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HDB: Hid noisy debug messages, removed one unneeded stub
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02d855b066
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@ -108,7 +108,7 @@ void AI::processCines() {
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g_hdb->_lua->callFunction(func, 0);
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}
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break;
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case C_STARTMAP:
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case C_STARTMAP:
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{
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const char *title = _cine[i]->title;
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// free all gfx alloc'ed during cine
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@ -709,7 +709,7 @@ void AI::cineDialog(const char *title, const char *string, int seconds) {
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if (!title || !string)
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warning("cineDialog: Missing Title or Text");
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cmd->cmdType = C_DIALOG;
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debug("In cineDialog: C_DIALOG created. cmd->start: %d, cmd->title: %s", cmd->start, cmd->title);
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debug(6, "In cineDialog: C_DIALOG created. cmd->start: %d, cmd->title: %s", cmd->start, cmd->title);
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_cine.push_back(cmd);
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}
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@ -285,14 +285,12 @@ bool HDBGame::restartMap() {
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_ai->getPlayerXY(&x, &y);
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_map->centerMapXY(x + 16, y + 16);
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warning("STUB: Cheating - Lua Validation");
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debug(1, "Action List Info:");
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debug(5, "Action List Info:");
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for (int k = 0; k < 20; k++) {
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debug(1, "Action %d: entityName: %s", k, _ai->_actions[k].entityName);
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debug(1, "Action %d: x1: %d, y1: %d", k, _ai->_actions[k].x1, _ai->_actions[k].y1);
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debug(1, "Action %d: x2: %d, y2: %d", k, _ai->_actions[k].x2, _ai->_actions[k].y2);
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debug(1, "Action %d: luaFuncInit: %s, luaFuncUse: %s", k, _ai->_actions[k].luaFuncInit, _ai->_actions[k].luaFuncUse);
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debug(5, "Action %d: entityName: %s", k, _ai->_actions[k].entityName);
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debug(5, "Action %d: x1: %d, y1: %d", k, _ai->_actions[k].x1, _ai->_actions[k].y1);
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debug(5, "Action %d: x2: %d, y2: %d", k, _ai->_actions[k].x2, _ai->_actions[k].y2);
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debug(5, "Action %d: luaFuncInit: %s, luaFuncUse: %s", k, _ai->_actions[k].luaFuncInit, _ai->_actions[k].luaFuncUse);
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}
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return true;
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