TOOLS: Update batch files for new create_project tool

svn-id: r54180
This commit is contained in:
Julien Templier 2010-11-10 03:44:50 +00:00
parent 988d9f3401
commit aad7f2e0eb
54 changed files with 65 additions and 20060 deletions

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# depslib dependency file v1.0

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# depslib dependency file v1.0

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@ -1,198 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="5" />
<Project>
<Option title="cine" />
<Option pch_mode="2" />
<Option default_target="" />
<Option compiler="gcc" />
<Option virtualFolders="" />
<Build>
<Target title="default">
<Option output="scummvm\engines\cine\libcine.a" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="scummvm" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Compiler>
<Add option="-g" />
</Compiler>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add directory="..\..\engines" />
<Add directory="..\..\..\scummvm" />
</Compiler>
<Unit filename="..\..\engines\cine\anim.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\cine\anim.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\cine\bg.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\cine\bg.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\cine\bg_list.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\cine\bg_list.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\cine\cine.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\cine\cine.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\cine\detection.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\cine\gfx.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\cine\gfx.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\cine\main_loop.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\cine\main_loop.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\cine\msg.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\cine\msg.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\cine\object.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\cine\object.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\cine\pal.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\cine\pal.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\cine\part.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\cine\part.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\cine\prc.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\cine\prc.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\cine\rel.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\cine\rel.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\cine\script.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\cine\script.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\cine\sound.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\cine\texte.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\cine\texte.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\cine\unpack.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\cine\unpack.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\cine\various.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\cine\various.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Extensions />
</Project>
</CodeBlocks_project_file>

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@ -1 +0,0 @@
# depslib dependency file v1.0

View File

@ -1,61 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_layout_file>
<ActiveTarget name="" />
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<Cursor position="1131" topLine="0" />
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<Cursor position="1127" topLine="0" />
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<File name="..\..\engines\cine\cine.cpp" open="0" top="0" tabpos="0">
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<Cursor position="1180" topLine="0" />
</File>
</CodeBlocks_layout_file>

View File

@ -0,0 +1,34 @@
@echo off
echo.
echo Automatic creation of the Code::Blocks project files
echo.
if not exist create_project.exe goto no_tool
:question
echo.
set /p batchanswer="Enable (S)table engines only, or (A)ll engines? (S/A)"
if "%batchanswer%"=="s" goto stable
if "%batchanswer%"=="S" goto stable
if "%batchanswer%"=="a" goto all
if "%batchanswer%"=="A" goto all
goto question
:no_tool
echo create_project.exe not found in the current folder.
echo You need to build it first and copy it in this
echo folder
goto done
:all
echo Creating project files with all engines enabled (stable and unstable)
create_project ..\.. --enable-all-engines --codeblocks
goto done
:stable
echo Creating normal project files, with only the stable engines enabled
create_project ..\.. --codeblocks
goto done
:done
pause

View File

@ -1,400 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="5" />
<Project>
<Option title="gob" />
<Option pch_mode="2" />
<Option default_target="" />
<Option compiler="gcc" />
<Option virtualFolders="" />
<Build>
<Target title="default">
<Option output="scummvm\engines\gob\libgob.a" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="scummvm" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Compiler>
<Add option="-g" />
</Compiler>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add directory="..\..\engines" />
<Add directory="..\..\..\scummvm" />
</Compiler>
<Unit filename="..\..\engines\gob\anim.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\anim.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\cdrom.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\cdrom.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\coktelvideo.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\coktelvideo.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\dataio.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\dataio.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\detection.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\draw.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\draw.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\draw_bargon.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\draw_v1.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\draw_v2.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\driver_vga.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\driver_vga.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\game.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\game.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\game_v1.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\game_v2.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\global.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\global.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\gob.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\gob.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\goblin.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\goblin.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\goblin_v1.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\goblin_v2.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\goblin_v3.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\init.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\init.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\init_v1.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\init_v2.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\init_v3.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\inter.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\inter.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\inter_bargon.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\inter_v1.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\inter_v2.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\inter_v3.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\inter_v4.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\map.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\map.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\map_v1.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\map_v2.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\map_v4.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\mult.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\mult.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\mult_v1.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\mult_v2.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\music.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\music.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\pack.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\pack.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\palanim.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\palanim.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\parse.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\parse.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\parse_v1.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\parse_v2.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\saveload.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\gob\saveload.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
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@ -1 +0,0 @@
# depslib dependency file v1.0

