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Added code to support reading .ega files
svn-id: r30095
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parent
d45fe1e37e
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@ -70,11 +70,13 @@ uint8 Disk::indexOf(uint16 id, bool suppressError) {
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if (_fileNum == 0)
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error("Could not find entry Id #%d in file %s", id, SUPPORT_FILENAME);
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else
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error("Could not find entry Id #%d in file disk%d.vga", id, _fileNum);
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error("Could not find entry Id #%d in file disk%d.%s", id, _fileNum,
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LureEngine::getReference().isEGA() ? "ega" : "vga");
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}
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void Disk::openFile(uint8 fileNum) {
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// Validate that the file number is correct
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bool isEGA = LureEngine::getReference().isEGA();
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if (fileNum > 4)
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error("Invalid file number specified - %d", fileNum);
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@ -92,7 +94,7 @@ void Disk::openFile(uint8 fileNum) {
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if (_fileNum == 0)
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strcpy(sFilename, SUPPORT_FILENAME);
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else
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sprintf(sFilename, "disk%d.vga", _fileNum);
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sprintf(sFilename, "disk%d.%s", _fileNum, isEGA ? "ega" : "vga");
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_fileHandle->open(sFilename);
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if (!_fileHandle->isOpen())
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@ -137,7 +139,7 @@ void Disk::openFile(uint8 fileNum) {
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error("The file %s was not a valid VGA file", sFilename);
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uint16 fileFileNum = _fileHandle->readUint16BE();
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if (fileFileNum != _fileNum)
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if ((fileFileNum != 0) && (fileFileNum != (isEGA ? _fileNum + 4 : _fileNum)))
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error("The file %s was not the correct file number", sFilename);
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// Read in the header entries
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