* Made Game::changeRoom() clear some more archives

* Modified the engine to leverage BArchive's memory management capabilities by using its pointers to data directly instead of copying
* Removed GameObject destructor (not needed because of the above change)
* Changed some more data members from uint16 to uint

svn-id: r42555
This commit is contained in:
Denis Kasak 2009-07-17 01:20:51 +00:00
parent 16530846ac
commit aa82c39857
2 changed files with 25 additions and 18 deletions

View File

@ -53,6 +53,9 @@ Game::Game(DraciEngine *vm) : _vm(vm) {
_persons[i]._y = personData.readByte();
_persons[i]._fontColour = personData.readUint16LE();
}
// Close persons file
file->close();
// Read in dialog offsets
@ -60,7 +63,7 @@ Game::Game(DraciEngine *vm) : _vm(vm) {
Common::MemoryReadStream dialogData(file->_data, file->_length);
unsigned int numDialogs = file->_length / sizeof(uint16);
_dialogOffsets = new uint16[numDialogs];
_dialogOffsets = new uint[numDialogs];
unsigned int curOffset;
for (i = 0, curOffset = 0; i < numDialogs; ++i) {
@ -68,6 +71,9 @@ Game::Game(DraciEngine *vm) : _vm(vm) {
curOffset += dialogData.readUint16LE();
}
// Close dialogs file
file->close();
// Read in game info
file = initArchive.getFile(3);
@ -90,6 +96,9 @@ Game::Game(DraciEngine *vm) : _vm(vm) {
_info._numDialogBlocks = curOffset;
// Close game info file
file->close();
// Read in variables
file = initArchive.getFile(2);
@ -102,11 +111,13 @@ Game::Game(DraciEngine *vm) : _vm(vm) {
_variables[i] = variableData.readUint16LE();
}
// Close variables file
file->close();
// Read in item icon status
file = initArchive.getFile(1);
_iconStatus = new byte[file->_length];
memcpy(_iconStatus, file->_data, file->_length);
_iconStatus = file->_data;
uint numIcons = file->_length;
// Read in object status
@ -126,6 +137,9 @@ Game::Game(DraciEngine *vm) : _vm(vm) {
// Set object location
_objects[i]._location = (~(1 << 7) & tmp) - 1;
}
// Close object status file
file->close();
assert(numDialogs == _info._numDialogs);
assert(numPersons == _info._numPersons);
@ -247,9 +261,8 @@ void Game::loadRoom(int roomNum) {
}
f = _vm->_roomsArchive->getFile(roomNum * 4 + 3);
_currentRoom._program._bytecode = new byte[f->_length];
_currentRoom._program._bytecode = f->_data;
_currentRoom._program._length = f->_length;
memcpy(_currentRoom._program._bytecode, f->_data, f->_length);
debugC(4, kDraciLogicDebugLevel, "Running room init program...");
_vm->_script->run(_currentRoom._program, _currentRoom._init);
@ -339,13 +352,11 @@ void Game::loadObject(uint objNum) {
obj->_absNum = objNum;
file = _vm->_objectsArchive->getFile(objNum * 3 + 1);
obj->_title = new byte[file->_length];
memcpy(obj->_title, file->_data, file->_length);
obj->_title = file->_data;
file = _vm->_objectsArchive->getFile(objNum * 3 + 2);
obj->_program._bytecode = new byte[file->_length];
obj->_program._bytecode = file->_data;
obj->_program._length = file->_length;
memcpy(obj->_program._bytecode, file->_data, file->_length);
}
GameObject *Game::getObject(uint objNum) {
@ -383,9 +394,12 @@ void Game::changeRoom(uint roomNum) {
debugC(1, kDraciLogicDebugLevel, "Changing to room %d", roomNum);
// Clear archives
_vm->_roomsArchive->clearCache();
_vm->_spritesArchive->clearCache();
_vm->_paletteArchive->clearCache();
_vm->_animationsArchive->clearCache();
_vm->_walkingMapsArchive->clearCache();
_vm->_screen->clearScreen();
@ -429,15 +443,9 @@ Game::~Game() {
delete[] _persons;
delete[] _variables;
delete[] _dialogOffsets;
delete[] _iconStatus;
delete[] _objects;
}
GameObject::~GameObject() {
delete[] _title;
delete[] _program._bytecode;
}
bool WalkingMap::isWalkable(int x, int y) {
// Convert to map pixels

View File

@ -83,9 +83,8 @@ private:
struct GameObject {
GameObject() : _title(NULL) {}
~GameObject();
uint16 _init, _look, _use, _canUse;
uint _init, _look, _use, _canUse;
bool _imInit, _imLook, _imUse;
byte _walkDir;
byte _z;
@ -187,7 +186,7 @@ private:
int *_variables;
GameInfo _info;
Person *_persons;
uint16 *_dialogOffsets;
uint *_dialogOffsets;
byte *_iconStatus;
GameObject *_objects;
Room _currentRoom;