Moved Graphics::PixelFormat into its own header file; turned RGBToColor etc. into methods, and added an operator==

svn-id: r35993
This commit is contained in:
Max Horn 2009-01-22 04:35:10 +00:00
parent a2c671da97
commit abc06ca18e
12 changed files with 120 additions and 71 deletions

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@ -410,12 +410,6 @@ bool OSystem_SDL::loadGFXMode() {
// Create the surface used for the graphics in 16 bit before scaling, and also the overlay
//
// Distinguish 555 and 565 mode
if (_hwscreen->format->Rmask == 0x7C00)
InitScalers(555);
else
InitScalers(565);
// Need some extra bytes around when using 2xSaI
_tmpscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth + 3, _videoMode.screenHeight + 3,
16,
@ -479,6 +473,12 @@ bool OSystem_SDL::loadGFXMode() {
_km.delay_time = 25;
_km.last_time = 0;
// Distinguish 555 and 565 mode
if (_hwscreen->format->Rmask == 0x7C00)
InitScalers(555);
else
InitScalers(565);
return true;
}

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@ -273,7 +273,7 @@ bool VirtualKeyboardParser::parserCallback_layout(ParserNode *node) {
g = 0;
b = 255;
}
_mode->transparentColor = Graphics::RGBToColor(r, g, b, format);
_mode->transparentColor = format.RGBToColor(r, g, b);
if (node->values.contains("display_font_color")) {
if (!parseIntegerKey(node->values["display_font_color"].c_str(), 3, &r, &g, &b))
@ -281,7 +281,7 @@ bool VirtualKeyboardParser::parserCallback_layout(ParserNode *node) {
} else {
r = g = b = 0; // default to black
}
_mode->displayFontColor = Graphics::RGBToColor(r, g, b, format);
_mode->displayFontColor = format.RGBToColor(r, g, b);
_layoutParsed = true;

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@ -31,7 +31,7 @@
#include "common/noncopyable.h"
#include "common/rect.h"
#include "graphics/colormasks.h"
#include "graphics/pixelformat.h"
namespace Audio {
class Mixer;

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@ -544,7 +544,7 @@ bool MoviePlayerMPEG::initOverlays(uint32 id) {
_introPal = (OverlayColor *)malloc(256 * sizeof(OverlayColor));
Graphics::PixelFormat format = _system->getOverlayFormat();
for (uint16 cnt = 0; cnt < 256; cnt++)
_introPal[cnt] = Graphics::RGBToColor(pal[cnt * 3 + 0], pal[cnt * 3 + 1], pal[cnt * 3 + 2], format);
_introPal[cnt] = format.RGBToColor(pal[cnt * 3 + 0], pal[cnt * 3 + 1], pal[cnt * 3 + 2]);
}
return true;

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@ -670,8 +670,8 @@ void AnimationState::drawTextObject(SpriteInfo *s, byte *src) {
OverlayColor *dst = _overlay + textY * moviePitch + textX;
Graphics::PixelFormat format = _sys->getOverlayFormat();
OverlayColor pen = Graphics::RGBToColor(255, 255, 255, format);
OverlayColor border = Graphics::RGBToColor(0, 0, 0, format);
OverlayColor pen = format.RGBToColor(255, 255, 255);
OverlayColor border = format.RGBToColor(0, 0, 0);
// TODO: Use the AdvMame scalers for the text? Pre-scale it?
@ -719,7 +719,7 @@ void AnimationState::clearFrame() {
memset(_vm->_screen->getScreen(), 0, _movieWidth * _movieHeight);
#else
Graphics::PixelFormat format = _sys->getOverlayFormat();
OverlayColor black = Graphics::RGBToColor(0, 0, 0, format);
OverlayColor black = format.RGBToColor(0, 0, 0);
for (int i = 0; i < _movieScale * _movieWidth * _movieScale * _movieHeight; i++)
_overlay[i] = black;

