MYST3: Add infrastructure for puzzle helpers

This commit is contained in:
Bastien Bouclet 2012-01-09 12:26:15 +01:00
parent 4272279a50
commit abecdf9cbf
8 changed files with 128 additions and 2 deletions

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@ -23,6 +23,7 @@
#include "engines/myst3/console.h"
#include "engines/myst3/database.h"
#include "engines/myst3/inventory.h"
#include "engines/myst3/script.h"
#include "engines/myst3/variables.h"
namespace Myst3 {

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@ -15,6 +15,7 @@ MODULE_OBJS := \
node.o \
nodecube.o \
nodeframe.o \
puzzles.o \
scene.o \
script.o \
variables.o

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@ -32,6 +32,7 @@
#include "engines/engine.h"
#include "engines/myst3/console.h"
#include "engines/myst3/database.h"
#include "engines/myst3/myst3.h"
#include "engines/myst3/nodecube.h"
@ -39,6 +40,7 @@
#include "engines/myst3/variables.h"
#include "engines/myst3/cursor.h"
#include "engines/myst3/inventory.h"
#include "engines/myst3/script.h"
#include "graphics/jpeg.h"
#include "graphics/conversion.h"

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@ -29,11 +29,9 @@
#include "common/random.h"
#include "engines/myst3/archive.h"
#include "engines/myst3/console.h"
#include "engines/myst3/movie.h"
#include "engines/myst3/node.h"
#include "engines/myst3/scene.h"
#include "engines/myst3/script.h"
namespace Graphics {
struct Surface;
@ -62,6 +60,7 @@ class HotSpot;
class Cursor;
class Inventory;
class Database;
class Script;
struct NodeData;
typedef Common::SharedPtr<NodeData> NodePtr;

39
engines/myst3/puzzles.cpp Normal file
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@ -0,0 +1,39 @@
/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "engines/myst3/puzzles.h"
#include "engines/myst3/myst3.h"
namespace Myst3 {
Puzzles::Puzzles(Myst3Engine *vm) :
_vm(vm) {
}
Puzzles::~Puzzles() {
}
void Puzzles::run(uint16 id, uint16 arg0, uint16 arg1, uint16 arg3) {
warning("Puzzle %d is not implemented", id);
}
} /* namespace Myst3 */

44
engines/myst3/puzzles.h Normal file
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@ -0,0 +1,44 @@
/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#ifndef PUZZLES_H_
#define PUZZLES_H_
#include "common/scummsys.h"
namespace Myst3 {
class Myst3Engine;
class Puzzles {
public:
Puzzles(Myst3Engine *vm);
virtual ~Puzzles();
void run(uint16 id, uint16 arg0 = 0, uint16 arg1 = 0, uint16 arg3 = 0);
private:
Myst3Engine *_vm;
};
} /* namespace Myst3 */
#endif /* PUZZLES_H_ */

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@ -26,12 +26,15 @@
#include "engines/myst3/variables.h"
#include "engines/myst3/cursor.h"
#include "engines/myst3/inventory.h"
#include "engines/myst3/puzzles.h"
namespace Myst3 {
Script::Script(Myst3Engine *vm):
_vm(vm) {
_puzzles = new Puzzles(_vm);
#define OP_0(op, x) _commands.push_back(Command(op, &Script::x, #x, 0))
#define OP_1(op, x, type1) _commands.push_back(Command(op, &Script::x, #x, 1, type1))
#define OP_2(op, x, type1, type2) _commands.push_back(Command(op, &Script::x, #x, 2, type1, type2))
@ -161,6 +164,10 @@ Script::Script(Myst3Engine *vm):
OP_3(185, drawFramesForVarEachTwoFrames, kVar, kValue, kValue );
OP_3(186, drawFramesForVarStartEndVarEachTwoFrames, kVar, kVar, kVar );
OP_1(187, runScript, kValue );
OP_1(194, runPuzzle1, kValue );
OP_2(195, runPuzzle2, kValue, kValue );
OP_3(196, runPuzzle3, kValue, kValue, kValue );
OP_4(197, runPuzzle4, kValue, kValue, kValue, kValue );
#undef OP_0
#undef OP_1
@ -171,6 +178,7 @@ Script::Script(Myst3Engine *vm):
}
Script::~Script() {
delete _puzzles;
}
bool Script::run(const Common::Array<Opcode> *script) {
@ -1522,4 +1530,28 @@ void Script::runScript(Context &c, const Opcode &cmd) {
_vm->runScriptsFromNode(cmd.args[0], _vm->_vars->getLocationRoom());
}
void Script::runPuzzle1(Context &c, const Opcode &cmd) {
debugC(kDebugScript, "Opcode %d: Run puzzle helper %d", cmd.op, cmd.args[0]);
_puzzles->run(cmd.args[0]);
}
void Script::runPuzzle2(Context &c, const Opcode &cmd) {
debugC(kDebugScript, "Opcode %d: Run puzzle helper %d", cmd.op, cmd.args[0]);
_puzzles->run(cmd.args[0], cmd.args[1]);
}
void Script::runPuzzle3(Context &c, const Opcode &cmd) {
debugC(kDebugScript, "Opcode %d: Run puzzle helper %d", cmd.op, cmd.args[0]);
_puzzles->run(cmd.args[0], cmd.args[1], cmd.args[2]);
}
void Script::runPuzzle4(Context &c, const Opcode &cmd) {
debugC(kDebugScript, "Opcode %d: Run puzzle helper %d", cmd.op, cmd.args[0]);
_puzzles->run(cmd.args[0], cmd.args[1], cmd.args[2], cmd.args[3]);
}
} /* namespace Myst3 */

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@ -28,6 +28,7 @@
namespace Myst3 {
class Myst3Engine;
class Puzzles;
struct Opcode;
#define DECLARE_OPCODE(x) void x(Context &c, const Opcode &cmd)
@ -80,6 +81,8 @@ private:
};
Myst3Engine *_vm;
Puzzles *_puzzles;
Common::Array<Command> _commands;
const Command &findCommand(uint16 op);
@ -214,6 +217,11 @@ private:
DECLARE_OPCODE(drawFramesForVarEachTwoFrames);
DECLARE_OPCODE(drawFramesForVarStartEndVarEachTwoFrames);
DECLARE_OPCODE(runScript);
DECLARE_OPCODE(runPuzzle1);
DECLARE_OPCODE(runPuzzle2);
DECLARE_OPCODE(runPuzzle3);
DECLARE_OPCODE(runPuzzle4);
};
} /* namespace Myst3 */