_LSL7,
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GID_MOTHERGOOSE, // this one is the SCI0 version
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GID_MOTHERGOOSE256, // this one handles SCI1 and SCI1.1 variants, at least those 2 share a bit in common
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GID_MOTHERGOOSEHIRES, // this one is the SCI2.1 hires version, completely different from the other ones
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GID_MSASTROCHICKEN,
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GID_PEPPER,
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GID_PHANTASMAGORIA,
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GID_PHANTASMAGORIA2,
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GID_PQ1,
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GID_PQ2,
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GID_PQ3,
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GID_PQ4,
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GID_PQ4DEMO, // We have a separate ID for PQ4 demo, because it's actually a completely different game (SCI1.1 vs SCI2/SCI2.1)
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GID_PQSWAT,
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GID_QFG1,
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GID_QFG1VGA,
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GID_QFG2,
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GID_QFG3,
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GID_QFG4,
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GID_QFG4DEMO, // We have a separate ID for QFG4 demo, because it's actually a completely different game (SCI1.1 vs SCI2/SCI2.1)
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GID_RAMA,
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GID_SHIVERS,
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//GID_SHIVERS2, // Not SCI
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GID_SLATER,
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GID_SQ1,
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GID_SQ3,
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GID_SQ4,
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GID_SQ5,
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GID_SQ6,
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GID_TORIN,
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GID_FANMADE
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};
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/**
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* SCI versions
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* For more information, check here:
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* https://wiki.scummvm.org/index.php/Sierra_Game_Versions#SCI_Games
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*/
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enum SciVersion {
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SCI_VERSION_NONE,
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SCI_VERSION_0_EARLY, // KQ4 early, LSL2 early, XMAS card 1988
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SCI_VERSION_0_LATE, // KQ4, LSL2, LSL3, SQ3 etc
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SCI_VERSION_01, // KQ1 and multilingual games (S.old.*)
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SCI_VERSION_1_EGA_ONLY, // SCI 1 EGA with parser (i.e. QFG2 only)
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SCI_VERSION_1_EARLY, // KQ5 floppy, SQ4 floppy, XMAS card 1990, Fairy tales, Jones floppy
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SCI_VERSION_1_MIDDLE, // LSL1, Jones CD, LSL3 & SQ3 multilingual Amiga
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SCI_VERSION_1_LATE, // Dr. Brain 1, EcoQuest 1, Longbow, PQ3, SQ1, LSL5, KQ5 CD
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SCI_VERSION_1_1, // Dr. Brain 2, EcoQuest 1 CD, EcoQuest 2, KQ6, QFG3, SQ4CD, XMAS 1992 and many more
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SCI_VERSION_2, // GK1, PQ4 floppy, QFG4 floppy
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SCI_VERSION_2_1_EARLY, // GK2 demo, KQ7 1.4/1.51, LSL6 hires, PQ4CD, QFG4CD
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SCI_VERSION_2_1_MIDDLE, // GK2, Hoyle 5, KQ7 2.00b, MUMG Deluxe, Phantasmagoria 1, PQ:SWAT, Shivers 1, SQ6, Torin
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SCI_VERSION_2_1_LATE, // demos and Mac versions of LSL7, Lighthouse, RAMA
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SCI_VERSION_3 // LSL7, Lighthouse, RAMA, Phantasmagoria 2
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};
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/** Supported languages */
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enum kLanguage {
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