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@ -26,6 +26,8 @@
#ifndef GRAPHICS_COLORMASKS_H
#define GRAPHICS_COLORMASKS_H
#include "graphics/pixelformat.h"
namespace Graphics {
template<int bitFormat>
@ -81,7 +83,7 @@ struct ColorMasks<565> {
kGreenBits = 6,
kBlueBits = 5,
kAlphaShift = kRedBits+kGreenBits+kBlueBits,
kAlphaShift = 0,
kRedShift = kGreenBits+kBlueBits,
kGreenShift = kBlueBits,
kBlueShift = 0,
@ -112,7 +114,7 @@ struct ColorMasks<555> {
kGreenBits = 5,
kBlueBits = 5,
kAlphaShift = kRedBits+kGreenBits+kBlueBits,
kAlphaShift = 0,
kRedShift = kGreenBits+kBlueBits,
kGreenShift = kBlueBits,
kBlueShift = 0,
@ -184,7 +186,7 @@ struct ColorMasks<888> {
kGreenBits = 8,
kBlueBits = 8,
kAlphaShift = kRedBits+kGreenBits+kBlueBits,
kAlphaShift = 0,
kRedShift = kGreenBits+kBlueBits,
kGreenShift = kBlueBits,
kBlueShift = 0,
@ -253,27 +255,12 @@ void colorToARGB(uint32 color, uint8 &a, uint8 &r, uint8 &g, uint8 &b) {
b = ((color & T::kBlueMask) >> T::kBlueShift) << (8 - T::kBlueBits);
}
/**
* A pixel format description.
*
* Like ColorMasks it includes the given values to create colors from RGB
* values and to retrieve RGB values from colors.
*
* Unlike ColorMasks it is not dependend on knowing the exact pixel format
* on compile time.
*
* A minor difference between ColorMasks and PixelFormat is that ColorMasks
* stores the bit count per channel in 'kFooBits', while PixelFormat stores
* the loss compared to 8 bits per channel in '#Loss'. It also doesn't
* contain mask values.
* Convert a 'bitFormat' as defined by one of the ColorMasks
* into a PixelFormat.
*/
struct PixelFormat {
byte bytesPerPixel; /**< Number of bytes used in the pixel format. */
byte rLoss, gLoss, bLoss, aLoss; /**< Precision loss of each color component. */
byte rShift, gShift, bShift, aShift; /**< Binary left shift of each color component in the pixel value. */
};
template<int bitFormat>
PixelFormat createPixelFormat() {
PixelFormat format;
@ -293,34 +280,6 @@ PixelFormat createPixelFormat() {
return format;
}
inline uint32 RGBToColor(uint8 r, uint8 g, uint8 b, const PixelFormat &fmt) {
return
((0xFF >> fmt.aLoss) << fmt.aShift) |
(( r >> fmt.rLoss) << fmt.rShift) |
(( g >> fmt.gLoss) << fmt.gShift) |
(( b >> fmt.bLoss) << fmt.bShift);
}
inline uint32 ARGBToColor(uint8 a, uint8 r, uint8 g, uint8 b, const PixelFormat &fmt) {
return
((a >> fmt.aLoss) << fmt.aShift) |
((r >> fmt.rLoss) << fmt.rShift) |
((g >> fmt.gLoss) << fmt.gShift) |
((b >> fmt.bLoss) << fmt.bShift);
}
inline void colorToRGB(uint32 color, uint8 &r, uint8 &g, uint8 &b, const PixelFormat &fmt) {
r = ((color >> fmt.rShift) << fmt.rLoss) & 0xFF;
g = ((color >> fmt.gShift) << fmt.gLoss) & 0xFF;
b = ((color >> fmt.bShift) << fmt.bLoss) & 0xFF;
}
inline void colorToARGB(uint32 color, uint8 &a, uint8 &r, uint8 &g, uint8 &b, const PixelFormat &fmt) {
a = ((color >> fmt.aShift) << fmt.aLoss) & 0xFF;
r = ((color >> fmt.rShift) << fmt.rLoss) & 0xFF;
g = ((color >> fmt.gShift) << fmt.gLoss) & 0xFF;
b = ((color >> fmt.bShift) << fmt.bLoss) & 0xFF;
}
} // end of namespace Graphics

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@ -127,7 +127,7 @@ Surface *BMPDecoder::decodeImage(Common::SeekableReadStream &stream) {
b = stream.readByte();
g = stream.readByte();
r = stream.readByte();
*curPixel = RGBToColor(r, g, b, overlayFormat);
*curPixel = overlayFormat.RGBToColor(r, g, b);
++curPixel;
}
stream.seek(pitchAdd, SEEK_CUR);

