mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-06 09:48:39 +00:00
TSAGE: Bugfix for putting down boots correctly after looking at them
This commit is contained in:
parent
cd14dd3e0f
commit
abdda31597
@ -3164,6 +3164,16 @@ bool Scene930::Object4::startAction(CursorType action, Event &event) {
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}
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}
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void Scene930::Object4::remove() {
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Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene;
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if (scene->_v141C && !BF_GLOBALS._sceneObjects->contains(&scene->_object5)) {
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scene->_boots.setAction(&scene->_action3);
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}
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FocusObject::remove();
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}
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bool Scene930::Object5::startAction(CursorType action, Event &event) {
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Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene;
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@ -3191,6 +3201,14 @@ bool Scene930::Object5::startAction(CursorType action, Event &event) {
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break;
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}
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}
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void Scene930::Object5::remove() {
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Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene;
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scene->_boots.setAction(&scene->_action3);
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FocusObject::remove();
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}
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/* Items */
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bool Scene930::Item1::startAction(CursorType action, Event &event) {
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Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene;
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@ -3440,7 +3458,7 @@ void Scene930::subF3D6F() {
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_object5.postInit();
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_object5.setVisage(930);
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_object5.setStrip(3);
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if (BF_INVENTORY.getObjectScene(55) == 1) {
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if (BF_INVENTORY.getObjectScene(INV_SCHEDULE) == 1) {
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_object5.setFrame(_object5.getFrameCount());
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_object5.setDetails(930, 92, 77, -1);
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} else if (_v141A == 0) {
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@ -43,50 +43,50 @@ class Scene900: public PalettedScene {
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/* Items */
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class Item1: public NamedHotspot {
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public:
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bool startAction(CursorType action, Event &event);
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virtual bool startAction(CursorType action, Event &event);
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};
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class Item4: public NamedHotspot {
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public:
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bool startAction(CursorType action, Event &event);
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virtual bool startAction(CursorType action, Event &event);
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};
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/* Objects */
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class Object1: public NamedObject {
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public:
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bool startAction(CursorType action, Event &event);
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virtual bool startAction(CursorType action, Event &event);
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};
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class Object2: public NamedObjectExt {
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public:
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bool startAction(CursorType action, Event &event);
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virtual bool startAction(CursorType action, Event &event);
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};
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class Object3: public NamedObjectExt {
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public:
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bool startAction(CursorType action, Event &event);
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virtual bool startAction(CursorType action, Event &event);
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};
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class Object6: public NamedObject {
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public:
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bool startAction(CursorType action, Event &event);
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virtual bool startAction(CursorType action, Event &event);
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};
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class Object7: public NamedObject {
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public:
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bool startAction(CursorType action, Event &event);
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virtual bool startAction(CursorType action, Event &event);
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};
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/* Actions */
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class Action1 : public Action {
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public:
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void signal();
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virtual void signal();
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};
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class Action2 : public Action {
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public:
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void signal();
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virtual void signal();
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};
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class Action3 : public Action {
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public:
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void signal();
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virtual void signal();
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};
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class Action4 : public Action {
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public:
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void signal();
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virtual void signal();
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};
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public:
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@ -125,44 +125,44 @@ class Scene910: public PalettedScene {
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/* Actions */
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class Action1 : public Action {
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public:
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void signal();
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virtual void signal();
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};
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class Action2 : public Action {
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public:
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void signal();
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virtual void signal();
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};
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/* Objects */
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class Object1: public NamedObject {
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public:
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int _field90;
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bool startAction(CursorType action, Event &event);
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virtual bool startAction(CursorType action, Event &event);
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};
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class Object2: public NamedObject {
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public:
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bool startAction(CursorType action, Event &event);
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virtual bool startAction(CursorType action, Event &event);
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};
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class Object3: public NamedObject {
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public:
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bool startAction(CursorType action, Event &event);
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virtual bool startAction(CursorType action, Event &event);
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};
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class Object4: public NamedObject {
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public:
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bool startAction(CursorType action, Event &event);
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virtual bool startAction(CursorType action, Event &event);
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};
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class Object8: public NamedObject {
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public:
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int _field90, _field92;
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bool startAction(CursorType action, Event &event);
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virtual bool startAction(CursorType action, Event &event);
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void init(int val);
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};
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class Object10: public NamedObject {
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public:
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bool startAction(CursorType action, Event &event);
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virtual bool startAction(CursorType action, Event &event);
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};
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class Object11: public NamedObject {
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public:
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bool startAction(CursorType action, Event &event);
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virtual bool startAction(CursorType action, Event &event);
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};
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class Object13: public NamedObject {
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@ -177,7 +177,7 @@ class Scene910: public PalettedScene {