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@ -1,64 +0,0 @@
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The Code::Blocks project files can now be created automatically from the GCC
files using the create_project tool inside the /tools/create_project folder.
To create the default project files, build create_project.exe, copy it inside
this folder and run the create_codeblocks.bat file for a default build. You can
run create_project.exe with no parameters to check the possible command-line
options.

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@ -1,310 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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@ -1 +0,0 @@
# depslib dependency file v1.0

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@ -1,25 +0,0 @@
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@ -1,756 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<Cursor position="1348" topLine="0" />
</File>
</CodeBlocks_layout_file>

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@ -1,90 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="5" />
<Project>
<Option title="touche" />
<Option pch_mode="2" />
<Option default_target="" />
<Option compiler="gcc" />
<Option virtualFolders="" />
<Build>
<Target title="default">
<Option output="scummvm\engines\touche\libtouche.a" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="scummvm\" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Compiler>
<Add option="-O2" />
<Add directory="..\..\engines" />
<Add directory="..\..\..\scummvm" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add option="-Wno-multichar" />
<Add directory="..\..\engines" />
<Add directory="..\..\..\scummvm" />
</Compiler>
<Unit filename="..\..\engines\touche\detection.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\touche\graphics.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\touche\graphics.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\touche\midi.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\touche\midi.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\touche\opcodes.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\touche\resource.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\touche\saveload.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\touche\staticres.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\touche\touche.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\touche\touche.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\touche\ui.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Extensions />
</Project>
</CodeBlocks_project_file>

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@ -1 +0,0 @@
# depslib dependency file v1.0

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@ -1,31 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_layout_file>
<ActiveTarget name="" />
<File name="..\..\engines\touche\detection.cpp" open="0" top="0" tabpos="0">
<Cursor position="1132" topLine="0" />
</File>
<File name="..\..\engines\touche\graphics.cpp" open="0" top="0" tabpos="0">
<Cursor position="1130" topLine="4" />
</File>
<File name="..\..\engines\touche\midi.cpp" open="0" top="0" tabpos="0">
<Cursor position="1122" topLine="4" />
</File>
<File name="..\..\engines\touche\opcodes.cpp" open="0" top="0" tabpos="0">
<Cursor position="1130" topLine="4" />
</File>
<File name="..\..\engines\touche\resource.cpp" open="0" top="0" tabpos="0">
<Cursor position="1132" topLine="0" />
</File>
<File name="..\..\engines\touche\saveload.cpp" open="0" top="0" tabpos="0">
<Cursor position="1138" topLine="0" />
</File>
<File name="..\..\engines\touche\staticres.cpp" open="0" top="0" tabpos="0">
<Cursor position="1134" topLine="0" />
</File>
<File name="..\..\engines\touche\touche.cpp" open="0" top="0" tabpos="0">
<Cursor position="1134" topLine="0" />
</File>
<File name="..\..\engines\touche\ui.cpp" open="0" top="0" tabpos="0">
<Cursor position="1126" topLine="0" />
</File>
</CodeBlocks_layout_file>

