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QDENGINE: Hardcode pixel format while initialising window
Signed-off-by: kunxl-gg <tiwari.25@iitj.ac.in>
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@ -349,7 +349,7 @@ void init_graphics() {
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}
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bool init_graphics_dispatcher() {
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grDispatcher::instance()->init(g_engine->_screenW, g_engine->_screenH, (grPixelFormat)qdGameConfig::get_config().pixel_format());
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grDispatcher::instance()->init(g_engine->_screenW, g_engine->_screenH, GR_RGB565);
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return true;
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}
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