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class Object28: public Object13 {
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public:
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void subEBD26(int x, int y, int arg8, int8 argA);
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bool startAction(CursorType action, Event &event);
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virtual bool startAction(CursorType action, Event &event);
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void remove();
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};
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@ -185,7 +185,7 @@ class Scene910: public PalettedScene {
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int _field90, _field92;
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public:
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void subEBBDC(int x, int y, int arg8, int argA);
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bool startAction(CursorType action, Event &event);
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virtual bool startAction(CursorType action, Event &event);
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void remove();
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};
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@ -205,7 +205,7 @@ class Scene910: public PalettedScene {
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public:
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NamedObject _object32;
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void remove();
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bool startAction(CursorType action, Event &event);
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virtual bool startAction(CursorType action, Event &event);
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void subED6EA(int frame);
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};
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@ -221,31 +221,31 @@ class Scene910: public PalettedScene {
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/* Items */
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class Item1: public NamedHotspot {
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public:
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bool startAction(CursorType action, Event &event);
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virtual bool startAction(CursorType action, Event &event);
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};
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class Item2: public NamedHotspot {
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public:
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bool startAction(CursorType action, Event &event);
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virtual bool startAction(CursorType action, Event &event);
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};
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class Item3: public NamedHotspot {
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public:
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bool startAction(CursorType action, Event &event);
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virtual bool startAction(CursorType action, Event &event);
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};
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class Item9: public NamedHotspot {
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public:
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bool startAction(CursorType action, Event &event);
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virtual bool startAction(CursorType action, Event &event);
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};
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class Item15: public NamedHotspot {
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public:
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bool startAction(CursorType action, Event &event);
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virtual bool startAction(CursorType action, Event &event);
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};
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class Item16: public NamedHotspot {
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public:
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bool startAction(CursorType action, Event &event);
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virtual bool startAction(CursorType action, Event &event);
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};
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class Item17: public NamedHotspot {
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public:
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bool startAction(CursorType action, Event &event);
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virtual bool startAction(CursorType action, Event &event);
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};
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int _field2DDA, _field2DDC, _field2DDE, _field2DD8, _field2DE0, _field2DE2, _field2DE4;
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@ -296,11 +296,11 @@ class Scene920: public SceneExt {
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/* Items */
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class Item1: public NamedHotspot {
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public:
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bool startAction(CursorType action, Event &event);
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virtual bool startAction(CursorType action, Event &event);
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};
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class Item8: public NamedHotspot {
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public:
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bool startAction(CursorType action, Event &event);
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virtual bool startAction(CursorType action, Event &event);
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};
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public:
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@ -332,41 +332,43 @@ class Scene930: public PalettedScene {
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/* Objects */
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class Object1: public NamedObject {
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public:
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bool startAction(CursorType action, Event &event);
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virtual bool startAction(CursorType action, Event &event);
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};
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class Object2: public FocusObject {
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public:
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bool startAction(CursorType action, Event &event);
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virtual bool startAction(CursorType action, Event &event);
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};
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class Object3: public NamedObject {
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public:
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bool startAction(CursorType action, Event &event);
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virtual bool startAction(CursorType action, Event &event);
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};
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class Object4: public FocusObject {
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public:
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bool startAction(CursorType action, Event &event);
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virtual bool startAction(CursorType action, Event &event);
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virtual void remove();
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};
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class Object5: public FocusObject {
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public:
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bool startAction(CursorType action, Event &event);
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virtual bool startAction(CursorType action, Event &event);
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virtual void remove();
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};
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/* Items */
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class Item1: public NamedHotspot {
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public:
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bool startAction(CursorType action, Event &event);
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virtual bool startAction(CursorType action, Event &event);
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};
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/* Actions */
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class Action1 : public Action {
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public:
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void signal();
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virtual void signal();
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};
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class Action2 : public Action {
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public:
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void signal();
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virtual void signal();
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};
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class Action3 : public Action {
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public:
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void signal();
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virtual void signal();
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};
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void showBootWindow();
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@ -421,7 +423,7 @@ class Scene935: public PalettedScene {
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/* Actions */
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class Action1 : public Action {
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public:
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void signal();
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virtual void signal();
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};
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public:
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@ -442,12 +444,12 @@ class Scene940: public SceneExt {
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/* Items */
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class Item1: public NamedHotspot {
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public:
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bool startAction(CursorType action, Event &event);
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virtual bool startAction(CursorType action, Event &event);
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};
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/* Actions */
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class Action1 : public Action {
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public:
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void signal();
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virtual void signal();
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};
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public:
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