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94db771a02
commit
ab80fbde9a
@ -171,14 +171,9 @@ void Scumm::unkMessage2()
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if (_string[3].color == 0)
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_string[3].color = 4;
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// if (_gameId == GID_MONKEY_VGA) {FIXME why was this game check added?
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InfoDialog* dialog = new InfoDialog(_newgui, this, (char*)buf);
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runDialog (dialog);
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delete dialog;
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// } else {
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// printf("unkMessage2: %s\n", buf);
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// }
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InfoDialog* dialog = new InfoDialog(_newgui, this, (char*)buf);
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runDialog (dialog);
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delete dialog;
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_messagePtr = tmp;
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}
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@ -891,7 +886,7 @@ void Scumm::initCharset(int charsetno)
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}
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void CharsetRenderer::printCharOld(int chr)
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{ // Loom3 / Zak256
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{ // Indy3 / Zak256
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VirtScreen *vs;
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byte *char_ptr, *dest_ptr;
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unsigned int buffer = 0, mask = 0, x = 0, y = 0;
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@ -1131,6 +1126,10 @@ int CharsetRenderer::getSpacing(byte chr, byte *charset)
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}
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}
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// FIXME - this fixes the inventory icons in Zak256, see bug #613109
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if (_vm->_gameId == GID_ZAK256 && (chr==3 || chr==4))
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spacing = 6;
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return spacing;
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}
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