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FULLPIPE: Enable scene09
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@ -652,7 +652,6 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
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_updateCursorCallback = scene08_updateCursor;
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break;
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#if 0
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case SC_9:
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sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_9");
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scene->preloadMovements(sceneVar);
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@ -663,7 +662,6 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
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insertMessageHandler(sceneHandler09, 2, 2);
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_updateCursorCallback = scene09_updateCursor;
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break;
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#endif
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case SC_10:
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sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_10");
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@ -71,6 +71,10 @@ void scene08_setupMusic();
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int sceneHandler08(ExCommand *cmd);
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int scene08_updateCursor();
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int scene09_updateCursor();
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void scene09_initScene(Scene *sc);
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int sceneHandler09(ExCommand *cmd);
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void scene10_initScene(Scene *sc);
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int sceneHandler10(ExCommand *cmd);
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int scene10_updateCursor();
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