FULLPIPE: Enable scene09

This commit is contained in:
Eugene Sandulenko 2014-02-12 22:02:19 +02:00
parent a1b7a36cdd
commit aaf9ebfd68
2 changed files with 4 additions and 2 deletions

View File

@ -652,7 +652,6 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
_updateCursorCallback = scene08_updateCursor;
break;
#if 0
case SC_9:
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_9");
scene->preloadMovements(sceneVar);
@ -663,7 +662,6 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
insertMessageHandler(sceneHandler09, 2, 2);
_updateCursorCallback = scene09_updateCursor;
break;
#endif
case SC_10:
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_10");

View File

@ -71,6 +71,10 @@ void scene08_setupMusic();
int sceneHandler08(ExCommand *cmd);
int scene08_updateCursor();
int scene09_updateCursor();
void scene09_initScene(Scene *sc);
int sceneHandler09(ExCommand *cmd);
void scene10_initScene(Scene *sc);
int sceneHandler10(ExCommand *cmd);
int scene10_updateCursor();