View File

@ -3,7 +3,7 @@ echo.
echo Automatic creation of the MSVC10 project files
echo.
if not exist create_msvc.exe goto no_tool
if not exist create_project.exe goto no_tool
:question
echo.
@ -15,19 +15,19 @@ if "%batchanswer%"=="A" goto all
goto question
:no_tool
echo create_msvc.exe not found in the current folder.
echo create_project.exe not found in the current folder.
echo You need to build it first and copy it in this
echo folder
goto done
:all
echo Creating project files with all engines enabled (stable and unstable)
create_msvc ..\.. --enable-all-engines --msvc-version 10
create_project ..\.. --enable-all-engines --msvc --msvc-version 10
goto done
:stable
echo Creating normal project files, with only the stable engines enabled
create_msvc ..\.. --msvc-version 10
create_project ..\.. --msvc --msvc-version 10
goto done
:done

View File

@ -1,6 +1,6 @@
The Visual Studio project files can now be created automatically from the GCC
files using the create_msvc tool inside the /tools/create_msvc folder.
files using the create_project tool inside the /tools/create_project folder.
To create the default project files, build create_msvc.exe, copy it inside this
folder and run the create_msvc10.bat file for a default build. You can run
create_msvc.exe with no parameters to check the possible command-line options
To create the default project files, build create_project.exe, copy it inside
this folder and run the create_msvc10.bat file for a default build. You can run
create_project.exe with no parameters to check the possible command-line options

View File

@ -3,7 +3,7 @@ echo.
echo Automatic creation of the MSVC8 project files
echo.
if not exist create_msvc.exe goto no_tool
if not exist create_project.exe goto no_tool
:question
echo.
@ -15,19 +15,19 @@ if "%batchanswer%"=="A" goto all
goto question
:no_tool
echo create_msvc.exe not found in the current folder.
echo create_project.exe not found in the current folder.
echo You need to build it first and copy it in this
echo folder
goto done
:all
echo Creating project files with all engines enabled (stable and unstable)
create_msvc ..\.. --enable-all-engines --msvc-version 8
create_project ..\.. --enable-all-engines --msvc --msvc-version 8
goto done
:stable
echo Creating normal project files, with only the stable engines enabled
create_msvc ..\.. --msvc-version 8
create_project ..\.. --msvc --msvc-version 8
goto done
:done

View File

@ -1,6 +1,6 @@
The Visual Studio project files can now be created automatically from the GCC
files using the create_msvc tool inside the /tools/create_msvc folder.
files using the create_project tool inside the /tools/create_project folder.
To create the default project files, build create_msvc.exe, copy it inside this
folder and run the create_msvc8.bat file for a default build. You can run
create_msvc.exe with no parameters to check the possible command-line options
To create the default project files, build create_project.exe, copy it inside
this folder and run the create_msvc8.bat file for a default build. You can run
create_project.exe with no parameters to check the possible command-line options

View File

@ -3,7 +3,7 @@ echo.
echo Automatic creation of the MSVC9 project files
echo.
if not exist create_msvc.exe goto no_tool
if not exist create_project.exe goto no_tool
:question
echo.
@ -15,19 +15,19 @@ if "%batchanswer%"=="A" goto all
goto question
:no_tool
echo create_msvc.exe not found in the current folder.
echo create_project.exe not found in the current folder.
echo You need to build it first and copy it in this
echo folder
goto done
:all
echo Creating project files with all engines enabled (stable and unstable)
create_msvc ..\.. --enable-all-engines --msvc-version 9
create_project ..\.. --enable-all-engines --msvc --msvc-version 9
goto done
:stable
echo Creating normal project files, with only the stable engines enabled
create_msvc ..\.. --msvc-version 9
create_project ..\.. --msvc --msvc-version 9
goto done
:done

View File

@ -1,6 +1,6 @@
The Visual Studio project files can now be created automatically from the GCC
files using the create_msvc tool inside the /tools/create_msvc folder.
files using the create_project tool inside the /tools/create_project folder.
To create the default project files, build create_msvc.exe, copy it inside this
folder and run the create_msvc9.bat file for a default build. You can run
create_msvc.exe with no parameters to check the possible command-line options
To create the default project files, build create_project.exe, copy it inside
this folder and run the create_msvc9.bat file for a default build. You can run
create_project.exe with no parameters to check the possible command-line options