89
graphics/pixelformat.h Normal file
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@ -0,0 +1,89 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GRAPHICS_PIXELFORMAT_H
#define GRAPHICS_PIXELFORMAT_H
namespace Graphics {
/**
* A pixel format description.
*
* Like ColorMasks it includes the given values to create colors from RGB
* values and to retrieve RGB values from colors.
*
* Unlike ColorMasks it is not dependend on knowing the exact pixel format
* on compile time.
*
* A minor difference between ColorMasks and PixelFormat is that ColorMasks
* stores the bit count per channel in 'kFooBits', while PixelFormat stores
* the loss compared to 8 bits per channel in '#Loss'. It also doesn't
* contain mask values.
*/
struct PixelFormat {
byte bytesPerPixel; /**< Number of bytes used in the pixel format. */
byte rLoss, gLoss, bLoss, aLoss; /**< Precision loss of each color component. */
byte rShift, gShift, bShift, aShift; /**< Binary left shift of each color component in the pixel value. */
inline bool operator==(const PixelFormat &fmt) const {
// TODO: If aLoss==8, then the value of aShift is irrelevant, and should be ignored.
return 0 == memcmp(this, &fmt, sizeof(PixelFormat));
}
inline uint32 RGBToColor(uint8 r, uint8 g, uint8 b) const {
return
((0xFF >> aLoss) << aShift) |
(( r >> rLoss) << rShift) |
(( g >> gLoss) << gShift) |
(( b >> bLoss) << bShift);
}
inline uint32 ARGBToColor(uint8 a, uint8 r, uint8 g, uint8 b) const {
return
((a >> aLoss) << aShift) |
((r >> rLoss) << rShift) |
((g >> gLoss) << gShift) |
((b >> bLoss) << bShift);
}
inline void colorToRGB(uint32 color, uint8 &r, uint8 &g, uint8 &b) const {
r = ((color >> rShift) << rLoss) & 0xFF;
g = ((color >> gShift) << gLoss) & 0xFF;
b = ((color >> bShift) << bLoss) & 0xFF;
}
inline void colorToARGB(uint32 color, uint8 &a, uint8 &r, uint8 &g, uint8 &b) const {
a = ((color >> aShift) << aLoss) & 0xFF;
r = ((color >> rShift) << rLoss) & 0xFF;
g = ((color >> gShift) << gLoss) & 0xFF;
b = ((color >> bShift) << bLoss) & 0xFF;
}
};
} // end of namespace Graphics
#endif

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@ -24,6 +24,7 @@
#include "graphics/thumbnail.h"
#include "graphics/scaler.h"
#include "graphics/colormasks.h"
#include "common/endian.h"
#include "common/system.h"
@ -115,7 +116,7 @@ bool loadThumbnail(Common::SeekableReadStream &in, Graphics::Surface &to) {
colorToRGB<ColorMasks<565> >(in.readUint16BE(), r, g, b);
// converting to current OSystem Color
*pixels++ = Graphics::RGBToColor(r, g, b, format);
*pixels++ = format.RGBToColor(r, g, b);
}
}

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@ -391,9 +391,9 @@ void BaseAnimationState::buildLookup() {
// Set up entries 0-255 in rgb-to-pixel value tables.
Graphics::PixelFormat format = _sys->getOverlayFormat();
for (i = 0; i < 256; i++) {
r_2_pix_alloc[i + 256] = Graphics::RGBToColor(i, 0, 0, format);
g_2_pix_alloc[i + 256] = Graphics::RGBToColor(0, i, 0, format);
b_2_pix_alloc[i + 256] = Graphics::RGBToColor(0, 0, i, format);
r_2_pix_alloc[i + 256] = format.RGBToColor(i, 0, 0);
g_2_pix_alloc[i + 256] = format.RGBToColor(0, i, 0);
b_2_pix_alloc[i + 256] = format.RGBToColor(0, 0, i);
}
// Spread out the values we have to the rest of the array so that we do

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@ -1041,7 +1041,7 @@ void ThemeEngine::drawChar(const Common::Rect &r, byte ch, const Graphics::Font
charArea.clip(_screen.w, _screen.h);
Graphics::PixelFormat format = _system->getOverlayFormat();
uint32 color = Graphics::RGBToColor(_texts[kTextDataDefault]->_color.r, _texts[kTextDataDefault]->_color.g, _texts[kTextDataDefault]->_color.b, format);
uint32 color = format.RGBToColor(_texts[kTextDataDefault]->_color.r, _texts[kTextDataDefault]->_color.g, _texts[kTextDataDefault]->_color.b);
restoreBackground(charArea);
font->drawChar(&_screen, ch, charArea.left, charArea.top, color);
@ -1150,7 +1150,7 @@ bool ThemeEngine::createCursor(const Common::String &filename, int hotspotX, int
for (uint y = 0; y < _cursorHeight; ++y) {
for (uint x = 0; x < _cursorWidth; ++x) {
byte r, g, b;
Graphics::colorToRGB(src[x], r, g, b, format);
format.colorToRGB(src[x], r, g, b);
const int col = (r << 16) | (g << 8) | b;
// Skip transparency (the transparent color actually is 0xFF00FF,

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@ -399,7 +399,7 @@ void GraphicsWidget::setGfx(int w, int h, int r, int g, int b) {
OverlayColor *dst = (OverlayColor*)_gfx.pixels;
Graphics::PixelFormat overlayFormat = g_system->getOverlayFormat();
OverlayColor fillCol = Graphics::RGBToColor(r, g, b, overlayFormat);
OverlayColor fillCol = overlayFormat.RGBToColor(r, g, b);
while (h--) {
for (int i = 0; i < w; ++i) {
*dst++ = fillCol;